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https://github.com/Kiritow/MiniEngine.git
synced 2024-03-22 13:11:22 +08:00
Update MiniEngine_Simple.hpp
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5102eff717
commit
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@ -99,10 +99,6 @@ protected:
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NonCopyable& operator = (const NonCopyable&) = delete;
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};
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/// Forward Declaration
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class Window;
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class Renderer;
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class ErrorViewer : public std::exception
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{
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public:
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@ -125,10 +121,7 @@ private:
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class Surface
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{
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public:
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~Surface()
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{
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}
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~Surface()=default;
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protected:
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Surface() = default;
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private:
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@ -140,10 +133,7 @@ private:
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class Texture
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{
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public:
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~Texture()
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{
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}
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~Texture()=default;
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Rect getSize()
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{
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return rect;
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@ -156,11 +146,13 @@ public:
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{
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return rect.h;
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}
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protected:
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Texture()
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bool isReady()
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{
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return (text.get() != nullptr);
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}
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protected:
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Texture()=default;
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/// updateInfo() must be called after Texture is changed.
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void updateInfo()
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{
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SDL_QueryTexture(text.get(), NULL, NULL, &rect.w, &rect.h);
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@ -172,19 +164,29 @@ private:
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friend class Renderer;
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};
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enum class RendererType
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{
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Software=SDL_RENDERER_SOFTWARE,
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Accelerated=SDL_RENDERER_ACCELERATED,
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PresentSync=SDL_RENDERER_PRESENTVSYNC,
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TargetTexture=SDL_RENDERER_TARGETTEXTURE
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};
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enum class BlendMode
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{
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None=SDL_BLENDMODE_NONE,
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Blend=SDL_BLENDMODE_BLEND,
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Add=SDL_BLENDMODE_ADD,
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Mod=SDL_BLENDMODE_MOD
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};
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class Renderer
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{
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public:
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enum class Type { Software=SDL_RENDERER_SOFTWARE, Accelerated=SDL_RENDERER_ACCELERATED,
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PresentSync=SDL_RENDERER_PRESENTVSYNC, TargetTexture=SDL_RENDERER_TARGETTEXTURE
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};
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int setColor(RGBA pack)
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{
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return SDL_SetRenderDrawColor(rnd.get(), pack.r, pack.g, pack.b, pack.a);
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}
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RGBA getColor()
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{
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Uint8 r, g, b, a;
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@ -192,12 +194,31 @@ public:
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RGBA pack(r, g, b, a);
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return pack;
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}
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int setBlendMode(BlendMode mode)
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{
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return SDL_SetRenderDrawBlendMode(rnd.get(),static_cast<SDL_BlendMode>(mode));
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}
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BlendMode getBlendMode()
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{
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SDL_BlendMode temp;
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SDL_GetRenderDrawBlendMode(rnd.get(),&temp);
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return static_cast<BlendMode>(temp);
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}
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int setTarget(Texture& t)
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{
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return SDL_SetRenderTarget(rnd.get(),t.text.get());
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}
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int setTarget()
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{
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return SDL_SetRenderTarget(rnd.get(),nullptr);
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}
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int fillRect(Rect rect)
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{
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auto inr = rect.toSDLRect();
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return SDL_RenderFillRect(rnd.get(), &inr);
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}
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int drawRect(Rect rect)
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{
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auto inr = rect.toSDLRect();
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@ -272,12 +293,24 @@ public:
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t.updateInfo();
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return t;
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}
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Texture createTexture(int Width,int Height) throw(ErrorViewer)
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{
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SDL_Texture* temp=SDL_CreateTexture(rnd.get(),SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
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if(temp==NULL)
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{
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ErrorViewer e;
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e.fetch();
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throw e;
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}
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Texture t;
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t.text.reset(temp,SDL_DestroyTexture);
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t.updateInfo();
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return t;
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}
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protected:
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Renderer()
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{
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/// This function is called by Window ONLY.
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}
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/// This function is called by Window ONLY.
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Renderer()=default;
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private:
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std::shared_ptr<SDL_Renderer> rnd;
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friend class Window;
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@ -286,7 +319,7 @@ private:
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class Window
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{
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public:
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Window(std::string Title, int Width, int Height) throw(ErrorViewer)
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Window(std::string Title, int Width, int Height,std::initializer_list<RendererType> RendererFlags= {RendererType::Accelerated,RendererType::TargetTexture}) throw(ErrorViewer)
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{
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SDL_Window* temp = SDL_CreateWindow(Title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_WINDOW_SHOWN);
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if (temp == NULL)
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@ -296,17 +329,21 @@ public:
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throw e;
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}
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wnd.reset(temp, SDL_DestroyWindow);
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setRenderer(Renderer::Type::Accelerated,Renderer::Type::TargetTexture);
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setRenderer(RendererFlags);
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}
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Renderer getRenderer() const
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{
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return winrnd;
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}
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/// TODO: Unfinished.
