MiniEngine/MiniEngine_Simple.hpp

702 lines
14 KiB
C++

#include <SDL2/SDL.h>
#undef main
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_mixer.h>
#include <string>
#include <memory>
namespace MiniEngine
{
class Rect
{
public:
int x, y, w, h;
Rect(int X, int Y, int W, int H)
{
x = X;
y = Y;
w = W;
h = H;
}
Rect()
{
x = y = w = h = 0;
}
SDL_Rect toSDLRect()
{
SDL_Rect r;
r.x = x;
r.y = y;
r.w = w;
r.h = h;
return r;
}
};
class Point
{
public:
int x,y;
Point(int X,int Y)
{
x=X;
y=Y;
}
Point()
{
x=y=0;
}
SDL_Point toSDLPoint()
{
SDL_Point p;
p.x=x;
p.y=y;
return p;
}
bool inRect(Rect rect)
{
auto p=toSDLPoint();
auto r=rect.toSDLRect();
return SDL_PointInRect(&p,&r);
}
};
class RGBA
{
public:
int r, g, b, a;
RGBA(int R, int G, int B, int A)
{
r = R;
g = G;
b = B;
a = A;
}
RGBA()
{
r = g = b = a = 0;
}
SDL_Color toSDLColor()
{
SDL_Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
};
class NonCopyable
{
protected:
NonCopyable() = default;
~NonCopyable() = default;
NonCopyable(const NonCopyable&) = delete;
NonCopyable& operator = (const NonCopyable&) = delete;
};
class ErrorViewer : public std::exception
{
public:
void fetch()
{
str = SDL_GetError();
}
std::string getError()
{
return str;
}
const char* what() const throw() override
{
return str.c_str();
}
private:
std::string str;
};
class Surface
{
public:
~Surface()=default;
protected:
Surface() = default;
private:
std::shared_ptr<SDL_Surface> surf;
friend class Renderer;
friend class Font;
};
class Texture
{
public:
~Texture()=default;
Rect getSize()
{
return rect;
}
int getw()
{
return rect.w;
}
int geth()
{
return rect.h;
}
bool isReady()
{
return (text.get() != nullptr);
}
protected:
Texture()=default;
/// updateInfo() must be called after Texture is changed.
void updateInfo()
{
SDL_QueryTexture(text.get(), NULL, NULL, &rect.w, &rect.h);
rect.x = rect.y = 0;
}
private:
std::shared_ptr<SDL_Texture> text;
Rect rect;
friend class Renderer;
};
enum class RendererType
{
Software=SDL_RENDERER_SOFTWARE,
Accelerated=SDL_RENDERER_ACCELERATED,
PresentSync=SDL_RENDERER_PRESENTVSYNC,
TargetTexture=SDL_RENDERER_TARGETTEXTURE
};
enum class BlendMode
{
None=SDL_BLENDMODE_NONE,
Blend=SDL_BLENDMODE_BLEND,
Add=SDL_BLENDMODE_ADD,
Mod=SDL_BLENDMODE_MOD
};
class Renderer
{
public:
int setColor(RGBA pack)
{
return SDL_SetRenderDrawColor(rnd.get(), pack.r, pack.g, pack.b, pack.a);
}
RGBA getColor()
{
Uint8 r, g, b, a;
SDL_GetRenderDrawColor(rnd.get(), &r, &g, &b, &a);
RGBA pack(r, g, b, a);
return pack;
}
int setBlendMode(BlendMode mode)
{
return SDL_SetRenderDrawBlendMode(rnd.get(),static_cast<SDL_BlendMode>(mode));
}
BlendMode getBlendMode()
{
SDL_BlendMode temp;
SDL_GetRenderDrawBlendMode(rnd.get(),&temp);
return static_cast<BlendMode>(temp);
}
int setTarget(Texture& t)
{
return SDL_SetRenderTarget(rnd.get(),t.text.get());
}
int setTarget()
{
return SDL_SetRenderTarget(rnd.get(),nullptr);
}
int fillRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderFillRect(rnd.get(), &inr);
}
int drawRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderDrawRect(rnd.get(), &inr);
}
int clear()
{
return SDL_RenderClear(rnd.get());
}
void update()
{
SDL_RenderPresent(rnd.get());
}
int copy(Texture t, Rect src, Rect dst)
{
SDL_Rect s = src.toSDLRect();
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(rnd.get(), t.text.get(), &s, &d);
}
int copyTo(Texture t, Rect dst)
{
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(rnd.get(), t.text.get(), NULL, &d);
