MiniEngine/SDLWrapper/Texture.h

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#pragma once
#include "include.h"
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#include "Rect.h"
#include "RGBA.h"
#include "ColorMode.h"
#include "_BlendMode.h"
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#include "__Plugin.h"
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#include <memory>
#include "begin_code.h"
class Texture
{
public:
Texture();
~Texture() = default;
Rect getSize();
int getw() const;
int geth() const;
bool isReady() const;
int setBlendMode(BlendMode mode);
BlendMode getBlendMode() const;
/// Alpha: 0: Transparent 255: opaque
int setAlphaMode(int alpha);
int getAlphaMode() const;
ColorMode getColorMode() const;
int setColorMode(ColorMode mode);
RGBA getRGBA() const;
void setRGBA(const RGBA& pack);
void release();
protected:
/// updateInfo() must be called after Texture is changed.
void updateInfo();
private:
std::shared_ptr<SDL_Texture> _text;
void _set(SDL_Texture*);
/// Just used for "SDL_GetRenderTarget"
void _set_no_delete(SDL_Texture*);
void _clear();
SDL_Texture* _get() const;
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Rect _rect;
friend class Renderer;
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friend class _internal::Plugin;
};
#include "end_code.h"