/* * * Copyright (c) 2002-2009, NVIDIA Corporation. * * * * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * of your agreement to the following terms, and your use, installation, * modification or redistribution of this NVIDIA software constitutes * acceptance of these terms. If you do not agree with these terms, please do * not use, install, modify or redistribute this NVIDIA software. * * * * In consideration of your agreement to abide by the following terms, and * subject to these terms, NVIDIA grants you a personal, non-exclusive license, * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA * Software, with or without modifications, in source and/or binary forms; * provided that if you redistribute the NVIDIA Software, you must retain the * copyright notice of NVIDIA, this notice and the following text and * disclaimers in all such redistributions of the NVIDIA Software. Neither the * name, trademarks, service marks nor logos of NVIDIA Corporation may be used * to endorse or promote products derived from the NVIDIA Software without * specific prior written permission from NVIDIA. Except as expressly stated * in this notice, no other rights or licenses express or implied, are granted * by NVIDIA herein, including but not limited to any patent rights that may be * infringed by your derivative works or by other works in which the NVIDIA * Software may be incorporated. No hardware is licensed hereunder. * * * * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * * * * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ /* * The following macro invocations define error codes returned by various cg * API functions. * * The macros have the form : * * CG_ERROR_MACRO(code, enum_name, message) * * code : The integer error code associated with the error. * enum_name : The name of enumerant of the error code in the API. * message : A description string associated with the error. * */ CG_ERROR_MACRO(0, CG_NO_ERROR, "No error has occurred.") CG_ERROR_MACRO(1, CG_COMPILER_ERROR, "The compile returned an error.") CG_ERROR_MACRO(2, CG_INVALID_PARAMETER_ERROR, "The parameter used is invalid.") CG_ERROR_MACRO(3, CG_INVALID_PROFILE_ERROR, "The profile is not supported.") CG_ERROR_MACRO(4, CG_PROGRAM_LOAD_ERROR, "The program could not load.") CG_ERROR_MACRO(5, CG_PROGRAM_BIND_ERROR, "The program could not bind.") CG_ERROR_MACRO(6, CG_PROGRAM_NOT_LOADED_ERROR, "The program must be loaded before this operation may be used.") CG_ERROR_MACRO(7, CG_UNSUPPORTED_GL_EXTENSION_ERROR, "An unsupported GL extension was required to perform this operation.") CG_ERROR_MACRO(8, CG_INVALID_VALUE_TYPE_ERROR, "An unknown value type was assigned to a parameter.") CG_ERROR_MACRO(9, CG_NOT_MATRIX_PARAM_ERROR, "The parameter is not of matrix type.") CG_ERROR_MACRO(10, CG_INVALID_ENUMERANT_ERROR, "The enumerant parameter has an invalid value.") CG_ERROR_MACRO(11, CG_NOT_4x4_MATRIX_ERROR, "The parameter must be a 4x4 matrix type.") CG_ERROR_MACRO(12, CG_FILE_READ_ERROR, "The file could not be read.") CG_ERROR_MACRO(13, CG_FILE_WRITE_ERROR, "The file could not be written.") CG_ERROR_MACRO(14, CG_NVPARSE_ERROR, "nvparse could not successfully parse the output from the Cg " "compiler backend.") CG_ERROR_MACRO(15, CG_MEMORY_ALLOC_ERROR, "Memory allocation failed.") CG_ERROR_MACRO(16, CG_INVALID_CONTEXT_HANDLE_ERROR, "Invalid context handle.") CG_ERROR_MACRO(17, CG_INVALID_PROGRAM_HANDLE_ERROR, "Invalid program handle.") CG_ERROR_MACRO(18, CG_INVALID_PARAM_HANDLE_ERROR, "Invalid parameter handle.") CG_ERROR_MACRO(19, CG_UNKNOWN_PROFILE_ERROR, "The specified profile is unknown.") CG_ERROR_MACRO(20, CG_VAR_ARG_ERROR, "The variable arguments were specified incorrectly.") CG_ERROR_MACRO(21, CG_INVALID_DIMENSION_ERROR, "The dimension value is invalid.") CG_ERROR_MACRO(22, CG_ARRAY_PARAM_ERROR, "The parameter must be an array.") CG_ERROR_MACRO(23, CG_OUT_OF_ARRAY_BOUNDS_ERROR, "Index into the array is out of bounds.") CG_ERROR_MACRO(24, CG_CONFLICTING_TYPES_ERROR, "A type