genesis-3d_engine/Engine/ExtIncludes/physX3/windows/characterkinematic/PxControllerBehavior.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
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//
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// This code supersedes and replaces all information previously supplied.
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_CCT_BEHAVIOR
#define PX_PHYSICS_CCT_BEHAVIOR
/** \addtogroup character
@{
*/
#include "characterkinematic/PxCharacter.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
class PxShape;
class PxObstacle;
/**
\brief specifies controller behavior
*/
struct PxControllerBehaviorFlag
{
enum Enum
{
eCCT_CAN_RIDE_ON_OBJECT = (1<<0), //!< Controller can ride on touched object (i.e. when this touched object is moving horizontally)
eCCT_SLIDE = (1<<1), //!< Controller should slide on touched object
eCCT_USER_DEFINED_RIDE = (1<<2), //!< Disable all code dealing with controllers riding on objects, let users define it outside of the SDK.
};
};
/**
\brief User behavior callback.
This behavior callback is called to customize the controller's behavior w.r.t. touched shapes.
*/
class PxControllerBehaviorCallback
{
public:
/**
\brief Retrieve behavior flags for a shape.
When the CCT touches a shape, the CCT's behavior w.r.t. this shape can be customized by users.
This function retrives the desired PxControllerBehaviorFlag flags capturing the desired behavior.
\param[in] shape The shape the CCT is currently touching
\return Desired behavior flags for the given shape
@see PxControllerBehaviorFlag
*/
virtual PxU32 getBehaviorFlags(const PxShape& shape) = 0;
/**
\brief Retrieve behavior flags for a controller.
When the CCT touches a controller, the CCT's behavior w.r.t. this controller can be customized by users.
This function retrives the desired PxControllerBehaviorFlag flags capturing the desired behavior.
\param[in] controller The controller the CCT is currently touching
\return Desired behavior flags for the given controller
@see PxControllerBehaviorFlag
*/
virtual PxU32 getBehaviorFlags(const PxController& controller) = 0;
/**
\brief Retrieve behavior flags for an obstacle.
When the CCT touches an obstacle, the CCT's behavior w.r.t. this obstacle can be customized by users.
This function retrives the desired PxControllerBehaviorFlag flags capturing the desired behavior.
\param[in] obstacle The obstacle the CCT is currently touching
\return Desired behavior flags for the given obstacle
@see PxControllerBehaviorFlag
*/
virtual PxU32 getBehaviorFlags(const PxObstacle& obstacle) = 0;
protected:
virtual ~PxControllerBehaviorCallback(){}
};
#ifndef PX_DOXYGEN
}
#endif
/** @} */
#endif