124 lines
3.2 KiB
C
124 lines
3.2 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __mobiletouchevent_H__
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#define __mobiletouchevent_H__
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#include "input/mobileinputevent.h"
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#include "math/float2.h"
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#include "util/array.h"
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namespace Input
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{
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class MobileTouchEvent : public Input::MoibleInputEvent
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{
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public:
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enum MotionType
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{
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MOTION_EVENT_ACTION_DOWN = 0,
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MOTION_EVENT_ACTION_UP,
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MOTION_EVENT_ACTION_MOVE,
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MOTION_EVENT_ACTION_CANCEL,
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};
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MobileTouchEvent();
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~MobileTouchEvent();
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public:
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void SetMotionType(const MotionType type);
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const MotionType GetMotionType() const;
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void SetPointerPos(const IndexT pointerID, const Math::float2& pos);
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const Math::float2 GetPointerPos(const IndexT pointerID) const;
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const SizeT GetPointersCount() const;
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const IndexT GetPointerId(const IndexT index) const;
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protected:
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void SetPointerId(const IndexT id);
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MotionType m_MotionType;
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Util::Dictionary<IndexT, Math::float2> m_PointersPos;
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Util::Array<IndexT> m_PointerIds;
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};
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inline MobileTouchEvent::MobileTouchEvent()
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{
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m_PointersPos.Reserve(10);
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}
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inline MobileTouchEvent::~MobileTouchEvent()
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{
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m_PointersPos.Clear();
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}
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inline void MobileTouchEvent::SetMotionType(const MotionType type)
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{
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m_MotionType = type;
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}
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inline const MobileTouchEvent::MotionType MobileTouchEvent::GetMotionType() const
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{
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return m_MotionType;
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}
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inline void MobileTouchEvent::SetPointerPos(const IndexT pointerID, const Math::float2& pos)
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{
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m_PointersPos.Add(pointerID, pos);
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SetPointerId(pointerID);
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}
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inline const Math::float2 MobileTouchEvent::GetPointerPos(const IndexT pointerID) const
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{
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return m_PointersPos[pointerID];
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}
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inline const SizeT MobileTouchEvent::GetPointersCount() const
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{
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return m_PointersPos.Size();
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}
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inline void MobileTouchEvent::SetPointerId(const IndexT id)
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{
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m_PointerIds.Append(id);
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}
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inline const IndexT MobileTouchEvent::GetPointerId(const IndexT index) const
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{
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n_assert( index <= m_PointerIds.Size() - 1 );
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return m_PointerIds[index];
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}
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}
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#endif
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