mirror of
https://github.com/Kiritow/MiniEngine.git
synced 2024-03-22 13:11:22 +08:00
kiritow
72b58f6b8b
Fix issue #3: class Texture has a shared_ptr to weak_ptr. The weak_ptr observes a shared_ptr in a list in class Window. When Window::setRenderer is called, Textures will be released and the previous renderer is also release. Then a new renderer is created. User should reload textures by themselves.
612 lines
14 KiB
C++
612 lines
14 KiB
C++
#pragma once
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#ifdef _MSC_VER
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/// Visual Studio (VC++ Compiler)
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#include <SDL.h>
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#undef main
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#include <SDL_image.h>
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#include <SDL_ttf.h>
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#include <SDL_mixer.h>
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#else
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/// CodeBlocks (MinGW Compiler)
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#include <SDL2/SDL.h>
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#undef main
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL2/SDL_mixer.h>
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#endif
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#include <string>
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#include <memory>
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#include <functional>
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#include <list>
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#define _DECL_DEPRECATED __declspec(deprecated)
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#define _DECL_DEPRECATED_MSG(InfoString) __declspec(deprecated(InfoString))
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namespace MiniEngine
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{
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class Rect
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{
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public:
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int x, y, w, h;
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Rect(int X, int Y, int W, int H);
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Rect(SDL_Rect);
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Rect();
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SDL_Rect toSDLRect();
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};
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class Point
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{
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public:
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int x, y;
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Point(int X, int Y);
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Point();
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SDL_Point toSDLPoint();
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bool inRect(Rect rect);
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};
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class ColorMode
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{
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public:
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int r, g, b;
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ColorMode(int R, int G, int B);
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ColorMode();
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};
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class RGBA
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{
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public:
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int r, g, b, a;
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RGBA(int R, int G, int B, int A);
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RGBA(ColorMode mode, int A);
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RGBA();
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SDL_Color toSDLColor();
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ColorMode toColorMode();
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};
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class NonCopyable
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{
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protected:
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NonCopyable() = default;
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~NonCopyable() = default;
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NonCopyable(const NonCopyable&) = delete;
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NonCopyable& operator = (const NonCopyable&) = delete;
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};
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class ErrorViewer : public std::exception
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{
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public:
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void fetch();
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std::string getError();
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const char* what() const throw() override;
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private:
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std::string str;
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};
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class RWOP
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{
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public:
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RWOP(FILE* fp,bool autoclose);
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RWOP(const std::string& filename,const std::string& openmode);
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RWOP(const void* mem,int size);
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RWOP(void* mem,int size);
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RWOP()=default;
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~RWOP()=default;
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private:
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std::shared_ptr<SDL_RWops> _op;
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SDL_RWops* _get();
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void _clear();
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void _set(SDL_RWops*);
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friend class Renderer;
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};
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enum class BlendMode { None,Blend,Add,Mod };
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class Surface
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{
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public:
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~Surface() = default;
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int savePNG(const std::string& filename);
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int getw();
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int geth();
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BlendMode getBlendMode();
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int setBlendMode(BlendMode mode);
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int blit(Surface s,Rect src,Rect dst);
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int blitTo(Surface t, Rect dst);
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int blitTo(Surface t, Point lupoint);
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int blitFill(Surface t, Rect src);
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int blitFullFill(Surface t);
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int blitScaled(Surface s,Rect src,Rect dst);
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int blitScaledTo(Surface t, Rect dst);
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int blitScaledTo(Surface t, Point lupoint);
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int blitScaledFill(Surface t, Rect src);
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int blitScaledFullFill(Surface t);
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int setAlphaMode(int alpha);
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int getAlphaMode();
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ColorMode getColorMode();
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int setColorMode(ColorMode mode);
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RGBA getRGBA();
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void setRGBA(RGBA pack);
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bool mustlock();
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int lock();
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void unlock();
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static Surface createSurface(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask) throw(ErrorViewer);
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protected:
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Surface() = default;
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private:
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std::shared_ptr<SDL_Surface> _surf;
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void _set(SDL_Surface*);
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void _clear();
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SDL_Surface* _get();
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std::shared_ptr<SDL_Surface>& _getex();
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friend class Window;
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friend class Renderer;
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friend class Font;
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};
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class Texture
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{
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public:
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Texture();
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~Texture() = default;
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Rect getSize();
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int getw();
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int geth();
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bool isReady();
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int setBlendMode(BlendMode mode);
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BlendMode getBlendMode();
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/// Alpha: 0: Transparent 255: opaque
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int setAlphaMode(int alpha);
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int getAlphaMode();
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ColorMode getColorMode();
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int setColorMode(ColorMode mode);
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RGBA getRGBA();
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void setRGBA(RGBA pack);
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protected:
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/// updateInfo() must be called after Texture is changed.
