/*!
@file
@author Albert Semenov
@date 04/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see .
*/
#ifndef __MYGUI_RENDER_MANAGER_H__
#define __MYGUI_RENDER_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_RenderFormat.h"
#include "MyGUI_ITexture.h"
#include "MyGUI_IVertexBuffer.h"
#include "MyGUI_IRenderTarget.h"
namespace MyGUI
{
class MYGUI_EXPORT RenderManager :
public Singleton
{
public:
/** Create vertex buffer.
This method should create vertex buffer with triangles list type,
each vertex have position, colour, texture coordinates.
*/
virtual IVertexBuffer* createVertexBuffer() = 0;
/** Destroy vertex buffer */
virtual void destroyVertexBuffer(IVertexBuffer* _buffer) = 0;
/** Create empty texture instance */
virtual ITexture* createTexture(const std::string& _name) = 0;
/** Destroy texture */
virtual void destroyTexture(ITexture* _texture) = 0;
/** Get texture by name */
virtual ITexture* getTexture(const std::string& _name) = 0;
//FIXME возможно перенести в структуру о рендер таргете
virtual const IntSize& getViewSize() const = 0;
/** Get current vertex colour type */
virtual VertexColourType getVertexFormat() = 0;
/** Check if texture format supported by hardware */
virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage);
#if MYGUI_DEBUG_MODE == 1
/** Check if texture is valid */
virtual bool checkTexture(ITexture* _texture);
#endif
protected:
virtual void onResizeView(const IntSize& _viewSize);
virtual void onRenderToTarget(IRenderTarget* _target, bool _update);
virtual void onFrameEvent(float _time);
};
} // namespace MyGUI
#endif // __MYGUI_RENDER_MANAGER_H__