}
int copyFill(Texture t, Rect src)
{
SDL_Rect s = src.toSDLRect();
return SDL_RenderCopy(rnd.get(), t.text.get(), &s, NULL);
}
int copyFullFill(Texture t)
{
return SDL_RenderCopy(rnd.get(), t.text.get(), NULL, NULL);
}
Surface loadSurface(std::string FileName) throw(ErrorViewer)
{
Surface surf;
SDL_Surface* temp = IMG_Load(FileName.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
surf.surf.reset(temp, SDL_FreeSurface);
return surf;
}
Texture render(Surface surf) throw (ErrorViewer)
{
Texture t;
SDL_Texture* temp = SDL_CreateTextureFromSurface(rnd.get(), surf.surf.get());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t.text.reset(temp, SDL_DestroyTexture);
t.updateInfo();
return t;
}
Texture loadTexture(std::string FileName) throw(ErrorViewer)
{
Texture t;
SDL_Texture* temp = IMG_LoadTexture(rnd.get(), FileName.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t.text.reset(temp, SDL_DestroyTexture);
t.updateInfo();
return t;
}
Texture createTexture(int Width,int Height) throw(ErrorViewer)
{
SDL_Texture* temp=SDL_CreateTexture(rnd.get(),SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
if(temp==NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Texture t;
t.text.reset(temp,SDL_DestroyTexture);
t.updateInfo();
return t;
}
protected:
/// This function is called by Window ONLY.
Renderer()=default;
private:
std::shared_ptr<SDL_Renderer> rnd;
friend class Window;
};
class Window
{
public:
Window(std::string Title, int Width, int Height,std::initializer_list<RendererType> RendererFlags= {RendererType::Accelerated,RendererType::TargetTexture}) throw(ErrorViewer)
{
SDL_Window* temp = SDL_CreateWindow(Title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_WINDOW_SHOWN);
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
wnd.reset(temp, SDL_DestroyWindow);
setRenderer(RendererFlags);
}
Renderer getRenderer() const
{
return winrnd;
}
void setRenderer(std::initializer_list<RendererType> RendererFlags)
{
int flag=0;
for(auto v:RendererFlags)
{
flag|=static_cast<int>(v);
}
_setRenderer_Real(flag);
}
Rect getSize()
{
int w, h;
SDL_GetWindowSize(wnd.get(), &w, &h);
Rect rect(0, 0, w, h);
return rect;
}
void setSize(Rect sizeRect)
{
setSize(sizeRect.w, sizeRect.h);
}
void setSize(int w, int h)
{
SDL_SetWindowSize(wnd.get(),w,h);
}
void setTitle(std::string Title)
{
SDL_SetWindowTitle(wnd.get(),Title.c_str());
}
std::string getTitle()
{
return std::string(SDL_GetWindowTitle(wnd.get()));
}
private:
void _setRenderer_Real(Uint32 flags)
{
winrnd.rnd.reset(SDL_CreateRenderer(wnd.get(), -1, flags),SDL_DestroyRenderer);
}
std::shared_ptr<SDL_Window> wnd;
Renderer winrnd;
};
class Font
{
public:
Font()=default;
Font(std::string FontFileName, int size) throw(ErrorViewer)
{
if (use(FontFileName, size) != 0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
int use(std::string FontFileName, int size)
{
TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size);
if (temp == NULL) return -1;
font.reset(temp, TTF_CloseFont);
return 0;
}
Texture renderText(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Blended(font.get(), Text.c_str(), fg.toSDLColor()));
Texture t = rnd.render(surf);
return t;
}
Texture renderUTF8(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Blended(font.get(), Text.c_str(), fg.toSDLColor()));
Texture t = rnd.render(surf);
return t;
}
private:
std::shared_ptr<TTF_Font> font;
};
class SDLSystem
{
public:
static int SDLInit()
{
return SDL_Init(SDL_INIT_EVERYTHING);
