genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_ImageBox.h

231 lines
6.8 KiB
C
Raw Permalink Normal View History

/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_IMAGE_BOX_H__
#define __MYGUI_IMAGE_BOX_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Widget.h"
#include "MyGUI_ResourceImageSet.h"
#include "MyGUI_ImageInfo.h"
namespace MyGUI
{
class MYGUI_EXPORT ImageBox :
public Widget
{
MYGUI_RTTI_DERIVED( ImageBox )
public:
ImageBox();
//------------------------------------------------------------------------------//
// The simple interface
//------------------------------------------------------------------------------//
/* Set texture and size of image _tile
@param _texture file name or texture name
@param _coord - part of texture where we take tiles
@param _tile size
*/
void setImageInfo(const std::string& _texture, const IntCoord& _coord, const IntSize& _tile);
/* Set texture
@param _texture file name or texture name
*/
void setImageTexture(const std::string& _value);
/** Set _rect - part of texture where we take tiles */
void setImageRect(const IntRect& _value);
/** Set _coord - part of texture where we take tiles */
void setImageCoord(const IntCoord& _value);
/** Set _tile size */
void setImageTile(const IntSize& _value);
/** Set current tile index
@param _index - tile index
@remarks Tiles in file start numbering from left to right and from top to bottom.
\n For example:\n
<pre>
+---+---+---+
| 0 | 1 | 2 |
+---+---+---+
| 3 | 4 | 5 |
+---+---+---+
</pre>
*/
void setImageIndex(size_t _index);
/** Get current tile index */
size_t getImageIndex() const;
//------------------------------------------------------------------------------//
// The expanded interface
//------------------------------------------------------------------------------//
//! Get number of items
size_t getItemCount() const;
//! Select specified _index
void setItemSelect(size_t _index);
//! Get index of selected item (ITEM_NONE if none selected)
size_t getItemSelect() const;
//! Reset item selection
void resetItemSelect();
//! Insert an item into a list at a specified position
void insertItem(size_t _index, const IntCoord& _item);
//! Add an item to the end of a list
void addItem(const IntCoord& _item);
//! Replace an item at a specified position
void setItem(size_t _index, const IntCoord& _item);
//! Delete item at a specified position
void deleteItem(size_t _index);
//! Delete all items
void deleteAllItems();
// работа с фреймами анимированных индексов
/** Add frame
@param _index Image item index
@param _item Frame coordinates at image texture
*/
void addItemFrame(size_t _index, const IntCoord& _item);
/** Insert frame
@param _index Image item index
@param _indexFrame Frame index where we insert frame
@param _item Frame coordinates at image texture
*/
void insertItemFrame(size_t _index, size_t _indexFrame, const IntCoord& _item);
/** Add copy of frame (similar to ImageBox::addItemFrame but we copy frame coordinates)
@param _index Image item index
@param _indexSourceFrame Frame index of frame that we copying
*/
void addItemFrameDublicate(size_t _index, size_t _indexSourceFrame);
/** Insert copy of frame (similar to ImageBox::insertItemFrame but we copy frame coordinates)
@param _index Image item index
@param _indexFrame Frame index where we insert frame
@param _indexSourceFrame Frame index of frame that we copying
*/
void insertItemFrameDublicate(size_t _index, size_t _indexFrame, size_t _indexSourceFrame);
/** Change frame
@param _index Image item index
@param _indexFrame Frame index to change
@param _item Frame coordinates at image texture
*/
void setItemFrame(size_t _index, size_t _indexFrame, const IntCoord& _item);
/** Delete frame
@param _index Image item index
@param _indexFrame Frame index that we delete
*/
void deleteItemFrame(size_t _index, size_t _indexFrame);
/** Delete all frames
@param _index Image item index
*/
void deleteAllItemFrames(size_t _index);
/** Set item frame rate
@param _index Image item index
@param _rate Duration of one frame in seconds
*/
void setItemFrameRate(size_t _index, float _rate);
/** Get item frame rate
@param _index Image item index
*/
float getItemFrameRate(size_t _index);
//------------------------------------------------------------------------------//
// The interface with support of resources
//------------------------------------------------------------------------------//
/** Select current items resource used in ImageBox
@param _name Resource name
@return false if resource with such name not exist
*/
bool setItemResource(const std::string& _name);
/** Select current item group */
void setItemGroup(const std::string& _value);
/** Select current item mane */
void setItemName(const std::string& _value);
/** Select current items resource used in ImageBox
@param _resource Resource pointer
*/
void setItemResourcePtr(ResourceImageSetPtr _resource);
/** Set current item */
void setItemResourceInfo(const ImageIndexInfo& _info);
/** Get current items resource used in ImageBox */
ResourceImageSetPtr getItemResource() const;
/** Select current item resource, group and name */
void setItemResourceInfo(ResourceImageSetPtr _resource, const std::string& _group, const std::string& _name);
protected:
virtual void shutdownOverride();
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
private:
void frameEntered(float _frame);
void recalcIndexes();
void updateSelectIndex(size_t _index);
void frameAdvise(bool _advise);
void _setUVSet(const FloatRect& _rect);
private:
// кусок в текстуре наших картинок
IntRect mRectImage;
// размер одной картинки
IntSize mSizeTile;
// размер текстуры
IntSize mSizeTexture;
// текущая картинка
size_t mIndexSelect;
VectorImages mItems;
bool mFrameAdvise;
float mCurrentTime;
size_t mCurrentFrame;
ResourceImageSetPtr mResource;
std::string mItemName;
std::string mItemGroup;
std::string mCurrentTextureName;
};
} // namespace MyGUI
#endif // __MYGUI_IMAGE_BOX_H__