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A C++ Mini Engine. Based on SDL2.
kiritow
fb6bee96a7
We changed shared_ptr to weak_ptr in class Renderer and add a Renderer shared_ptr in class Window. Now, after calling Window::setRenderer, the original renderer is not avaliable (SDL_Renderer* is NULL). And a new valid renderer is created. |
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rapidxml | ||
SDLEngine | ||
.gitignore | ||
MiniEngine_Android.cpp | ||
MiniEngine_Event.cpp | ||
MiniEngine_Event.h | ||
MiniEngine_Widget.cpp | ||
MiniEngine_Widget.h | ||
MiniEngine_Windows.cpp | ||
MiniEngine.cpp | ||
MiniEngine.h | ||
README.md |
MiniEngine
A C++ Mini Engine. Based on SDL2.
C++编写的SDL2引擎.
可能存在的错误:由于Widget体系尚未构建完全,使用时可能出现问题。若只使用MiniEngine主体则不会出现问题。
编译说明
Windows: 请使用Codeblocks 16.01(推荐)载入所有.cpp文件.接下来Codeblocks会完成其余的工作.
依赖库
SDL2 (SDL2.lib, SDL2main.lib, SDL2test.lib)
SDL2 Image (SDL2_image.lib)
SDL2 Mixer (SDL2_mixer.lib)
SDL2 TTF (SDL2_ttf.lib)
C4droid: 长按编译键选择编译模式为Makefile. 选择编译目标为SDL2 Application. 修改程序名称为program_name(此处与makefile对应即可)
依赖库
C4droid本体
GCC Plugin For C4droid
SDL2 Plugin For C4droid