genesis-3d_engine/Engine/ExtIncludes/physX3/windows/foundation/PxBitAndData.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
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// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// This code supersedes and replaces all information previously supplied.
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FOUNDATION_PX_BIT_AND_DATA_H
#define PX_FOUNDATION_PX_BIT_AND_DATA_H
#include "foundation/Px.h"
/** \addtogroup foundation
@{
*/
#ifndef PX_DOXYGEN
namespace physx
{
#endif
template <typename storageType, storageType bitMask>
class PxBitAndDataT
{
public:
PX_FORCE_INLINE PxBitAndDataT() {}
PX_FORCE_INLINE PxBitAndDataT(storageType data, bool bit=false) { mData = bit ? data | bitMask : data; }
PX_CUDA_CALLABLE PX_FORCE_INLINE operator storageType() const { return mData & ~bitMask; }
PX_CUDA_CALLABLE PX_FORCE_INLINE void setBit() { mData |= bitMask; }
PX_CUDA_CALLABLE PX_FORCE_INLINE void clearBit() { mData &= ~bitMask; }
PX_CUDA_CALLABLE PX_FORCE_INLINE storageType isBitSet() const { return mData & bitMask; }
protected:
storageType mData;
};
typedef PxBitAndDataT<unsigned char, 0x80> PxBitAndByte;
typedef PxBitAndDataT<unsigned short, 0x8000> PxBitAndWord;
typedef PxBitAndDataT<unsigned int, 0x80000000> PxBitAndDword;
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif // PX_FOUNDATION_PX_BIT_AND_DATA_H