2017-01-03 23:32:35 +08:00
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#include "App.h"
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2017-01-04 09:50:16 +08:00
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using namespace Engine;
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2017-01-08 09:41:47 +08:00
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using namespace MiniEngine;
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2017-01-04 09:50:16 +08:00
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2017-01-03 23:32:35 +08:00
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namespace App
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{
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/// Application Main Method
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void Main()
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{
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2017-01-04 09:50:16 +08:00
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Window wnd(1024,768);
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Renderer rnd=wnd.getRenderer();
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2017-01-08 09:41:47 +08:00
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/*
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/// Sample Code of Brush
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Brush b(wnd,Rect(wnd.getSize().w/2-50,wnd.getSize().h/2-50,100,100));
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Texture t=rnd.loadImage("D:\\sample.png");
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Rect dst(0,0,wnd.getSize().w,wnd.getSize().h);
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b.copyTo(t,dst,false);
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2017-01-07 17:51:09 +08:00
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rnd.update();
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2017-01-08 09:41:47 +08:00
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SDL_Delay(2000);
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*/
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2017-01-03 23:32:35 +08:00
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}
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}
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