#include "Font.h" #include "_caster.h" #include "begin_code.h" // private void Font::_set(TTF_Font* p) { _font.reset(p,TTF_CloseFont); } // private void Font::_clear() { _font.reset(); } // private TTF_Font* Font::_get() const { return _font.get(); } Font::Font(const std::string& FontFileName, size_t size) { if (use(FontFileName, size) != 0) { ErrorViewer e; e.fetch(); throw e; } } int Font::use(const std::string& FontFileName, size_t size) { TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size); if (temp == NULL) return -1; _set(temp); return 0; } bool Font::isReady() const { return (_get() != nullptr); } bool Font::isNormal() const { return !(TTF_GetFontStyle(_get())); } bool Font::isBold() const { return (TTF_GetFontStyle(_get()) & TTF_STYLE_BOLD ); } bool Font::isItalic() const { return (TTF_GetFontStyle(_get()) & TTF_STYLE_ITALIC ); } bool Font::isUnderLine() const { return (TTF_GetFontStyle(_get()) & TTF_STYLE_UNDERLINE ); } bool Font::isStrikeThrough() const { return (TTF_GetFontStyle(_get()) & TTF_STYLE_STRIKETHROUGH ); } void Font::setNormal() { _real_setFontStyle(TTF_STYLE_NORMAL); } void Font::setBold(bool enable) { if( enable!=isBold() ) { _real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_BOLD:!TTF_STYLE_BOLD) ); } } void Font::setItalic(bool enable) { if( enable!=isItalic() ) { _real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_ITALIC:!TTF_STYLE_ITALIC) ); } } void Font::setUnderLine(bool enable) { if( enable!=isUnderLine() ) { _real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_UNDERLINE:!TTF_STYLE_UNDERLINE) ); } } void Font::setStrikeThrough(bool enable) { if( enable!=isStrikeThrough() ) { _real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_STRIKETHROUGH:!TTF_STYLE_STRIKETHROUGH) ); } } void Font::_real_setFontStyle(int Style) { TTF_SetFontStyle(_get(),Style); } int Font::_style_caster(FontStyle style) { return _internal::getTTFFontStyleFromFontStyle(style); } std::vector Font::getFontStyles() const { int styles=TTF_GetFontStyle(_get()); return _internal::getFontStyleVecFromMixedTTFFontStyle(styles); } int Font::getFontHeight() const { return TTF_FontHeight(_get()); } int Font::getFontAscent() const { return TTF_FontAscent(_get()); } int Font::getFontDescent() const { return TTF_FontDescent(_get()); } int Font::getFontLineSkip() const { return TTF_FontLineSkip(_get()); } bool Font::isFontKerning() const { return (TTF_GetFontKerning(_get())!=0); } void Font::setFontKerning(bool enableKerning) { TTF_SetFontKerning(_get(),enableKerning?1:0); } long Font::getFontFaceNum() const { return TTF_FontFaces(_get()); } int Font::getFontFaceIsFixedWidth() const { return TTF_FontFaceIsFixedWidth(_get()); } std::string Font::getFontFaceFamilyName() const { return std::string(TTF_FontFaceFamilyName(_get())); } std::string Font::getFontFaceStyleName() const { return std::string(TTF_FontFaceStyleName(_get())); } FontHint Font::getFontHint() const { switch(TTF_GetFontHinting(_get())) { case TTF_HINTING_NORMAL: return FontHint::Normal; case TTF_HINTING_LIGHT: return FontHint::Light; case TTF_HINTING_MONO: return FontHint::Mono; case TTF_HINTING_NONE: return FontHint::None; } /// Return Error on default. return FontHint::Error; } void Font::setFontHint(FontHint hint) { int v=0; switch(hint) { case FontHint::Normal: v=TTF_HINTING_NORMAL; break; case FontHint::Light: v=TTF_HINTING_LIGHT; break; case FontHint::Mono: v=TTF_HINTING_MONO; break; case FontHint::None: v=TTF_HINTING_NONE; break; case FontHint::Error: /// No Action on FontHint::Error. return; } TTF_SetFontHinting(_get(),v); } Rect Font::sizeText(const std::string& Text) const { int w=0,h=0; if(TTF_SizeText(_get(),Text.c_str(),&w,&h)!=0) { /// Something might be wrong ErrorViewer e; e.fetch(); throw e; } return Rect(0,0,w,h); } Rect Font::sizeUTF8(const std::string& Text) const { int w=0,h=0; if(TTF_SizeUTF8(_get(),Text.c_str(),&w,&h)!=0) { /// Something might be wrong ErrorViewer e; e.fetch(); throw e; } return Rect(0,0,w,h); } Rect Font::sizeUnicode(const uint16_t* Text) const { int w=0,h=0; if(TTF_SizeUNICODE(_get(),Text,&w,&h)!