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void updateInfo();
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private:
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std::shared_ptr<std::weak_ptr<SDL_Texture>> _text;
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void _set_sp(const std::shared_ptr<SDL_Texture>& sp);
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void _clear();
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SDL_Texture* _get();
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Rect rect;
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friend class Renderer;
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class Window* _p_wnd;
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Window* _getWindow();
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void _setWindow(Window*);
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};
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enum class RendererType { Software, Accelerated, PresentSync, TargetTexture };
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enum class FlipMode { None, Horizontal, Vertical };
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class Renderer
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{
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public:
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Renderer() = default;
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int setColor(RGBA pack);
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RGBA getColor();
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int setBlendMode(BlendMode mode);
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BlendMode getBlendMode();
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int setTarget(Texture& t);
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int setTarget();
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int fillRect(Rect rect);
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int drawRect(Rect rect);
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int drawPoint(Point p);
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int drawLine(Point a,Point b);
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int clear();
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void update();
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int copy(Texture t, Rect src, Rect dst);
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int copyTo(Texture t, Rect dst);
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int copyTo(Texture t, Point lupoint);
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int copyFill(Texture t, Rect src);
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int copyFullFill(Texture t);
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int supercopy(Texture t,bool srcfull,Rect src,bool dstfull,Rect dst,double angle,bool haspoint,Point center,FlipMode mode);
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Surface loadSurface(std::string FileName) throw(ErrorViewer);
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Surface loadSurfaceRW(RWOP rwop) throw(ErrorViewer);
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Texture render(Surface surf) throw (ErrorViewer);
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Texture loadTexture(std::string FileName) throw(ErrorViewer);
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Texture loadTextureRW(RWOP rwop) throw(ErrorViewer);
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Texture createTexture(int Width, int Height) throw(ErrorViewer);
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int setViewport(Rect viewport);
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int setViewport();
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Rect getViewport();
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int setClipRect(Rect cliprect);
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Rect getClipRect();
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//bool isClipEnabled();
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void disableClip();
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bool isReady();
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private:
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std::weak_ptr<SDL_Renderer> _rnd;
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void _set_sp(std::shared_ptr<SDL_Renderer>& p);
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void _clear();
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SDL_Renderer* _get();
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class Window* _getWindow();
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void _setWindow(Window*);
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Window* _p_wnd;
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friend class Window;
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};
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enum class MessageBoxType { Error, Warning, Information };
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class Window : public NonCopyable
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{
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public:
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Window(std::string Title, int Width, int Height, std::initializer_list<RendererType> RendererFlags = { RendererType::Accelerated,RendererType::TargetTexture }) throw(ErrorViewer);
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Renderer getRenderer() const;
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void setRenderer(RendererType Type)
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{
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_internal_rndflagcalc=0;
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_setRenderer(Type);
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}
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template<typename... Args>
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void setRenderer(RendererType Type,Args&&... args)
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{
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_internal_rndflagcalc=0;
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_setRenderer(Type,std::forward<RendererType>(args...));
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}
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void setRenderer(std::initializer_list<RendererType>);
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Rect getSize();
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void setSize(Rect sizeRect);
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void setSize(int w, int h);
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Rect getPosition();
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void setPosition(int x, int y);
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/// FIXME: Use class Point or class Rect ?
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void setPosition(Point point);
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void setTitle(std::string Title);
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std::string getTitle();
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void setResizable(bool resizable);
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/// Use UTF8 in Title and Message please.
