6e8fbca745
match the genesis editor version 1.3.0.653.
120 lines
4.1 KiB
C++
120 lines
4.1 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_CCT_BEHAVIOR
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#define PX_PHYSICS_CCT_BEHAVIOR
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/** \addtogroup character
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@{
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*/
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#include "characterkinematic/PxCharacter.h"
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#ifndef PX_DOXYGEN
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namespace physx
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{
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#endif
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class PxShape;
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class PxObstacle;
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/**
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\brief specifies controller behavior
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*/
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struct PxControllerBehaviorFlag
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{
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enum Enum
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{
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eCCT_CAN_RIDE_ON_OBJECT = (1<<0), //!< Controller can ride on touched object (i.e. when this touched object is moving horizontally)
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eCCT_SLIDE = (1<<1), //!< Controller should slide on touched object
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eCCT_USER_DEFINED_RIDE = (1<<2), //!< Disable all code dealing with controllers riding on objects, let users define it outside of the SDK.
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};
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};
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/**
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\brief User behavior callback.
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This behavior callback is called to customize the controller's behavior w.r.t. touched shapes.
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*/
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class PxControllerBehaviorCallback
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{
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public:
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/**
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\brief Retrieve behavior flags for a shape.
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When the CCT touches a shape, the CCT's behavior w.r.t. this shape can be customized by users.
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This function retrives the desired PxControllerBehaviorFlag flags capturing the desired behavior.
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\param[in] shape The shape the CCT is currently touching
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\return Desired behavior flags for the given shape
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@see PxControllerBehaviorFlag
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*/
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virtual PxU32 getBehaviorFlags(const PxShape& shape) = 0;
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/**
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\brief Retrieve behavior flags for a controller.
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When the CCT touches a controller, the CCT's behavior w.r.t. this controller can be customized by users.
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This function retrives the desired PxControllerBehaviorFlag flags capturing the desired behavior.
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\param[in] controller The controller the CCT is currently touching
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\return Desired behavior flags for the given controller
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@see PxControllerBehaviorFlag
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*/
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virtual PxU32 getBehaviorFlags(const PxController& controller) = 0;
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/**
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\brief Retrieve behavior flags for an obstacle.
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When the CCT touches an obstacle, the CCT's behavior w.r.t. this obstacle can be customized by users.
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This function retrives the desired PxControllerBehaviorFlag flags capturing the desired behavior.
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\param[in] obstacle The obstacle the CCT is currently touching
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\return Desired behavior flags for the given obstacle
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@see PxControllerBehaviorFlag
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*/
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virtual PxU32 getBehaviorFlags(const PxObstacle& obstacle) = 0;
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protected:
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virtual ~PxControllerBehaviorCallback(){}
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};
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#ifndef PX_DOXYGEN
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}
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#endif
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/** @} */
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#endif
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