#pragma once #include "include.h" #include "Rect.h" #include "RGBA.h" #include "ColorMode.h" #include "_BlendMode.h" #include "__Plugin.h" #include #include "begin_code.h" class Texture { public: Texture(); ~Texture() = default; Rect getSize(); int getw() const; int geth() const; bool isReady() const; int setBlendMode(BlendMode mode); BlendMode getBlendMode() const; /// Alpha: 0: Transparent 255: opaque int setAlphaMode(int alpha); int getAlphaMode() const; ColorMode getColorMode() const; int setColorMode(ColorMode mode); RGBA getRGBA() const; void setRGBA(const RGBA& pack); void release(); protected: /// updateInfo() must be called after Texture is changed. void updateInfo(); private: std::shared_ptr _text; void _set(SDL_Texture*); /// Just used for "SDL_GetRenderTarget" void _set_no_delete(SDL_Texture*); void _clear(); SDL_Texture* _get() const; Rect _rect; friend class Renderer; friend class _internal::Plugin; }; #include "end_code.h"