77 lines
2.9 KiB
C
77 lines
2.9 KiB
C
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Memory::PoolArrayAllocator
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Allocates small memory blocks from an array of fixed-size memory pools.
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Bigger allocation go directly through to a heap. Note that when
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freeing a memory block, there are 2 options: one with providing
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the size of the memory block (which is probably a bit faster) and
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one conventional without providing the size.
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*/
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#include "memory/memorypool.h"
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//------------------------------------------------------------------------------
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namespace Memory
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{
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class PoolArrayAllocator
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{
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public:
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/// number of pools
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static const SizeT NumPools = 8;
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/// constructor
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PoolArrayAllocator();
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/// destructor
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~PoolArrayAllocator();
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/// setup the pool allocator, name must be a static string!
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void Setup(const char* name, Memory::HeapType heapType, uint poolSizes[NumPools]);
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/// allocate a block of memory from the pool
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void* Alloc(SizeT size);
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/// free a block of memory from the pool array with original block size
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void Free(void* ptr, SizeT size);
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/// free a block of memory from the pool array
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void Free(void* ptr);
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/// access to memory pool at pool index (for debugging)
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const MemoryPool& GetMemoryPool(IndexT index) const;
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#if NEBULA3_MEMORY_STATS
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/// dump number of memory allocations (if > 0)
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void Dump();
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#endif
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private:
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Memory::HeapType heapType;
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const char* name;
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MemoryPool memoryPools[NumPools];
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};
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} // namespace Memory
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//------------------------------------------------------------------------------
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