Update MiniEngine_Simple.hpp

This commit is contained in:
Kirigaya Kazuto 2017-02-23 21:27:29 +08:00 committed by GitHub
parent 5102eff717
commit b8f2cbabb7

View File

@ -99,10 +99,6 @@ protected:
NonCopyable& operator = (const NonCopyable&) = delete;
};
/// Forward Declaration
class Window;
class Renderer;
class ErrorViewer : public std::exception
{
public:
@ -125,10 +121,7 @@ private:
class Surface
{
public:
~Surface()
{
}
~Surface()=default;
protected:
Surface() = default;
private:
@ -140,10 +133,7 @@ private:
class Texture
{
public:
~Texture()
{
}
~Texture()=default;
Rect getSize()
{
return rect;
@ -156,11 +146,13 @@ public:
{
return rect.h;
}
protected:
Texture()
bool isReady()
{
return (text.get() != nullptr);
}
protected:
Texture()=default;
/// updateInfo() must be called after Texture is changed.
void updateInfo()
{
SDL_QueryTexture(text.get(), NULL, NULL, &rect.w, &rect.h);
@ -172,19 +164,29 @@ private:
friend class Renderer;
};
enum class RendererType
{
Software=SDL_RENDERER_SOFTWARE,
Accelerated=SDL_RENDERER_ACCELERATED,
PresentSync=SDL_RENDERER_PRESENTVSYNC,
TargetTexture=SDL_RENDERER_TARGETTEXTURE
};
enum class BlendMode
{
None=SDL_BLENDMODE_NONE,
Blend=SDL_BLENDMODE_BLEND,
Add=SDL_BLENDMODE_ADD,
Mod=SDL_BLENDMODE_MOD
};
class Renderer
{
public:
enum class Type { Software=SDL_RENDERER_SOFTWARE, Accelerated=SDL_RENDERER_ACCELERATED,
PresentSync=SDL_RENDERER_PRESENTVSYNC, TargetTexture=SDL_RENDERER_TARGETTEXTURE
};
int setColor(RGBA pack)
{
return SDL_SetRenderDrawColor(rnd.get(), pack.r, pack.g, pack.b, pack.a);
}
RGBA getColor()
{
Uint8 r, g, b, a;
@ -192,12 +194,31 @@ public:
RGBA pack(r, g, b, a);
return pack;
}
int setBlendMode(BlendMode mode)
{
return SDL_SetRenderDrawBlendMode(rnd.get(),static_cast<SDL_BlendMode>(mode));
}
BlendMode getBlendMode()
{
SDL_BlendMode temp;
SDL_GetRenderDrawBlendMode(rnd.get(),&temp);
return static_cast<BlendMode>(temp);
}
int setTarget(Texture& t)
{
return SDL_SetRenderTarget(rnd.get(),t.text.get());
}
int setTarget()
{
return SDL_SetRenderTarget(rnd.get(),nullptr);
}
int fillRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderFillRect(rnd.get(), &inr);
}
int drawRect(Rect rect)
{
auto inr = rect.toSDLRect();
@ -272,12 +293,24 @@ public:
t.updateInfo();
return t;
}
Texture createTexture(int Width,int Height) throw(ErrorViewer)
{
SDL_Texture* temp=SDL_CreateTexture(rnd.get(),SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
if(temp==NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Texture t;
t.text.reset(temp,SDL_DestroyTexture);
t.updateInfo();
return t;
}
protected:
Renderer()
{
/// This function is called by Window ONLY.
}
Renderer()=default;
private:
std::shared_ptr<SDL_Renderer> rnd;
friend class Window;
@ -286,7 +319,7 @@ private:
class Window
{
public:
Window(std::string Title, int Width, int Height) throw(ErrorViewer)
Window(std::string Title, int Width, int Height,std::initializer_list<RendererType> RendererFlags= {RendererType::Accelerated,RendererType::TargetTexture}) throw(ErrorViewer)
{
SDL_Window* temp = SDL_CreateWindow(Title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_WINDOW_SHOWN);
if (temp == NULL)
@ -296,17 +329,21 @@ public:
throw e;
}
wnd.reset(temp, SDL_DestroyWindow);
setRenderer(Renderer::Type::Accelerated,Renderer::Type::TargetTexture);
setRenderer(RendererFlags);
}
Renderer getRenderer() const
{
return winrnd;
}
/// TODO: Unfinished.
void setRenderer(Renderer::Type a,Renderer::Type b)
void setRenderer(std::initializer_list<RendererType> RendererFlags)
