MiniEngine/App.cpp

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#include "App.h"
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using namespace Engine;
using namespace MiniEngine;
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namespace App
{
/// Application Main Method
void Main()
{
Window wnd(1366,768);///16:9
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Renderer rnd=wnd.getRenderer();
Font bigf;
if(bigf.use("msyh.ttf",72)<0)
{
mlog("Failed to open Font.");
return;
}
rnd.clear();
rnd.update();
MusicPlayer player;
Music m("res/music.mp3");
player.add(m,-1);
player.play();
while(1) SDL_PollEvent(0);
/*
/// Sample Code of Brush
Brush b(wnd,Rect(wnd.getSize().w/2-50,wnd.getSize().h/2-50,100,100));
Texture t=rnd.loadImage("D:\\sample.png");
Rect dst(0,0,wnd.getSize().w,wnd.getSize().h);
b.copyTo(t,dst,false);
rnd.update();
SDL_Delay(2000);
*/
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}
}