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int showSimpleMessageBox(MessageBoxType type,std::string Title,std::string Message);
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void show();
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void hide();
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void raise();
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void minimize();
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void maximize();
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void restore();
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_DECL_DEPRECATED Surface getSurface();
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/// Called by Class Renderer
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std::shared_ptr<SDL_Texture> _newTexture_Raw(SDL_Texture*);
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/// Called by Class Texture
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void _deleteTexture_SP(std::shared_ptr<SDL_Texture>);
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protected:
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template<typename... Args>
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void _setRenderer(RendererType Type,Args&&... args)
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{
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_internal_rndflagcalc|=_render_caster(Type);
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_setRenderer(args...);
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}
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void _setRenderer(RendererType Type)
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{
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_internal_rndflagcalc|=_render_caster(Type);
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_setRenderer_Real(_internal_rndflagcalc);
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}
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private:
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void _setRenderer_Real(Uint32 flags);
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Uint32 _internal_rndflagcalc;
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Uint32 _render_caster(RendererType);
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std::shared_ptr<SDL_Window> _wnd;
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std::shared_ptr<SDL_Renderer> _rnd;
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void _set(SDL_Window*);
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void _clear();
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SDL_Window* _get();
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Renderer winrnd;
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std::list<std::shared_ptr<SDL_Texture>> _lst_texture_sp;
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};
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class Font
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{
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public:
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enum class Style { Normal, Bold, Italic, UnderLine, StrikeThrough };
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Font() = default;
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Font(std::string FontFileName, int size) throw(ErrorViewer);
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int use(std::string FontFileName, int size);
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bool isReady();
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template<typename... Args>
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void setFontStyle(Style style,Args&&... args)
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{
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_internal_fontcalc=0;
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_setFontStyle(style,std::forward(args...));
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}
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void setFontStyle(Style style)
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{
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_real_setFontStyle(_style_caster(style));
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}
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std::tuple<Style> getFontStyles();
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Surface renderText(std::string Text, RGBA fg);
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Surface renderTextWrapped(std::string Text, RGBA fg, int WrapLength);
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Surface renderTextShaded(std::string Text, RGBA fg, RGBA bg);
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Surface renderTextSolid(std::string Text, RGBA fg);
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Surface renderUTF8(std::string Text, RGBA fg);
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Surface renderUTF8Wrapped(std::string Text, RGBA fg, int WrapLength);
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Surface renderUTF8Shaded(std::string Text, RGBA fg, RGBA bg);
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Surface renderUTF8Solid(std::string Text, RGBA fg);
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Texture renderText(Renderer rnd, std::string Text, RGBA fg);
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Texture renderTextWrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength);
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Texture renderTextShaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg);
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Texture renderTextSolid(Renderer rnd, std::string Text, RGBA fg);
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Texture renderUTF8(Renderer rnd, std::string Text, RGBA fg);
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Texture renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength);
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Texture renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg);
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Texture renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg);
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protected:
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template<typename... Args>
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void _setFontStyle(Style style,Args&&... args)
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{
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_internal_fontcalc|=_style_caster(style);
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_setFontStyle(args...);
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}
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void _setFontStyle(Style style)
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{
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_internal_fontcalc|=_style_caster(style);
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_real_setFontStyle(_internal_fontcalc);
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}
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private:
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void _real_setFontStyle(int);
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int _style_caster(Style);
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int _internal_fontcalc;
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std::shared_ptr<TTF_Font> _font;
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void _set(TTF_Font*);
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void _clear();
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TTF_Font* _get();
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};
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enum class Platform { Unknown,Windows,MacOS,Linux,iOS,Android };
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enum class PowerState { Unknown,OnBattery,NoBattery,Charging,Charged };
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class LogSystem
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{
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static void v(const char* fmt,...);/// Verbose
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static void d(const char* fmt,...);/// Debug
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static void i(const char* fmt,...);/// Information
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static void w(const char* fmt,...);/// Warning
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static void e(const char* fmt,...);/// Error
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static void critical(const char* fmt,...);/// Critical
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};
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class SDLSystem
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{
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public:
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static int SDLInit();
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static void SDLQuit();
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static int IMGInit();
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static void IMGQuit();
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static int TTFInit();
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static void TTFQuit();
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static int MixInit();
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static void MixQuit();
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static void Init();
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static void Quit();
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static void Delay(int ms);
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static PowerState GetPowerState();
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static int GetPowerLifeLeft();
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static int GetPowerPrecentageLeft();
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static Platform GetPlatform();
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static void StartTextInput();
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static void StopTextInput();
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class Android
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{
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public:
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static std::string GetInternal();
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static bool ExternalAvaliable();
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static bool CanReadExternal();
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static bool CanWriteExternal();
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static std::string GetExternal();
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static void* GetJNIEnv();
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};
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};
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Uint32 _global_timer_executor(Uint32 interval,void* param);
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class Timer
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{
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public:
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Timer();
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/// Uint32 func(Uint32,void*) ...