{
_setRenderer_Real(static_cast<int>(a)|static_cast<int>(b));
int flag=0;
for(auto v:RendererFlags)
{
flag|=static_cast<int>(v);
}
_setRenderer_Real(flag);
}
Rect getSize()
@ -327,7 +364,11 @@ public:
void setTitle(std::string Title)
{
SDL_SetWindowTitle(wnd.get(),Title.c_str());
}
std::string getTitle()
{
return std::string(SDL_GetWindowTitle(wnd.get()));
}
private:
void _setRenderer_Real(Uint32 flags)
@ -341,10 +382,7 @@ private:
class Font
{
public:
Font()
{
}
Font()=default;
Font(std::string FontFileName, int size) throw(ErrorViewer)
{
if (use(FontFileName, size) != 0)
@ -368,7 +406,6 @@ public:
Texture t = rnd.render(surf);
return t;
}
Texture renderUTF8(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
@ -438,6 +475,212 @@ public:
};
class AudioPlayer
{
public:
AudioPlayer()
{
if(!_sysAudioCounter)
{
_sysAudio=new _Audio;
}
++_sysAudioCounter;
}
~AudioPlayer()
{
--_sysAudioCounter;
if(!_sysAudioCounter)
{
delete _sysAudio;
}
}
private:
class _Audio
{
public:
_Audio()
{
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
}
~_Audio()
{
Mix_CloseAudio();
}
};
static _Audio* _sysAudio;
static int _sysAudioCounter;
};
AudioPlayer::_Audio* AudioPlayer::_sysAudio=NULL;
int AudioPlayer::_sysAudioCounter=0;
/// Forward Declaration
class Music
{
public:
protected:
Music()=default;
private:
std::shared_ptr<Mix_Music> music;
friend class MusicPlayer;
};
class MusicPlayer : public AudioPlayer
{
public:
Music loadMusic(std::string Filename) throw (ErrorViewer)
{
Mix_Music* temp=Mix_LoadMUS(Filename.c_str());
if(temp==nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
Music m;
m.music.reset(temp,Mix_FreeMusic);
return m;
}
void load(Music music)
{
m=music;
}
int play(int loops)
{
return Mix_PlayMusic(m.music.get(),loops);
}
void pause()
{
Mix_PauseMusic();
}
void resume()
{
Mix_ResumeMusic();
}
void rewind()
{
Mix_RewindMusic();
}
int stop()
{
return Mix_HaltMusic();
}
int fadeIn(int loops,int ms)
{
return Mix_FadeInMusic(m.music.get(),loops,ms);
}
int fadeOut(int ms)
{
return Mix_FadeOutMusic(ms);
}
bool isPlaying()
{
return Mix_PlayingMusic();
}
bool isPaused()
{
return Mix_PausedMusic();
}
int isFading()
{
switch(Mix_FadingMusic())
{
case MIX_NO_FADING:
return 0;
case MIX_FADING_IN:
return 1;
case MIX_FADING_OUT:
return 2;
default:
return -1;
}
}
private:
Music m;
};
class Sound
{
public:
protected:
Sound()=default;
private:
std::shared_ptr<Mix_Chunk> sound;
friend class SoundPlayer;
};
typedef int ChannelID;
class SoundPlayer : public AudioPlayer
{
public:
SoundPlayer(int Channels=16)
{
Mix_AllocateChannels(Channels);
}
Sound loadSound(std::string Filename) throw (ErrorViewer)
{
Mix_Chunk* temp=Mix_LoadWAV(Filename.c_str());
if(temp==NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Sound s;
s.sound.reset(temp,Mix_FreeChunk);
return s;
}
ChannelID playSound(Sound sound,int loops) throw (ErrorViewer)
{
ChannelID id;
if(-1==(id=Mix_PlayChannel(-1,sound.sound.get(),loops)))
{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
ChannelID fadein(Sound sound,int loops,int ms) throw (ErrorViewer)
{
ChannelID id;
if(-1==(id=Mix_FadeInChannel(-1,sound.sound.get(),loops,ms)))
{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
int fadeout(ChannelID id,int ms)
{
return Mix_FadeOutChannel(id,ms);
}
void pause(ChannelID id)
{
Mix_Pause(id);
}
void resume(ChannelID id)
{
Mix_Resume(id);
}
int stop(ChannelID id)
{
return Mix_HaltChannel(id);
}
private:
};
}/// End of namespace MiniEngine
namespace App