#include "App.h" #include "Game/Main.h" using namespace Engine; using namespace MiniEngine; namespace App { /// Application Main Method void Main() { Window wnd(1366,768);///16:9 Renderer rnd=wnd.getRenderer(); Font bigf; if(bigf.use("msyh.ttf",72)<0) { mlog("Failed to open Font."); return; } Game::Main(wnd,rnd,bigf); /* /// Sample Code of Brush Brush b(wnd,Rect(wnd.getSize().w/2-50,wnd.getSize().h/2-50,100,100)); Texture t=rnd.loadImage("D:\\sample.png"); Rect dst(0,0,wnd.getSize().w,wnd.getSize().h); b.copyTo(t,dst,false); rnd.update(); SDL_Delay(2000); */ } }