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@ -1,6 +1,6 @@
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{
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"name": "base",
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"version": "1.1.2",
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"version": "1.1.3",
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"title": "Base Mod",
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"author": "Factorio team",
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"contact": "dev@factorio.com",
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@ -1,6 +1,31 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: ????
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Date: ????
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Date: 28. 11. 2020
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Bugfixes:
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- Fixed that [set, clear]_[personal, vehicle]_logistic_slot would not update the GUI slot count correctly. (https://forums.factorio.com/91812)
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- Fixed that electricity buffer was shown twice in electric-energy-interface entity tooltips. (https://forums.factorio.com/91769)
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- Fixed LuaFluidBox::get_flow would return incorrect values of flow and would only account for outflow. (https://forums.factorio.com/91875)
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- Fixed that writing to the script-output folder didn't work correctly. (https://forums.factorio.com/91884)
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- Fixed lane priorities of splitters in blueprints would not get flipped when flipping blueprint in some cases. (https://forums.factorio.com/91904)
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- Fixed a performance issue with the SteelSeries hardware integration. (https://forums.factorio.com/91912)
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- Fixed splitter lane priorities were not flipped when pasting flipped blueprint of top of existing splitter ghosts.
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- Fixed that it was possible to make ghost belts on top of each other by script, which could lead to desync.
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- Fixed migration of invalid ghosts of previous versions. (https://forums.factorio.com/91864)
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- Fixed some of the missing entity statuses. (https://forums.factorio.com/91889)
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- Fixed that it wasn't possible to interact with widgets at the bottom center of the screen in main menu. (https://forums.factorio.com/91686)
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- Fixed crash in EntityWithOwner::checkConsistency caused by inconsistent to be upgraded state. (https://forums.factorio.com/91685)
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- Fixed a freeze when using specific saves for simulations. (https://forums.factorio.com/91953)
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- Fixed several mining drills in the nuclear power menu simulation had no fluid inputs. (https://forums.factorio.com/91887)
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- Fixed that lamp tooltips could wrongly show them as producing pollution. (https://forums.factorio.com/92059)
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- Fixed furnace progress bars wouldn't render correctly at 100%. (https://forums.factorio.com/92013)
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- Fixed that recipe notifications would show in some cases where they shouldn't. (https://forums.factorio.com/91869)
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- Fixed that non-electric inserters would always start with some energy. (https://forums.factorio.com/92086)
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- Fixed crash when undo created electric pole ghost in some cases. (https://forums.factorio.com/91945)
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- Fixed that first slot in last row of logistics would not create next row of logistic slots. (https://forums.factorio.com/92107)
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- Fixed that the distance limit when rotating was applied also on rotating of ghosts. (https://forums.factorio.com/92122)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.1
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Date: 25. 11. 2020
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@ -20,7 +45,7 @@ Date: 25. 11. 2020
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- Fixed that fast replacing ghost underground belts would fast replace it's opposite end even if it was one tile too far.
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- Fixed that custom chart tags from 1.0 and older wouldn't show. (https://forums.factorio.com/91716)
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- Fixed that the bonus GUI inserter lists were backwards. (https://forums.factorio.com/91792)
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- Fixed that the main-screen langauge selection didn't work. (https://forums.factorio.com/91793)
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- Fixed that the main-screen language selection didn't work. (https://forums.factorio.com/91793)
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- Fixed a desync with spider logistics when loading 1.0 saves in 1.1. (https://forums.factorio.com/91699)
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- Fixed that blueprint building could build underground belt ghost on top of different underground belt. (https://forums.factorio.com/91702)
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- Fixed blueprint flipping when building in the map view. (https://forums.factorio.com/91740)
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@ -28,7 +53,7 @@ Date: 25. 11. 2020
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- Fixed a crash due to transport line groups consistency when entities are removed due to mod removal. (https://forums.factorio.com/91805)
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- Fix typos in introduction tip and trick simulation Lua. (https://forums.factorio.com/91813)
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- Fixed that removing belt from blueprint didn't disconnect the entities leading to possible crashes. (https://forums.factorio.com/91710)
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- Fixed that solar panel status was always not power, not it shows no power only during the night. (https://forums.factorio.com/91775)
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- Fixed that solar panel status was always no power, now it shows no power only during the night. (https://forums.factorio.com/91775)
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Modding:
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- Removed utility constants "main_menu_simulation_volume_modifier".
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- Added crafting machine prototype "show_recipe_icon_on_map".
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@ -43,7 +43,7 @@ local default_masks =
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["artillery-projectile"] = {},
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["artillery-turret"] = {"item-layer", "object-layer", "player-layer", "water-tile"},
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["artillery-wagon"] = {"train-layer"},
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["assembling-machine"] = {"item-layer", "object-layer", "player-layer", "resource-layer", "water-tile"},
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["assembling-machine"] = {"item-layer", "object-layer", "player-layer", "water-tile"},
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beacon = {"item-layer", "object-layer", "player-layer", "water-tile"},
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beam = {},
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boiler = {"item-layer", "object-layer", "player-layer", "water-tile"},
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@ -8188,7 +8188,6 @@ data:extend(
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type = "progressbar_style",
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filled_font_color = {0, 0, 0},
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horizontal_align = "right",
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right_padding = 4,
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color = {43, 227, 39},
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height = 24,
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bar_width = 24,
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type = "progressbar_style",
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filled_font_color = {0, 0, 0},
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horizontal_align = "right",
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right_padding = 4,
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color = {218, 69, 53},
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height = 24,
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bar_width = 24,
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Loading…
Reference in New Issue