genesis-3d_engine/Engine/ExtIncludes/ShaderUtil/Cg/cg_errors.h

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/*
*
* Copyright (c) 2002-2009, NVIDIA Corporation.
*
*
*
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software.
*
*
*
* In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder.
*
*
*
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
*
*
*
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/*
* The following macro invocations define error codes returned by various cg
* API functions.
*
* The macros have the form :
*
* CG_ERROR_MACRO(code, enum_name, message)
*
* code : The integer error code associated with the error.
* enum_name : The name of enumerant of the error code in the API.
* message : A description string associated with the error.
*
*/
CG_ERROR_MACRO(0,
CG_NO_ERROR,
"No error has occurred.")
CG_ERROR_MACRO(1,
CG_COMPILER_ERROR,
"The compile returned an error.")
CG_ERROR_MACRO(2,
CG_INVALID_PARAMETER_ERROR,
"The parameter used is invalid.")
CG_ERROR_MACRO(3,
CG_INVALID_PROFILE_ERROR,
"The profile is not supported.")
CG_ERROR_MACRO(4,
CG_PROGRAM_LOAD_ERROR,
"The program could not load.")
CG_ERROR_MACRO(5,
CG_PROGRAM_BIND_ERROR,
"The program could not bind.")
CG_ERROR_MACRO(6,
CG_PROGRAM_NOT_LOADED_ERROR,
"The program must be loaded before this operation may be used.")
CG_ERROR_MACRO(7,
CG_UNSUPPORTED_GL_EXTENSION_ERROR,
"An unsupported GL extension was required to perform this operation.")
CG_ERROR_MACRO(8,
CG_INVALID_VALUE_TYPE_ERROR,
"An unknown value type was assigned to a parameter.")
CG_ERROR_MACRO(9,
CG_NOT_MATRIX_PARAM_ERROR,
"The parameter is not of matrix type.")
CG_ERROR_MACRO(10,
CG_INVALID_ENUMERANT_ERROR,
"The enumerant parameter has an invalid value.")
CG_ERROR_MACRO(11,
CG_NOT_4x4_MATRIX_ERROR,
"The parameter must be a 4x4 matrix type.")
CG_ERROR_MACRO(12,
CG_FILE_READ_ERROR,
"The file could not be read.")
CG_ERROR_MACRO(13,
CG_FILE_WRITE_ERROR,
"The file could not be written.")
CG_ERROR_MACRO(14,
CG_NVPARSE_ERROR,
"nvparse could not successfully parse the output from the Cg "
"compiler backend.")
CG_ERROR_MACRO(15,
CG_MEMORY_ALLOC_ERROR,
"Memory allocation failed.")
CG_ERROR_MACRO(16,
CG_INVALID_CONTEXT_HANDLE_ERROR,
"Invalid context handle.")
CG_ERROR_MACRO(17,
CG_INVALID_PROGRAM_HANDLE_ERROR,
"Invalid program handle.")
CG_ERROR_MACRO(18,
CG_INVALID_PARAM_HANDLE_ERROR,
"Invalid parameter handle.")
CG_ERROR_MACRO(19,
CG_UNKNOWN_PROFILE_ERROR,
"The specified profile is unknown.")
CG_ERROR_MACRO(20,
CG_VAR_ARG_ERROR,
"The variable arguments were specified incorrectly.")
CG_ERROR_MACRO(21,
CG_INVALID_DIMENSION_ERROR,
"The dimension value is invalid.")
CG_ERROR_MACRO(22,
CG_ARRAY_PARAM_ERROR,
"The parameter must be an array.")
CG_ERROR_MACRO(23,
CG_OUT_OF_ARRAY_BOUNDS_ERROR,
"Index into the array is out of bounds.")
CG_ERROR_MACRO(24,
CG_CONFLICTING_TYPES_ERROR,
"A type being added to the context conflicts with an "
"existing type.")
CG_ERROR_MACRO(25,
CG_CONFLICTING_PARAMETER_TYPES_ERROR,
"The parameters being bound have conflicting types.")
CG_ERROR_MACRO(26,
CG_PARAMETER_IS_NOT_SHARED_ERROR,
"The parameter must be global.")
CG_ERROR_MACRO(27,
CG_INVALID_PARAMETER_VARIABILITY_ERROR,
"The parameter could not be changed to the given variability.")
CG_ERROR_MACRO(28,
CG_CANNOT_DESTROY_PARAMETER_ERROR,
"Cannot destroy the parameter. It is bound to other parameters "
"or is not a root parameter.")
