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Move old files to SDLEngine.
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#include "MiniEngine_Simple.h"
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#include <functional>
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#include <vector>
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#include <map>
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#include <mutex>
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using namespace MiniEngine;
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class Drawable
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{
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public:
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virtual void update(Renderer& rnd)=0;
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virtual ~Drawable()
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{
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}
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};
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class Interactive : public Drawable
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{
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public:
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virtual void handle(SDL_Event e,int& running,int& update)=0;
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};
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class SimpleButton : public Interactive
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{
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public:
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enum class ButtonStatus {normal,mouseover,clicked};
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/// StatusChanged API
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function<void(int& running,int& update,ButtonStatus& currentStatus,ButtonStatus newStatus)> onStatusChanged;
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virtual ~SimpleButton()
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{
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/// Disable the button while destructing
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disable();
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}
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SimpleButton(Rect rect)
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{
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r=rect;
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bstatus=ButtonStatus::normal;
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}
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void setNormalColor(RGBA NormalColor)
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{
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normal=NormalColor;
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}
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void setMouseoverColor(RGBA MouseoverColor)
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{
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mouseover=MouseoverColor;
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}
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void setClickedColor(RGBA ClickedColor)
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{
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clicked=ClickedColor;
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}
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void enable()
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{
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disid=RegistDispatcher([this](SDL_Event e,int& r,int& u){handle(e,r,u);});
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upid=RegistUpdater([this](Renderer& rnd){update(rnd);});
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}
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void disable()
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{
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UnregistUpdater(upid);
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UnregistDispatcher(disid);
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}
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virtual void update(Renderer& rnd) override
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{
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RGBA old=rnd.getColor();
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switch(bstatus)
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{
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case ButtonStatus::normal:rnd.setColor(normal);break;
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case ButtonStatus::mouseover:rnd.setColor(mouseover);break;
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case ButtonStatus::clicked:rnd.setColor(clicked);break;
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}
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rnd.fillRect(r);
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rnd.setColor(old);
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}
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virtual void handle(SDL_Event e,int& running,int& update) override
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{
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switch(e.type)
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{
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case SDL_MOUSEMOTION:
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{
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if(Point(e.motion.x,e.motion.y).inRect(r))
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{
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if(bstatus!=ButtonStatus::mouseover)
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{
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if(onStatusChanged)
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onStatusChanged(running,update,bstatus,ButtonStatus::mouseover);
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else
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{
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bstatus=ButtonStatus::mouseover;
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update=1;
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}
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}
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}
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else
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{
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if(bstatus!=ButtonStatus::normal)
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{
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if(onStatusChanged)
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onStatusChanged(running,update,bstatus,ButtonStatus::normal);
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else
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{
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bstatus=ButtonStatus::normal;
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update=1;
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}
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}
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}
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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{
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if(Point(e.button.x,e.button.y).inRect(r))
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{
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if(bstatus!=ButtonStatus::clicked)
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{
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if(onStatusChanged)
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onStatusChanged(running,update,bstatus,ButtonStatus::clicked);
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else
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{
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bstatus=ButtonStatus::clicked;
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update=1;
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}
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}
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}
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}
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break;
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case SDL_MOUSEBUTTONUP:
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{
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if(Point(e.button.x,e.button.y).inRect(r))
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{
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if(bstatus!=ButtonStatus::mouseover)
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{
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if(onStatusChanged)
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onStatusChanged(running,update,bstatus,ButtonStatus::mouseover);
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else
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{
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bstatus=ButtonStatus::mouseover;
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update=1;
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}
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}
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}
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}
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break;
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}
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}
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private:
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int disid,upid;
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Rect r;
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/// normal
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/// mouseover(MouseOver) -> clicked(Clicked) -> mouseover(ButtonUp)
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RGBA normal,mouseover,clicked;
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/// Status 0:Deactivate 1:MouseOver 2:Clicked
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ButtonStatus bstatus;
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};
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/**
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//Example Code
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int main()
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{
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SDLSystem::Init();
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Window wnd("Title Is Here",1024,768);
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Renderer rnd=wnd.getRenderer();
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SimpleButton button(Rect(0,0,150,150));
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button.onStatusChanged=[](int& r,int& u,SimpleButton::ButtonStatus& s,SimpleButton::ButtonStatus ns)
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{
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printf("Status From %d to %d\n",static_cast<int>(s),static_cast<int>(ns));
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if(s!=ns) u=1;
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s=ns;
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};
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button.setNormalColor(RGBA(255,0,0,255));
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button.setMouseoverColor(RGBA(0,255,0,255));
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button.setClickedColor(RGBA(0,0,255,255));
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button.enable();
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EventLoop(rnd);
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SDLSystem::Quit();
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return 0;
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}
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*/
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@ -1,13 +1,11 @@
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# MiniEngine
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# MiniEngine (In maintenance)
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A C++ Mini Engine. Based on SDL2.