being added to the context conflicts with an " "existing type.") CG_ERROR_MACRO(25, CG_CONFLICTING_PARAMETER_TYPES_ERROR, "The parameters being bound have conflicting types.") CG_ERROR_MACRO(26, CG_PARAMETER_IS_NOT_SHARED_ERROR, "The parameter must be global.") CG_ERROR_MACRO(27, CG_INVALID_PARAMETER_VARIABILITY_ERROR, "The parameter could not be changed to the given variability.") CG_ERROR_MACRO(28, CG_CANNOT_DESTROY_PARAMETER_ERROR, "Cannot destroy the parameter. It is bound to other parameters " "or is not a root parameter.") CG_ERROR_MACRO(29, CG_NOT_ROOT_PARAMETER_ERROR, "The parameter is not a root parameter.") CG_ERROR_MACRO(30, CG_PARAMETERS_DO_NOT_MATCH_ERROR, "The two parameters being bound do not match.") CG_ERROR_MACRO(31, CG_IS_NOT_PROGRAM_PARAMETER_ERROR, "The parameter is not a program parameter.") CG_ERROR_MACRO(32, CG_INVALID_PARAMETER_TYPE_ERROR, "The type of the parameter is invalid.") CG_ERROR_MACRO(33, CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR, "The parameter must be a resizable array.") CG_ERROR_MACRO(34, CG_INVALID_SIZE_ERROR, "The size value is invalid.") CG_ERROR_MACRO(35, CG_BIND_CREATES_CYCLE_ERROR, "Cannot bind the given parameters. Binding will form a cycle.") CG_ERROR_MACRO(36, CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR, "Cannot bind the given parameters. Array types do not match.") CG_ERROR_MACRO(37, CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR, "Cannot bind the given parameters. " "Array dimensions do not match.") CG_ERROR_MACRO(38, CG_ARRAY_HAS_WRONG_DIMENSION_ERROR, "The array has the wrong dimension.") CG_ERROR_MACRO(39, CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR, "Connecting the parameters failed because The type of the " "source parameter is not defined within the given program " "or does not match the type with the same name in the program.") CG_ERROR_MACRO(40, CG_INVALID_EFFECT_HANDLE_ERROR, "Invalid effect handle.") CG_ERROR_MACRO(41, CG_INVALID_STATE_HANDLE_ERROR, "Invalid state handle.") CG_ERROR_MACRO(42, CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR, "Invalid stateassignment handle.") CG_ERROR_MACRO(43, CG_INVALID_PASS_HANDLE_ERROR, "Invalid pass handle.") CG_ERROR_MACRO(44, CG_INVALID_ANNOTATION_HANDLE_ERROR, "Invalid annotation handle.") CG_ERROR_MACRO(45, CG_INVALID_TECHNIQUE_HANDLE_ERROR, "Invalid technique handle.") /* Do not use this! Use CG_INVALID_PARAM_HANDLE_ERROR instead. */ CG_ERROR_MACRO(46, CG_INVALID_PARAMETER_HANDLE_ERROR, "Invalid parameter handle.") CG_ERROR_MACRO(47, CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR, "Operation is not valid for this type of stateassignment.") CG_ERROR_MACRO(48, CG_INVALID_FUNCTION_HANDLE_ERROR, "Invalid function handle.") CG_ERROR_MACRO(49, CG_INVALID_TECHNIQUE_ERROR, "Technique did not pass validation.") CG_ERROR_MACRO(50, CG_INVALID_POINTER_ERROR, "The supplied pointer is NULL.") CG_ERROR_MACRO(51, CG_NOT_ENOUGH_DATA_ERROR, "Not enough data was provided.") CG_ERROR_MACRO(52, CG_NON_NUMERIC_PARAMETER_ERROR, "The parameter is not of a numeric type.") CG_ERROR_MACRO(53, CG_ARRAY_SIZE_MISMATCH_ERROR, "The specified array sizes are not compatible with the given array.") CG_ERROR_MACRO(54, CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR, "Cannot set the value of a non-uniform parameter.") CG_ERROR_MACRO(55, CG_DUPLICATE_NAME_ERROR, "This name is already in use.") CG_ERROR_MACRO(56, CG_INVALID_OBJ_HANDLE_ERROR, "Invalid object handle.") CG_ERROR_MACRO(57, CG_INVALID_BUFFER_HANDLE_ERROR, "Invalid buffer handle.") CG_ERROR_MACRO(58, CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR, "Buffer index is out of bounds.") CG_ERROR_MACRO(59, CG_BUFFER_ALREADY_MAPPED_ERROR, "The buffer is already mapped.") CG_ERROR_MACRO(60, CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR, "The buffer cannot be updated.") CG_ERROR_MACRO(61, CG_GLSLG_UNCOMBINED_LOAD_ERROR, "The GLSL geometry program can not load without being combined with a vertex program.") #undef CG_ERROR_MACRO