6e8fbca745
match the genesis editor version 1.3.0.653.
69 lines
2.8 KiB
C++
69 lines
2.8 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_FOUNDATION_PX_BIT_AND_DATA_H
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#define PX_FOUNDATION_PX_BIT_AND_DATA_H
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#include "foundation/Px.h"
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/** \addtogroup foundation
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@{
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*/
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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template <typename storageType, storageType bitMask>
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class PxBitAndDataT
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{
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public:
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PX_FORCE_INLINE PxBitAndDataT() {}
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PX_FORCE_INLINE PxBitAndDataT(storageType data, bool bit=false) { mData = bit ? data | bitMask : data; }
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PX_CUDA_CALLABLE PX_FORCE_INLINE operator storageType() const { return mData & ~bitMask; }
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PX_CUDA_CALLABLE PX_FORCE_INLINE void setBit() { mData |= bitMask; }
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PX_CUDA_CALLABLE PX_FORCE_INLINE void clearBit() { mData &= ~bitMask; }
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PX_CUDA_CALLABLE PX_FORCE_INLINE storageType isBitSet() const { return mData & bitMask; }
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protected:
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storageType mData;
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};
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typedef PxBitAndDataT<unsigned char, 0x80> PxBitAndByte;
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typedef PxBitAndDataT<unsigned short, 0x8000> PxBitAndWord;
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typedef PxBitAndDataT<unsigned int, 0x80000000> PxBitAndDword;
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#ifndef PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif // PX_FOUNDATION_PX_BIT_AND_DATA_H
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