}
static void SDLQuit()
{
SDL_Quit();
}
static int IMGInit()
{
return IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
}
static void IMGQuit()
{
IMG_Quit();
}
static int TTFInit()
{
return TTF_Init();
}
static void TTFQuit()
{
TTF_Quit();
}
static int MixInit()
{
return Mix_Init(MIX_INIT_MP3);
}
static void MixQuit()
{
Mix_Quit();
}
static void Init()
{
SDLInit();
IMGInit();
TTFInit();
MixInit();
}
static void Quit()
{
MixQuit();
TTFQuit();
IMGQuit();
SDLQuit();
}
static void Delay(int ms)
{
SDL_Delay(ms);
}
};
class AudioPlayer
{
public:
AudioPlayer()
{
if(!_sysAudioCounter)
{
_sysAudio=new _Audio;
}
++_sysAudioCounter;
}
~AudioPlayer()
{
--_sysAudioCounter;
if(!_sysAudioCounter)
{
delete _sysAudio;
}
}
private:
class _Audio
{
public:
_Audio()
{
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
}
~_Audio()
{
Mix_CloseAudio();
}
};
static _Audio* _sysAudio;
static int _sysAudioCounter;
};
AudioPlayer::_Audio* AudioPlayer::_sysAudio=NULL;
int AudioPlayer::_sysAudioCounter=0;
/// Forward Declaration
class Music
{
public:
protected:
Music()=default;
private:
std::shared_ptr<Mix_Music> music;
friend class MusicPlayer;
};
class MusicPlayer : public AudioPlayer
{
public:
Music loadMusic(std::string Filename) throw (ErrorViewer)
{
Mix_Music* temp=Mix_LoadMUS(Filename.c_str());
if(temp==nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
Music m;
m.music.reset(temp,Mix_FreeMusic);
return m;
}
void load(Music music)
{
m=music;
}
int play(int loops)
{
return Mix_PlayMusic(m.music.get(),loops);
}
void pause()
{
Mix_PauseMusic();
}
void resume()
{
Mix_ResumeMusic();
}
void rewind()
{
Mix_RewindMusic();
}
int stop()
{
return Mix_HaltMusic();
}
int fadeIn(int loops,int ms)
{
return Mix_FadeInMusic(m.music.get(),loops,ms);
}
int fadeOut(int ms)
{
return Mix_FadeOutMusic(ms);
}
bool isPlaying()
{
return Mix_PlayingMusic();
}
bool isPaused()
{
return Mix_PausedMusic();
}
int isFading()
{
switch(Mix_FadingMusic())
{
case MIX_NO_FADING:
return 0;
case MIX_FADING_IN:
return 1;
case MIX_FADING_OUT:
return 2;
default:
return -1;
}
}
private:
Music m;
};
class Sound
{
public:
protected:
Sound()=default;
private:
std::shared_ptr<Mix_Chunk> sound;
friend class SoundPlayer;
};
typedef int ChannelID;
class SoundPlayer : public AudioPlayer
{
public:
SoundPlayer(int Channels=16)
{
Mix_AllocateChannels(Channels);
}
Sound loadSound(std::string Filename) throw (ErrorViewer)
{
Mix_Chunk* temp=Mix_LoadWAV(Filename.c_str());
if(temp==NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Sound s;
s.sound.reset(temp,Mix_FreeChunk);
return s;
}
ChannelID playSound(Sound sound,int loops) throw (ErrorViewer)
{
ChannelID id;
if(-1==(id=Mix_PlayChannel(-1,sound.sound.get(),loops)))
{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
ChannelID fadein(Sound sound,int loops,int ms) throw (ErrorViewer)
{
ChannelID id;
if(-1==(id=Mix_FadeInChannel(-1,sound.sound.get(),loops,ms)))
{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
int fadeout(ChannelID id,int ms)
{
return Mix_FadeOutChannel(id,ms);
}
void pause(ChannelID id)
{
Mix_Pause(id);
}
void resume(ChannelID id)
{
Mix_Resume(id);
}
int stop(ChannelID id)
{
return Mix_HaltChannel(id);
}
private:
};
}/// End of namespace MiniEngine
namespace App
{
int main(int argc,char* argv[]);
}/// End of namespace App
/// Default Setup Code
int main(int argc,char* argv[])
{
MiniEngine::SDLSystem::Init();
int ret=App::main(argc,argv);
MiniEngine::SDLSystem::Quit();
return ret;
}