81 lines
2.7 KiB
C
81 lines
2.7 KiB
C
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/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef VERTEXLAYOUTD3D9_H_
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#define VERTEXLAYOUTD3D9_H_
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#include "base/VertexLayout.h"
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class RenderBase::VertexComponent;
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namespace D3D9
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{
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class VertexLayoutD3D9 : public RenderBase::VertexLayout
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{
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__DeclareSubClass(VertexLayoutD3D9,RenderBase::VertexLayout)
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public:
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/// constructor
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VertexLayoutD3D9();
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/// destructor
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virtual ~VertexLayoutD3D9();
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/// set d3d9 vertex declaration pointer
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void SetD3D9VertexDeclaration(IDirect3DVertexDeclaration9* ptr);
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/// get pointer to d3d9 vertex declaration
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IDirect3DVertexDeclaration9* GetD3D9VertexDeclaration() const;
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/// set the vertex stride in number of bytes
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void SetVertexByteSize(SizeT vbs);
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void GenerateDeclarationD3D9();
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private:
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IDirect3DVertexDeclaration9* d3d9VertexDeclaration;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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VertexLayoutD3D9::SetD3D9VertexDeclaration(IDirect3DVertexDeclaration9* ptr)
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{
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n_assert(0 != ptr);
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n_assert(0 == this->d3d9VertexDeclaration);
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this->d3d9VertexDeclaration = ptr;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline IDirect3DVertexDeclaration9*
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VertexLayoutD3D9::GetD3D9VertexDeclaration() const
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{
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n_assert(0 != this->d3d9VertexDeclaration);
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return this->d3d9VertexDeclaration;
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}
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inline void
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VertexLayoutD3D9::SetVertexByteSize(SizeT vbs)
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{
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n_assert(0 != vbs)
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this->vertexByteSize = vbs;
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}
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}
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#endif //VERTEXLAYOUTD3D9_H_
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