MiniEngine/src/SDLWrapper/Font.cpp

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#include "Font.h"
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#include "_caster.h"
#include "begin_code.h"
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// private
void Font::_set(TTF_Font* p)
{
_font.reset(p,TTF_CloseFont);
}
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// private
void Font::_clear()
{
_font.reset();
}
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// private
TTF_Font* Font::_get() const
{
return _font.get();
}
Font::Font(const std::string& FontFileName, size_t size)
{
if (use(FontFileName, size) != 0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
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int Font::use(const std::string& FontFileName, size_t size)
{
TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size);
if (temp == NULL) return -1;
_set(temp);
return 0;
}
bool Font::isReady() const
{
return (_get() != nullptr);
}
bool Font::isNormal() const
{
return !(TTF_GetFontStyle(_get()));
}
bool Font::isBold() const
{
return (TTF_GetFontStyle(_get()) & TTF_STYLE_BOLD );
}
bool Font::isItalic() const
{
return (TTF_GetFontStyle(_get()) & TTF_STYLE_ITALIC );
}
bool Font::isUnderLine() const
{
return (TTF_GetFontStyle(_get()) & TTF_STYLE_UNDERLINE );
}
bool Font::isStrikeThrough() const
{
return (TTF_GetFontStyle(_get()) & TTF_STYLE_STRIKETHROUGH );
}
void Font::setNormal()
{
_real_setFontStyle(TTF_STYLE_NORMAL);
}
void Font::setBold(bool enable)
{
if( enable!=isBold() )
{
_real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_BOLD:!TTF_STYLE_BOLD) );
}
}
void Font::setItalic(bool enable)
{
if( enable!=isItalic() )
{
_real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_ITALIC:!TTF_STYLE_ITALIC) );
}
}
void Font::setUnderLine(bool enable)
{
if( enable!=isUnderLine() )
{
_real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_UNDERLINE:!TTF_STYLE_UNDERLINE) );
}
}
void Font::setStrikeThrough(bool enable)
{
if( enable!=isStrikeThrough() )
{
_real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_STRIKETHROUGH:!TTF_STYLE_STRIKETHROUGH) );
}
}
void Font::_real_setFontStyle(int Style)
{
TTF_SetFontStyle(_get(),Style);
}
int Font::_style_caster(FontStyle style)
{
return _internal::getTTFFontStyleFromFontStyle(style);
}
std::vector<FontStyle> Font::getFontStyles() const
{
int styles=TTF_GetFontStyle(_get());
return _internal::getFontStyleVecFromMixedTTFFontStyle(styles);
}
int Font::getFontHeight() const
{
return TTF_FontHeight(_get());
}
int Font::getFontAscent() const
{
return TTF_FontAscent(_get());
}
int Font::getFontDescent() const
{
return TTF_FontDescent(_get());
}
int Font::getFontLineSkip() const
{
return TTF_FontLineSkip(_get());
}
bool Font::isFontKerning() const
{
return (TTF_GetFontKerning(_get())!=0);
}
void Font::setFontKerning(bool enableKerning)
{
TTF_SetFontKerning(_get(),enableKerning?1:0);
}
long Font::getFontFaceNum() const
{
return TTF_FontFaces(_get());
}
int Font::getFontFaceIsFixedWidth() const
{
return TTF_FontFaceIsFixedWidth(_get());
}
std::string Font::getFontFaceFamilyName() const
{
return std::string(TTF_FontFaceFamilyName(_get()));
}
std::string Font::getFontFaceStyleName() const
{
return std::string(TTF_FontFaceStyleName(_get()));
}
FontHint Font::getFontHint() const
{
switch(TTF_GetFontHinting(_get()))
{
case TTF_HINTING_NORMAL:
return FontHint::Normal;
case TTF_HINTING_LIGHT:
return FontHint::Light;
case TTF_HINTING_MONO:
return FontHint::Mono;
case TTF_HINTING_NONE:
return FontHint::None;
}
/// Return Error on default.
return FontHint::Error;
}
void Font::setFontHint(FontHint hint)
{
int v=0;
switch(hint)
{
case FontHint::Normal:
v=TTF_HINTING_NORMAL;
break;
case FontHint::Light:
v=TTF_HINTING_LIGHT;
break;
case FontHint::Mono:
v=TTF_HINTING_MONO;
break;
case FontHint::None:
v=TTF_HINTING_NONE;
break;
case FontHint::Error:
/// No Action on FontHint::Error.
