104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "profilesystem/ProfileSystem.h"
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#include "particlefeature/particlefeature.h"
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namespace App
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{
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__ImplementClass(App::ParticleFeature, 'GAPF' , App::Feature);
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__ImplementImageSingleton(App::ParticleFeature);
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//------------------------------------------------------------------------------
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/**
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*/
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ParticleFeature::ParticleFeature()
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{
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__ConstructImageSingleton;
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mFeatureName = "Particle";
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}
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//------------------------------------------------------------------------------
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/**
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*/
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ParticleFeature::~ParticleFeature()
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{
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__DestructImageSingleton;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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ParticleFeature::OnActivate()
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{
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Feature::OnActivate();
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mParticleServer = Particles::ParticleServer::Create();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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ParticleFeature::OnDeactivate()
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{
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mParticleServer = NULL;
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Feature::OnDeactivate();
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}
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//------------------------------------------------------------------------
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/// called on begin of frame
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void ParticleFeature::OnBeginFrame()
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{
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Feature::OnBeginFrame();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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ParticleFeature::OnEndFrame()
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{
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Feature::OnEndFrame();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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ParticleFeature::OnFrame()
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{
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PROFILER_ADDDTICKBEGIN(particlesTime);
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mParticleServer->Update();
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Feature::OnFrame();
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PROFILER_ADDDTICKEND(particlesTime);
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}
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} // namespace Game
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