=0) { /// Something might be wrong ErrorViewer e; e.fetch(); throw e; } return Rect(0,0,w,h); } /// rendering surfaces... Surface Font::renderText(const std::string& Text,const RGBA& fg) const { Surface surf; surf._set(TTF_RenderText_Blended(_get(), Text.c_str(), fg.toSDLColor())); return surf; } Surface Font::renderTextWrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const { Surface surf; surf._set(TTF_RenderText_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength)); return surf; } Surface Font::renderTextShaded(const std::string& Text, const RGBA& fg,const RGBA& bg) const { Surface surf; surf._set(TTF_RenderText_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor())); return surf; } Surface Font::renderTextSolid(const std::string& Text,const RGBA& fg) const { Surface surf; surf._set(TTF_RenderText_Solid(_get(), Text.c_str(), fg.toSDLColor())); return surf; } Surface Font::renderUTF8(const std::string& Text,const RGBA& fg) const { Surface surf; surf._set(TTF_RenderUTF8_Blended(_get(), Text.c_str(), fg.toSDLColor())); return surf; } Surface Font::renderUTF8Wrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const { Surface surf; surf._set(TTF_RenderUTF8_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength)); return surf; } Surface Font::renderUTF8Shaded(const std::string& Text, const RGBA& fg,const RGBA& bg) const { Surface surf; surf._set(TTF_RenderUTF8_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor())); return surf; } Surface Font::renderUTF8Solid(const std::string& Text,const RGBA& fg) const { Surface surf; surf._set(TTF_RenderUTF8_Solid(_get(), Text.c_str(), fg.toSDLColor())); return surf; } Surface Font::renderUnicode(const uint16_t* Text, const RGBA& fg) const { Surface surf; surf._set(TTF_RenderUNICODE_Blended(_get(),Text,fg.toSDLColor())); return surf; } Surface Font::renderUnicodeWrapped(const uint16_t* Text, const RGBA& fg, size_t WrapLength) const { Surface surf; surf._set(TTF_RenderUNICODE_Blended_Wrapped(_get(),Text,fg.toSDLColor(),WrapLength)); return surf; } Surface Font::renderUnicodeShaded(const uint16_t* Text, const RGBA& fg, const RGBA& bg) const { Surface surf; surf._set(TTF_RenderUNICODE_Shaded(_get(),Text,fg.toSDLColor(),bg.toSDLColor())); return surf; } Surface Font::renderUnicodeSolid(const uint16_t* Text, const RGBA& fg) const { Surface surf; surf._set(TTF_RenderUNICODE_Solid(_get(),Text,fg.toSDLColor())); return surf; } /// rendering textures... Texture Font::renderText(const Renderer& rnd, const std::string& Text, const RGBA& fg) const { return rnd.render(renderText(Text,fg)); } Texture Font::renderTextWrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const { return rnd.render(renderTextWrapped(Text,fg,WrapLength)); } Texture Font::renderTextShaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const { return rnd.render(renderTextShaded(Text,fg,bg)); } Texture Font::renderTextSolid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const { return rnd.render(renderTextSolid(Text,fg)); } Texture Font::renderUTF8(const Renderer& rnd, const std::string& Text, const RGBA& fg) const { return rnd.render(renderUTF8(Text,fg)); } Texture Font::renderUTF8Wrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const { return rnd.render(renderUTF8Wrapped(Text,fg,WrapLength)); } Texture Font::renderUTF8Shaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const { return rnd.render(renderUTF8Shaded(Text,fg,bg)); } Texture Font::renderUTF8Solid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const { return rnd.render(renderUTF8Solid(Text,fg)); } Texture Font::renderUnicode(const Renderer& rnd, const uint16_t* Text, const RGBA& fg) const { return rnd.render(renderUnicode(Text,fg)); } Texture Font::renderUnicodeWrapped(const Renderer& rnd, const uint16_t* Text, const RGBA& fg, size_t WrapLength) const { return rnd.render(renderUnicodeWrapped(Text,fg,WrapLength)); } Texture Font::renderUnicodeShaded(const Renderer& rnd, const uint16_t* Text, const RGBA& fg, const RGBA& bg) const { return rnd.render(renderUnicodeShaded(Text,fg,bg)); } Texture Font::renderUnicodeSolid(const Renderer& rnd, const uint16_t* Text, const RGBA& fg) const { return rnd.render(renderUnicodeSolid(Text,fg)); } void Font::release() { _clear(); } #include "end_code.h"