MiniEngine/App.cpp
Kiritow 9e11919f44 [Update] SDL Engine
SimpleProgressBar
More Method with Renderer
Brush added.
2017-01-19 12:00:59 +08:00

33 lines
740 B
C++

#include "App.h"
#include "Game/Main.h"
using namespace Engine;
using namespace MiniEngine;
namespace App
{
/// Application Main Method
void Main()
{
Window wnd(1366,768);///16:9
Renderer rnd=wnd.getRenderer();
Font bigf;
if(bigf.use("msyh.ttf",72)<0)
{
mlog("Failed to open Font.");
return;
}
Game::Main(wnd,rnd,bigf);
/*
/// Sample Code of Brush
Brush b(wnd,Rect(wnd.getSize().w/2-50,wnd.getSize().h/2-50,100,100));
Texture t=rnd.loadImage("D:\\sample.png");
Rect dst(0,0,wnd.getSize().w,wnd.getSize().h);
b.copyTo(t,dst,false);
rnd.update();
SDL_Delay(2000);
*/
}
}