algorithm-in-python/dataStructure/graph/graph.cc

186 lines
4.6 KiB
C++
Raw Permalink Normal View History

2018-07-08 23:28:29 +08:00
/* mbinary
#########################################################################
# File : graph.cc
# Author: mbinary
# Mail: zhuheqin1@gmail.com
2019-01-31 12:09:46 +08:00
# Blog: https://mbinary.xyz
2018-07-08 23:28:29 +08:00
# Github: https://github.com/mbinary
# Created Time: 2018-04-26 10:33
# Description:
#########################################################################
*/
#include<iostream>
#include<vector>
#include<algorithm>
#include<list>
bool LOG=false;
using namespace std;
class edge;
class vertex
{
friend ostream &operator<<(ostream&,const vertex *);
friend ostream &operator<<(ostream&,const edge *);
friend class graph;
friend class edge;
public:
vertex(int n,edge* arc = NULL):val(n),firstEdge(arc){isVisited=false;}
~vertex(){if(LOG)cout<<"V"<<val+1<<" is dead "<<endl;}
private:
bool isVisited;
int val ;
edge* firstEdge;
};
class edge
{
friend ostream &operator<<(ostream&,const edge *);
friend ostream &operator<<(ostream&,const vertex *);
friend class graph;
friend class vertex;
public:
edge(vertex * vo,vertex *vi,int w=1,edge *next=NULL):\
out(vo),in(vi),weight(w),nextEdge(next){isVisited=false;}
~edge(){}
private:
bool isVisited;
int weight;
vertex * in,*out;
edge* nextEdge;
};
class graph
{
private:
int vNum,eNum;
vector<vertex*> vs;
vector<edge*> es;
bool weighted;
bool directed;
public:
graph():vNum(0),eNum(0),weighted(false),directed(false){}
graph(int ,int,bool,bool);
~graph();
void getData();
void display();
int minPath(int , int );
void reVisitVertex(){for (int i=0;i<vNum ;vs[i++]->isVisited=false ) ;}
void reVisitEdge(){for (int i=0;i<eNum ;es[i++]->isVisited=false ) ;}
};
graph::graph(int n,int m,bool weighted,bool directed)\
:vNum(n),eNum(m),weighted(weighted),directed(directed)
{
cin.ignore(1);
for (int i=0;i<vNum ;++i ) vs.push_back(new vertex(i)) ;
int a,b,w=1;
for (int i=0;i<eNum ;++i ){
cin >>a >>b;
--a,--b;
if(weighted)cin>>w;
edge *arc=new edge (vs[a],vs[b],w,vs[a]->firstEdge);
vs[a]->firstEdge = arc;
es.push_back(arc);
}
}
ostream& operator<<(ostream& os,const vertex* v)
{
os<<"V"<<v->val+1<<" -->";
edge *arc= v->firstEdge;
while(arc){
os<<" V"<<arc->in->val+1;
arc=arc->nextEdge;
}
return os;
}
ostream& operator<<(ostream& os,const edge* e)
{
os<<"V"<<e->out->val+1<<"--"<<e->weight<<"-->"<<e->in->val+1;
return os;
}
graph::~graph()
{
for (int i=0;i<vNum ;++i ){
edge *arc = vs[i]->firstEdge;
while(arc){
edge *p=arc;
arc=arc->nextEdge;
delete p;
}
delete vs[i];
}
}
void graph::display()
{
cout<<"-----VERTEXS-----"<<endl;
for(int i = 0;i<vs.size();cout<<vs[i]<<endl,++i);
cout<<"------EDGES------"<<endl;
for (int i=0;i<eNum ;cout<<es[i]<<endl,++i ) ;
}
int graph::minPath(int v,int u)
{
vertex *p= vs[v-1],*q= vs[u-1];
vector<vertex*> last; // can't initialize with n NULL ptr
for (int i=0;i<vNum ;last.push_back(NULL),++i ) ;
vector<int> distnace(vNum,-1);
distnace[p->val] = 0;
list<vertex*> que;
que.push_back(p);
while(!que.empty()){
vertex * cur = que.front();
que.pop_front();
cur->isVisited = true;
edge *arc = cur->firstEdge;
while(arc){
vertex * tmp=arc->in;
if(! tmp->isVisited){
que.push_back(tmp);
int sum = arc->weight+distnace[arc->out->val];
if(distnace[tmp->val]==-1){
distnace[tmp->val]= sum;
last[tmp->val] = arc->out;
}
else if(distnace[tmp->val]>sum){
distnace[tmp->val] = sum;
last[tmp->val] = arc->out;
}
}
arc = arc->nextEdge;
}
}
cout<<"path V"<<v<<" to V"<<u<<"\n";
vertex *cur = q;
while(cur&& last[cur->val]!=p ){
cout<<"V"<<cur->val+1<<"<--";
cur = last[cur->val];
}
reVisitVertex();
if(! cur) {
cout.clear();
cout<<"there isn't path from V"<<v<<" to V"<<u<<endl;
return -1;
}
cout<<endl;
return distnace[u-1];
}
int main()
{
int n,m ;
bool weighted,directed;
cout<<"weighted ? [y/N] :";
if(cin.get()=='y') weighted = true;
else weighted=false;
cin.ignore(1);
cout<<"directed ? [y/N] :";
if(cin.get()=='y') directed= true;
else directed= false;
cout<<"input vertex num and edge num"<<endl;
cin>>n>>m;
graph g=graph(n,m,weighted,directed);
g.display();
return 0;
}