return;
}
TTF_SetFontHinting(_get(),v);
}
Rect Font::sizeText(const std::string& Text) const
{
int w=0,h=0;
if(TTF_SizeText(_get(),Text.c_str(),&w,&h)!=0)
{
/// Something might be wrong
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ErrorViewer e;
e.fetch();
throw e;
}
return Rect(0,0,w,h);
}
Rect Font::sizeUTF8(const std::string& Text) const
{
int w=0,h=0;
if(TTF_SizeUTF8(_get(),Text.c_str(),&w,&h)!=0)
{
/// Something might be wrong
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ErrorViewer e;
e.fetch();
throw e;
}
return Rect(0,0,w,h);
}
Rect Font::sizeUnicode(const uint16_t* Text) const
{
int w=0,h=0;
if(TTF_SizeUNICODE(_get(),Text,&w,&h)!=0)
{
/// Something might be wrong
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ErrorViewer e;
e.fetch();
throw e;
}
return Rect(0,0,w,h);
}
/// rendering surfaces...
Surface Font::renderText(const std::string& Text,const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderText_Blended(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderTextWrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const
{
Surface surf;
surf._set(TTF_RenderText_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
return surf;
}
Surface Font::renderTextShaded(const std::string& Text, const RGBA& fg,const RGBA& bg) const
{
Surface surf;
surf._set(TTF_RenderText_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
return surf;
}
Surface Font::renderTextSolid(const std::string& Text,const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderText_Solid(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8(const std::string& Text,const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderUTF8_Blended(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8Wrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const
{
Surface surf;
surf._set(TTF_RenderUTF8_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
return surf;
}
Surface Font::renderUTF8Shaded(const std::string& Text, const RGBA& fg,const RGBA& bg) const
{
Surface surf;
surf._set(TTF_RenderUTF8_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8Solid(const std::string& Text,const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderUTF8_Solid(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderUnicode(const uint16_t* Text, const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderUNICODE_Blended(_get(),Text,fg.toSDLColor()));
return surf;
}
Surface Font::renderUnicodeWrapped(const uint16_t* Text, const RGBA& fg, size_t WrapLength) const
{
Surface surf;
surf._set(TTF_RenderUNICODE_Blended_Wrapped(_get(),Text,fg.toSDLColor(),WrapLength));
return surf;
}
Surface Font::renderUnicodeShaded(const uint16_t* Text, const RGBA& fg, const RGBA& bg) const
{
Surface surf;
surf._set(TTF_RenderUNICODE_Shaded(_get(),Text,fg.toSDLColor(),bg.toSDLColor()));
return surf;
}
Surface Font::renderUnicodeSolid(const uint16_t* Text, const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderUNICODE_Solid(_get(),Text,fg.toSDLColor()));
return surf;
}
/// rendering textures...
Texture Font::renderText(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
{
return rnd.render(renderText(Text,fg));
}
Texture Font::renderTextWrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const
{
return rnd.render(renderTextWrapped(Text,fg,WrapLength));
}
Texture Font::renderTextShaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const
{
return rnd.render(renderTextShaded(Text,fg,bg));
}
Texture Font::renderTextSolid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
{
return rnd.render(renderTextSolid(Text,fg));
}
Texture Font::renderUTF8(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
{
return rnd.render(renderUTF8(Text,fg));
}
Texture Font::renderUTF8Wrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const
{
return rnd.render(renderUTF8Wrapped(Text,fg,WrapLength));
}
Texture Font::renderUTF8Shaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const
{
return rnd.render(renderUTF8Shaded(Text,fg,bg));
}
Texture Font::renderUTF8Solid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
{
return rnd.render(renderUTF8Solid(Text,fg));
}
Texture Font::renderUnicode(const Renderer& rnd, const uint16_t* Text, const RGBA& fg) const
{
return rnd.render(renderUnicode(Text,fg));
}
Texture Font::renderUnicodeWrapped(const Renderer& rnd, const uint16_t* Text, const RGBA& fg, size_t WrapLength) const
{
return rnd.render(renderUnicodeWrapped(Text,fg,WrapLength));
}
Texture Font::renderUnicodeShaded(const Renderer& rnd, const uint16_t* Text, const RGBA& fg, const RGBA& bg) const
{
return rnd.render(renderUnicodeShaded(Text,fg,bg));
}
Texture Font::renderUnicodeSolid(const Renderer& rnd, const uint16_t* Text, const RGBA& fg) const
{
return rnd.render(renderUnicodeSolid(Text,fg));
}
void Font::release()
{
_clear();
}
#include "end_code.h"