genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_PointerManager.h

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/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_POINTER_MANAGER_H__
#define __MYGUI_POINTER_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_IUnlinkWidget.h"
#include "MyGUI_ImageBox.h"
#include "MyGUI_IPointer.h"
#include "MyGUI_BackwardCompatibility.h"
namespace MyGUI
{
class MYGUI_EXPORT PointerManager :
public Singleton<PointerManager>,
public IUnlinkWidget,
public MemberObsolete<PointerManager>
{
public:
PointerManager();
void initialise();
void shutdown();
/** Show or hide mouse pointer */
void setVisible(bool _visible);
/** Is mouse pointer visible */
bool isVisible() const;
/** Set pointer that will be shown
@param _name of pointer
*/
void setPointer(const std::string& _name);
/** Reset to default pointer */
void resetToDefaultPointer();
/** Get default pointer */
const std::string& getDefaultPointer() const;
/** Set default pointer */
void setDefaultPointer(const std::string& _value);
/** Get layer name where pointer rendered */
const std::string& getLayerName() const;
/** Set layer where pointer rendered */
void setLayerName(const std::string& _value);
/** Get pointer resource */
IPointer* getByName(const std::string& _name) const;
/*events:*/
/** Event : Mouse pointer has been changed.\n
signature : void method(const std::string& _pointerName)\n
@param _pointerName Name of current mouse pointer
*/
delegates::CMultiDelegate1<const std::string&>
eventChangeMousePointer;
private:
void _unlinkWidget(Widget* _widget);
void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
// создает виджет
Widget* baseCreateWidget(WidgetStyle _style, const std::string& _type, const std::string& _skin, const IntCoord& _coord, Align _align, const std::string& _layer, const std::string& _name);
// удяляет неудачника
void _destroyChildWidget(Widget* _widget);
// удаляет всех детей
void _destroyAllChildWidget();
void Update();
void notifyFrameStart(float _time);
void notifyChangeMouseFocus(Widget* _widget);
void setPointer(const std::string& _name, Widget* _owner);
private:
// вектор всех детей виджетов
VectorWidgetPtr mWidgetChild;
std::string mDefaultName;
IntPoint mPoint;
bool mVisible;
std::string mLayerName;
std::string mSkinName;
Widget* mWidgetOwner;
ImageBox* mMousePointer;
IPointer* mPointer;
std::string mCurrentMousePointer;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_POINTER_MANAGER_H__