121 lines
3.5 KiB
C
121 lines
3.5 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "core/refcounted.h"
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#include "core/singleton.h"
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#include "util/dictionary.h"
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#include "io/uri.h"
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#include "fsapi/lfs_api.h"
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//------------------------------------------------------------------------------
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namespace IO
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{
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class Archive;
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class FileServiceSystem : public Core::RefCounted
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{
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#ifdef WIN32
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__DeclareClass(FileServiceSystem);
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__DeclareImageSingleton(FileServiceSystem);
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#endif // WIN32
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public:
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/// constructor
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FileServiceSystem();
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/// destructor
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virtual ~FileServiceSystem();
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/// setup the archive file system
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void Setup();
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/// discard the archive file system
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void Discard();
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/// return true if archive file system has been setup
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bool IsValid() const;
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/// download file from fileservice
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FileService::FsHandle DownloadFile(const URI& uri, int& error);
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FileService::EAccessState FileAccessState(const FileService::FsHandle& hdl);
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void SetFileServiceDir(const Util::String& dir);
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const Util::String& GetFileServiceDir() const;
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void SetServerAddress(const Util::String& address);
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const Util::String& GetServerAddress() const;
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void SetCacheDir(const Util::String& dir);
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const Util::String& GetCacheDir() const;
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protected:
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Threading::CriticalSection critSect;
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Util::Dictionary<Util::String,long long> filehandlemap;
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Util::String fileServiceDir;
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Util::String cacheDir;
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Util::String serverAddress;
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bool isValid;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline
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bool FileServiceSystem::IsValid() const
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{
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return this->isValid;
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}
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inline
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void FileServiceSystem::SetFileServiceDir(const Util::String& dir)
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{
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fileServiceDir = dir;
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}
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inline
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const Util::String& FileServiceSystem::GetFileServiceDir() const
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{
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return fileServiceDir;
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}
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inline
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void FileServiceSystem::SetServerAddress(const Util::String& address)
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{
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serverAddress = address;
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}
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inline
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const Util::String& FileServiceSystem::GetServerAddress() const
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{
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return serverAddress;
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}
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inline
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void FileServiceSystem::SetCacheDir(const Util::String& dir)
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{
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cacheDir = dir;
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}
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inline
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const Util::String& FileServiceSystem::GetCacheDir() const
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{
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return cacheDir;
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}
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} // namespace IO
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//------------------------------------------------------------------------------
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