146 lines
5.8 KiB
C
146 lines
5.8 KiB
C
|
// This code contains NVIDIA Confidential Information and is disclosed to you
|
||
|
// under a form of NVIDIA software license agreement provided separately to you.
|
||
|
//
|
||
|
// Notice
|
||
|
// NVIDIA Corporation and its licensors retain all intellectual property and
|
||
|
// proprietary rights in and to this software and related documentation and
|
||
|
// any modifications thereto. Any use, reproduction, disclosure, or
|
||
|
// distribution of this software and related documentation without an express
|
||
|
// license agreement from NVIDIA Corporation is strictly prohibited.
|
||
|
//
|
||
|
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
|
||
|
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
|
||
|
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
|
||
|
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
//
|
||
|
// Information and code furnished is believed to be accurate and reliable.
|
||
|
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
|
||
|
// information or for any infringement of patents or other rights of third parties that may
|
||
|
// result from its use. No license is granted by implication or otherwise under any patent
|
||
|
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
|
||
|
// This code supersedes and replaces all information previously supplied.
|
||
|
// NVIDIA Corporation products are not authorized for use as critical
|
||
|
// components in life support devices or systems without express written approval of
|
||
|
// NVIDIA Corporation.
|
||
|
//
|
||
|
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
|
||
|
#ifndef PX_PARTICLE_GPU_H
|
||
|
#define PX_PARTICLE_GPU_H
|
||
|
/** \addtogroup particles
|
||
|
@{
|
||
|
*/
|
||
|
|
||
|
#include "common/PxPhysXCommon.h"
|
||
|
|
||
|
#if PX_SUPPORT_GPU_PHYSX
|
||
|
|
||
|
#ifndef PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
class PxTriangleMesh;
|
||
|
class PxHeightField;
|
||
|
class PxConvexMesh;
|
||
|
#endif
|
||
|
|
||
|
namespace pxtask
|
||
|
{
|
||
|
class CudaContextManager;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
\brief API for gpu specific particle functionality.
|
||
|
*/
|
||
|
class PxParticleGpu
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
/**
|
||
|
\brief Mirrors a triangle mesh onto the GPU memory corresponding to the given CUDA context manager, used for collision with GPU accelerated particle systems.
|
||
|
|
||
|
Meshes are automatically mirrored on contact with particles. With this method, the mirroring can be explicitly triggered.
|
||
|
|
||
|
\param[in] triangleMesh to be mirrored.
|
||
|
\param[in] contextManager corresponding to target GPU memory space.
|
||
|
\return false if mesh isn't mirrored, true otherwise.
|
||
|
|
||
|
@see PxParticleBaseFlag.eGPU
|
||
|
*/
|
||
|
PX_PHYSX_CORE_API static bool createTriangleMeshMirror(const PxTriangleMesh& triangleMesh, pxtask::CudaContextManager& contextManager);
|
||
|
|
||
|
/**
|
||
|
\brief Removes a mirrored triangle mesh from the GPU memory corresponding to the given CUDA context manager.
|
||
|
|
||
|
Removing the mirror fails if any particle system is still in contact with the mesh.
|
||
|
|
||
|
\param[in] triangleMesh for which mirror should be removed.
|
||
|
\param[in] contextManager corresponding to target GPU memory space. Setting this to NULL implies removing the mirror from all contexts it was mirrored to.
|
||
|
|
||
|
@see PxParticleBaseFlag.eGPU
|
||
|
*/
|
||
|
PX_PHYSX_CORE_API static void releaseTriangleMeshMirror(const PxTriangleMesh& triangleMesh, pxtask::CudaContextManager* contextManager = NULL);
|
||
|
|
||
|
/**
|
||
|
\brief Mirrors a height field onto the GPU memory corresponding to the given CUDA context manager, used for collision with GPU accelerated particle systems.
|
||
|
|
||
|
Height fields are automatically mirrored on contact with particles. With this method, the mirroring can be explicitly triggered.
|
||
|
|
||
|
\param[in] heightField to be mirrored.
|
||
|
\param[in] contextManager corresponding to target GPU memory space.
|
||
|
\return false if height field isn't mirrored, true otherwise.
|
||
|
|
||
|
@see PxParticleBaseFlag.eGPU
|
||
|
*/
|
||
|
PX_PHYSX_CORE_API static bool createHeightFieldMirror(const PxHeightField& heightField, pxtask::CudaContextManager& contextManager);
|
||
|
|
||
|
/**
|
||
|
\brief Removes a mirrored height field from the GPU memory corresponding to the given CUDA context manager.
|
||
|
|
||
|
Removing the mirror fails if any particle system is still in contact with the height field.
|
||
|
|
||
|
\param[in] heightField for which mirror should be removed.
|
||
|
\param[in] contextManager corresponding to target GPU memory space. Setting this to NULL implies removing the mirror from all contexts it was mirrored to.
|
||
|
|
||
|
@see PxParticleBaseFlag.eGPU
|
||
|
*/
|
||
|
PX_PHYSX_CORE_API static void releaseHeightFieldMirror(const PxHeightField& heightField, pxtask::CudaContextManager* contextManager = NULL);
|
||
|
|
||
|
/**
|
||
|
\brief Mirrors a convex mesh onto the GPU memory corresponding to the given CUDA context manager, used for collision with GPU accelerated particle systems.
|
||
|
|
||
|
Meshes are automatically mirrored on contact with particles. With this method, the mirroring can be explicitly triggered.
|
||
|
|
||
|
\param[in] convexMesh to be mirrored.
|
||
|
\param[in] contextManager corresponding to target GPU memory space. Setting this to NULL implies removing the mirror from all contexts it was mirrored to.
|
||
|
\return false if mesh isn't mirrored, true otherwise.
|
||
|
|
||
|
@see PxParticleBaseFlag.eGPU
|
||
|
*/
|
||
|
PX_PHYSX_CORE_API static bool createConvexMeshMirror(const PxConvexMesh& convexMesh, pxtask::CudaContextManager& contextManager);
|
||
|
|
||
|
/**
|
||
|
\brief Removes a mirrored height field from the GPU memory corresponding to the given CUDA context manager.
|
||
|
|
||
|
Removing the mirror fails if any particle system is still in contact with the convex mesh.
|
||
|
|
||
|
\param[in] convexMesh for which mirror should be removed.
|
||
|
\param[in] contextManager corresponding to target GPU memory space.
|
||
|
|
||
|
@see PxParticleBaseFlag.eGPU
|
||
|
*/
|
||
|
PX_PHYSX_CORE_API static void releaseConvexMeshMirror(const PxConvexMesh& convexMesh, pxtask::CudaContextManager* contextManager = NULL);
|
||
|
|
||
|
};
|
||
|
|
||
|
#ifndef PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
#endif // PX_SUPPORT_GPU_PHYSX
|
||
|
|
||
|
/** @} */
|
||
|
#endif //PX_PARTICLE_GPU_H
|