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C++编写的SDL2引擎.
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C++编写的SDL2引擎.(维护中)
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### 编译说明
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Simple版本: 直接在cpp文件中include这个hpp文件.(目前可用)
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**>>目前无法编译项目<<**
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Windows: 请使用Codeblocks 16.01(推荐)载入所有.cpp文件.接下来Codeblocks会完成其余的工作.
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@ -26,4 +24,6 @@ C4droid: 长按编译键选择编译模式为Makefile. 选择编译目标为SDL2
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[前往SDL2官网下载最新版本](http://www.libsdl.org/download-2.0.php)
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[C4droid on GooglePlay](https://play.google.com/store/apps/details?id=com.n0n3m4.droidc&hl=en)
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### 项目状态
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解决Brush和Board的问题中
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75
Test.cpp
75
Test.cpp
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#include "MiniEngine.h"
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using namespace MiniEngine;
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#include <iostream>
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using namespace std;
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int AppMain()
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{
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Window wnd("Sample Program",1280,720);
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Renderer rnd=wnd.getRenderer();
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rnd.setBlendMode(BlendMode::Blend);
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Font font("D:\\msyh.ttf",18);
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MusicPlayer mp;
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Music mlogin=mp.loadMusic("res/1.mp3");
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Texture tlogin=rnd.loadTexture("res/page.jpg");
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tlogin.setBlendMode(BlendMode::Blend);
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Texture tlogin2=rnd.loadTexture("res/page2.jpg");
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tlogin2.setBlendMode(BlendMode::Blend);
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mp.play(mlogin,0);
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int fade=0;
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int fadex=0;
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int aa=255;
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int ba=0;
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EventHandle::RegistDispatcher(SDL_QUIT,[](SDL_Event e,int& r,int& u){r=0;u=1;});
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EventHandle::RegistDispatcher(SDL_KEYDOWN,[&](SDL_Event e,int& r,int& u){
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if(e.key.keysym.sym==SDLK_RETURN)
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{
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fade=1;
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u=1;
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}
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else if(e.key.keysym.sym==SDLK_KP_ENTER)
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{
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fadex=1;
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u=1;
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}
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});
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EventHandle::RegistUpdater([&](Renderer& rnd){
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if(fade)
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{
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cout<<"Fading..."<<endl;
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--aa;
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++ba;
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if(aa==0)
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{
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fade=0;
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cout<<"Fade Stop"<<endl;
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}
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}
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if(fadex)
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{
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cout<<"FadingX..."<<endl;
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++aa;
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--ba;
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if(aa==255)
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{
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fadex=0;
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cout<<"FadeX Stop"<<endl;
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}
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}
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tlogin.setAlphaMode(aa);
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rnd.copyTo(tlogin,Point(0,0));
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tlogin2.setAlphaMode(ba);
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rnd.copyTo(tlogin2,Point(0,0));
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});
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EventHandle::Loop(rnd);
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return 0;
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}
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