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template<typename Callable,typename... Args>
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Timer(Callable&& callable,Uint32 interval,Args&&... args) : Timer()
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{
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auto realCall=[&](Uint32 interval)->Uint32{return callable(interval,args...);};
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auto pfunc=new std::function<Uint32(Uint32 interval)>(realCall);
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_real_timer_call(_global_timer_executor,interval,pfunc);
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}
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/// Restore For Capability
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Timer(SDL_TimerCallback callback,Uint32 interval,void* param);
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int enable();
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int disable();
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bool isenable();
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void detach();
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~Timer();
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static void _delete_delegator(std::function<Uint32(Uint32)>* Delegator);
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private:
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void _real_timer_call(SDL_TimerCallback callback,Uint32 interval,void* param);
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SDL_TimerCallback _callback;
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Uint32 _interval;
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void* _param;
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SDL_TimerID id;
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bool _enabled;
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bool _detached;
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/// Reserved Variable For Template variable Parameter
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bool _delete_on_disable;
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};
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class AudioPlayer
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{
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public:
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AudioPlayer();
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~AudioPlayer();
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private:
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class _Audio
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{
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public:
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_Audio();
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~_Audio();
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};
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static _Audio* _sysAudio;
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static int _sysAudioCounter;
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};
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/// Forward Declaration
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class Music
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{
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public:
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protected:
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Music() = default;
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private:
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std::shared_ptr<Mix_Music> _music;
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void _set(Mix_Music*);
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void _clear();
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Mix_Music* _get();
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friend class MusicPlayer;
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};
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class MusicPlayer : public AudioPlayer
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{
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public:
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Music loadMusic(std::string Filename) throw (ErrorViewer);
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int play(Music music, int loops);
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void pause();
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void resume();
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void rewind();
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int stop();
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int fadeIn(int loops, int ms);
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int fadeOut(int ms);
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bool isPlaying();
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bool isPaused();
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int isFading();
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private:
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Music m;
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};
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class Sound
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{
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public:
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protected:
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Sound() = default;
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private:
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std::shared_ptr<Mix_Chunk> _sound;
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void _set(Mix_Chunk*);
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void _clear();
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Mix_Chunk* _get();
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friend class SoundPlayer;
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};
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typedef int ChannelID;
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class SoundPlayer : public AudioPlayer
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{
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public:
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SoundPlayer(int Channels = 16);
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Sound loadSound(std::string Filename) throw (ErrorViewer);
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ChannelID playSound(Sound sound, int loops) throw (ErrorViewer);
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ChannelID fadein(Sound sound, int loops, int ms) throw (ErrorViewer);
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int fadeout(ChannelID id, int ms);
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void pause(ChannelID id);
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void resume(ChannelID id);
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int stop(ChannelID id);
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};
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class StringEngine
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{
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public:
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StringEngine(std::string StringFile,std::string LanguageTag);
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StringEngine(StringEngine& )=delete;
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StringEngine& operator = (StringEngine& )=delete;
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int useLanaguage(std::string LanguageTag);
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bool ready();
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std::string getString(std::string Tag);
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~StringEngine();
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private:
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struct impl;
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impl* pimpl;
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};
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}/// End of namespace MiniEngine
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std::string UTF8ToGBK(std::string UTF8String);
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std::string GBKToUTF8(std::string GBKString);
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bool canread(std::string Path);
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bool canwrite(std::string Path);
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bool isexist(std::string Path);
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|
bool canexecute(std::string Path);
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/// Your Program Should Start Here
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int AppMain();
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/// MiniEngine Provides main
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int main(int argc,char* argv[]);
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/// MiniEngine Provided API: Get Start Parameters
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int GetArgc();
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|
char** GetArgv();
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