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void setRenderer(Renderer::Type a,Renderer::Type b)
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void setRenderer(std::initializer_list<RendererType> RendererFlags)
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{
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_setRenderer_Real(static_cast<int>(a)|static_cast<int>(b));
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int flag=0;
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for(auto v:RendererFlags)
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{
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flag|=static_cast<int>(v);
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}
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_setRenderer_Real(flag);
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}
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Rect getSize()
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@ -327,7 +364,11 @@ public:
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void setTitle(std::string Title)
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{
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SDL_SetWindowTitle(wnd.get(),Title.c_str());
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}
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std::string getTitle()
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{
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return std::string(SDL_GetWindowTitle(wnd.get()));
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}
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private:
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void _setRenderer_Real(Uint32 flags)
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@ -341,10 +382,7 @@ private:
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class Font
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{
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public:
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Font()
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{
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}
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Font()=default;
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Font(std::string FontFileName, int size) throw(ErrorViewer)
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{
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if (use(FontFileName, size) != 0)
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@ -368,7 +406,6 @@ public:
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Texture t = rnd.render(surf);
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return t;
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}
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Texture renderUTF8(Renderer rnd, std::string Text, RGBA fg)
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{
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Surface surf;
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@ -438,6 +475,212 @@ public:
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};
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class AudioPlayer
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{
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public:
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AudioPlayer()
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{
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if(!_sysAudioCounter)
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{
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_sysAudio=new _Audio;
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}
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++_sysAudioCounter;
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}
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~AudioPlayer()
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{
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--_sysAudioCounter;
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if(!_sysAudioCounter)
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{
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delete _sysAudio;
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}
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}
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private:
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class _Audio
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{
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public:
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_Audio()
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{
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Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
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}
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~_Audio()
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{
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Mix_CloseAudio();
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}
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};
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static _Audio* _sysAudio;
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static int _sysAudioCounter;
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};
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AudioPlayer::_Audio* AudioPlayer::_sysAudio=NULL;
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int AudioPlayer::_sysAudioCounter=0;
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/// Forward Declaration
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class Music
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{
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public:
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protected:
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Music()=default;
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private:
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std::shared_ptr<Mix_Music> music;
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friend class MusicPlayer;
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};
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class MusicPlayer : public AudioPlayer
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{
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public:
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Music loadMusic(std::string Filename) throw (ErrorViewer)
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{
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Mix_Music* temp=Mix_LoadMUS(Filename.c_str());
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if(temp==nullptr)
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{
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ErrorViewer e;
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e.fetch();
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throw e;
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}
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Music m;
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m.music.reset(temp,Mix_FreeMusic);
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return m;
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}
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void load(Music music)
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{
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m=music;
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}
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int play(int loops)
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{
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return Mix_PlayMusic(m.music.get(),loops);
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}
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void pause()
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{
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Mix_PauseMusic();
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}
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void resume()
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{
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Mix_ResumeMusic();
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}
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void rewind()
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{
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Mix_RewindMusic();
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}
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int stop()
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{
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return Mix_HaltMusic();
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}
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int fadeIn(int loops,int ms)
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{
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return Mix_FadeInMusic(m.music.get(),loops,ms);
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}
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int fadeOut(int ms)
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{
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return Mix_FadeOutMusic(ms);
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}
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bool isPlaying()
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{
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return Mix_PlayingMusic();
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}
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bool isPaused()
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{
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return Mix_PausedMusic();
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}
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int isFading()
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{
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switch(Mix_FadingMusic())
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{
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case MIX_NO_FADING:
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return 0;
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case MIX_FADING_IN:
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return 1;
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case MIX_FADING_OUT:
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return 2;
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default:
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return -1;
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}
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}
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private:
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Music m;
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};
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class Sound
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{
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public:
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protected:
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Sound()=default;
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private:
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std::shared_ptr<Mix_Chunk> sound;
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friend class SoundPlayer;
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};
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typedef int ChannelID;
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class SoundPlayer : public AudioPlayer
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{
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public:
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SoundPlayer(int Channels=16)
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{
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Mix_AllocateChannels(Channels);
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}
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Sound loadSound(std::string Filename) throw (ErrorViewer)
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{
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Mix_Chunk* temp=Mix_LoadWAV(Filename.c_str());
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if(temp==NULL)
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{
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ErrorViewer e;
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e.fetch();
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throw e;
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}
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Sound s;
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s.sound.reset(temp,Mix_FreeChunk);
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return s;
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}
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ChannelID playSound(Sound sound,int loops) throw (ErrorViewer)
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{
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ChannelID id;
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if(-1==(id=Mix_PlayChannel(-1,sound.sound.get(),loops)))
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{
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ErrorViewer e;
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e.fetch();
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throw e;
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}
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return id;
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}
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ChannelID fadein(Sound sound,int loops,int ms) throw (ErrorViewer)
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{
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ChannelID id;
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if(-1==(id=Mix_FadeInChannel(-1,sound.sound.get(),loops,ms)))
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{
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ErrorViewer e;
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e.fetch();
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throw e;
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}
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return id;
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}
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int fadeout(ChannelID id,int ms)
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{
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return Mix_FadeOutChannel(id,ms);
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}
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void pause(ChannelID id)
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{
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Mix_Pause(id);
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}
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void resume(ChannelID id)
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{
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Mix_Resume(id);
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}
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int stop(ChannelID id)
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{
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return Mix_HaltChannel(id);
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}
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private:
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};
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}/// End of namespace MiniEngine
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namespace App
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