CG_ERROR_MACRO(29,
CG_NOT_ROOT_PARAMETER_ERROR,
"The parameter is not a root parameter.")
CG_ERROR_MACRO(30,
CG_PARAMETERS_DO_NOT_MATCH_ERROR,
"The two parameters being bound do not match.")
CG_ERROR_MACRO(31,
CG_IS_NOT_PROGRAM_PARAMETER_ERROR,
"The parameter is not a program parameter.")
CG_ERROR_MACRO(32,
CG_INVALID_PARAMETER_TYPE_ERROR,
"The type of the parameter is invalid.")
CG_ERROR_MACRO(33,
CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR,
"The parameter must be a resizable array.")
CG_ERROR_MACRO(34,
CG_INVALID_SIZE_ERROR,
"The size value is invalid.")
CG_ERROR_MACRO(35,
CG_BIND_CREATES_CYCLE_ERROR,
"Cannot bind the given parameters. Binding will form a cycle.")
CG_ERROR_MACRO(36,
CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR,
"Cannot bind the given parameters. Array types do not match.")
CG_ERROR_MACRO(37,
CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR,
"Cannot bind the given parameters. "
"Array dimensions do not match.")
CG_ERROR_MACRO(38,
CG_ARRAY_HAS_WRONG_DIMENSION_ERROR,
"The array has the wrong dimension.")
CG_ERROR_MACRO(39,
CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR,
"Connecting the parameters failed because The type of the "
"source parameter is not defined within the given program "
"or does not match the type with the same name in the program.")
CG_ERROR_MACRO(40,
CG_INVALID_EFFECT_HANDLE_ERROR,
"Invalid effect handle.")
CG_ERROR_MACRO(41,
CG_INVALID_STATE_HANDLE_ERROR,
"Invalid state handle.")
CG_ERROR_MACRO(42,
CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR,
"Invalid stateassignment handle.")
CG_ERROR_MACRO(43,
CG_INVALID_PASS_HANDLE_ERROR,
"Invalid pass handle.")
CG_ERROR_MACRO(44,
CG_INVALID_ANNOTATION_HANDLE_ERROR,
"Invalid annotation handle.")
CG_ERROR_MACRO(45,
CG_INVALID_TECHNIQUE_HANDLE_ERROR,
"Invalid technique handle.")
/* Do not use this! Use CG_INVALID_PARAM_HANDLE_ERROR instead. */
CG_ERROR_MACRO(46,
CG_INVALID_PARAMETER_HANDLE_ERROR,
"Invalid parameter handle.")
CG_ERROR_MACRO(47,
CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR,
"Operation is not valid for this type of stateassignment.")
CG_ERROR_MACRO(48,
CG_INVALID_FUNCTION_HANDLE_ERROR,
"Invalid function handle.")
CG_ERROR_MACRO(49,
CG_INVALID_TECHNIQUE_ERROR,
"Technique did not pass validation.")
CG_ERROR_MACRO(50,
CG_INVALID_POINTER_ERROR,
"The supplied pointer is NULL.")
CG_ERROR_MACRO(51,
CG_NOT_ENOUGH_DATA_ERROR,
"Not enough data was provided.")
CG_ERROR_MACRO(52,
CG_NON_NUMERIC_PARAMETER_ERROR,
"The parameter is not of a numeric type.")
CG_ERROR_MACRO(53,
CG_ARRAY_SIZE_MISMATCH_ERROR,
"The specified array sizes are not compatible with the given array.")
CG_ERROR_MACRO(54,
CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR,
"Cannot set the value of a non-uniform parameter.")
CG_ERROR_MACRO(55,
CG_DUPLICATE_NAME_ERROR,
"This name is already in use.")
CG_ERROR_MACRO(56,
CG_INVALID_OBJ_HANDLE_ERROR,
"Invalid object handle.")
CG_ERROR_MACRO(57,
CG_INVALID_BUFFER_HANDLE_ERROR,
"Invalid buffer handle.")
CG_ERROR_MACRO(58,
CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR,
"Buffer index is out of bounds.")
CG_ERROR_MACRO(59,
CG_BUFFER_ALREADY_MAPPED_ERROR,
"The buffer is already mapped.")
CG_ERROR_MACRO(60,
CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR,
"The buffer cannot be updated.")
CG_ERROR_MACRO(61,
CG_GLSLG_UNCOMBINED_LOAD_ERROR,
"The GLSL geometry program can not load without being combined with a vertex program.")
#undef CG_ERROR_MACRO