MiniEngine/MiniEngine.cpp

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#include "MiniEngine.h"
#include <algorithm>
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#include <map>
#include <mutex>
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#include <fstream>
#ifdef _MSC_VER /// Visual Studio
#define _MINIENGINE_HAS_UNISTD 0
#else
#define _MINIENGINE_HAS_UNISTD 1
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#include <unistd.h>
#endif
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#include "rapidxml/rapidxml.hpp"
#include "rapidxml/rapidxml_print.hpp"
#include "rapidxml/rapidxml_utils.hpp"
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namespace MiniEngine
{
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namespace _internal
{
BlendMode getBlendModeFromSDLBlendMode(SDL_BlendMode mode)
{
switch(mode)
{
case SDL_BLENDMODE_ADD:
return BlendMode::Add;
case SDL_BLENDMODE_BLEND:
return BlendMode::Blend;
case SDL_BLENDMODE_MOD:
return BlendMode::Mod;
case SDL_BLENDMODE_NONE:
default:/// return BlendMode::None on default.
return BlendMode::None;
}
}
SDL_BlendMode getSDLBlendModeFromBlendMode(BlendMode mode)
{
switch(mode)
{
case BlendMode::Add:
return SDL_BLENDMODE_ADD;
case BlendMode::Blend:
return SDL_BLENDMODE_BLEND;
case BlendMode::Mod:
return SDL_BLENDMODE_MOD;
case BlendMode::None:
default:/// return SDL_BLENDMODE_NONE on default.
return SDL_BLENDMODE_NONE;
}
}
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/// FIXME: return SDL_WindowFlags or Uint32 ?
Uint32 getSDLWindowFlagsFromWindowType(WindowType type)
{
switch(type)
{
case WindowType::FullScreen:
return SDL_WINDOW_FULLSCREEN;
case WindowType::OpenGL:
return SDL_WINDOW_OPENGL;
case WindowType::Shown:
return SDL_WINDOW_SHOWN;
case WindowType::Hidden:
return SDL_WINDOW_HIDDEN;
case WindowType::Borderless:
return SDL_WINDOW_BORDERLESS;
case WindowType::Resizable:
return SDL_WINDOW_RESIZABLE;
case WindowType::Minimized:
return SDL_WINDOW_MINIMIZED;
case WindowType::Maximized:
return SDL_WINDOW_MAXIMIZED;
case WindowType::InputGrabbed:
return SDL_WINDOW_INPUT_GRABBED;
case WindowType::InputFocus:
return SDL_WINDOW_INPUT_FOCUS;
case WindowType::MouseFocus:
return SDL_WINDOW_MOUSE_FOCUS;
case WindowType::FullScreenDesktop:
return SDL_WINDOW_FULLSCREEN_DESKTOP;
case WindowType::Foreign:
return SDL_WINDOW_FOREIGN;
case WindowType::AllowHighDPI:
return SDL_WINDOW_ALLOW_HIGHDPI;
case WindowType::MouseCapture:
return SDL_WINDOW_MOUSE_CAPTURE;
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#if _MINIENGINE_SDL_VERSION_ATLEAST(2,0,5) /// SDL 2.0.5 Required
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case WindowType::AlwaysOnTop:
return SDL_WINDOW_ALWAYS_ON_TOP;
case WindowType::SkipTaskBar:
return SDL_WINDOW_SKIP_TASKBAR;
case WindowType::Utility:
return SDL_WINDOW_UTILITY;
case WindowType::ToolTip:
return SDL_WINDOW_TOOLTIP;
case WindowType::PopUpMenu:
return SDL_WINDOW_POPUP_MENU;
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#endif // End of SDL2.0.5 Require
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default:
return 0;/// Return 0 on default.
}
}
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SystemCursorType getCursorTypeFromSDLSystemCursor(SDL_SystemCursor id)
{
switch(id)
{
case SDL_SYSTEM_CURSOR_ARROW:
return SystemCursorType::Arrow;
case SDL_SYSTEM_CURSOR_CROSSHAIR:
return SystemCursorType::CrossHair;
case SDL_SYSTEM_CURSOR_HAND:
return SystemCursorType::Hand;
case SDL_SYSTEM_CURSOR_IBEAM:
return SystemCursorType::Ibeam;
case SDL_SYSTEM_CURSOR_NO:
return SystemCursorType::No;
case SDL_SYSTEM_CURSOR_SIZEALL:
return SystemCursorType::SizeAll;
case SDL_SYSTEM_CURSOR_SIZENESW:
return SystemCursorType::SizeNESW;
case SDL_SYSTEM_CURSOR_SIZENS:
return SystemCursorType::SizeNS;
case SDL_SYSTEM_CURSOR_SIZENWSE:
return SystemCursorType::SizeNWSE;
case SDL_SYSTEM_CURSOR_SIZEWE:
return SystemCursorType::SizeWE;
case SDL_SYSTEM_CURSOR_WAIT:
return SystemCursorType::Wait;
case SDL_SYSTEM_CURSOR_WAITARROW:
return SystemCursorType::WaitArrow;
default:/// return SystemCursorType::Arrow on default.
return SystemCursorType::Arrow;
}
}
SDL_SystemCursor getSDLSystemCursorFromSystemCursorType(SystemCursorType type)
{
switch(type)
{
case SystemCursorType::Arrow:
return SDL_SYSTEM_CURSOR_ARROW;
case SystemCursorType::CrossHair:
return SDL_SYSTEM_CURSOR_CROSSHAIR;
case SystemCursorType::Hand:
return SDL_SYSTEM_CURSOR_HAND;
case SystemCursorType::Ibeam:
return SDL_SYSTEM_CURSOR_IBEAM;
case SystemCursorType::No:
return SDL_SYSTEM_CURSOR_NO;
case SystemCursorType::SizeAll:
return SDL_SYSTEM_CURSOR_SIZEALL;
case SystemCursorType::SizeNESW:
return SDL_SYSTEM_CURSOR_SIZENESW;
case SystemCursorType::SizeNS:
return SDL_SYSTEM_CURSOR_SIZENS;
case SystemCursorType::SizeNWSE:
return SDL_SYSTEM_CURSOR_SIZENWSE;
case SystemCursorType::SizeWE:
return SDL_SYSTEM_CURSOR_SIZEWE;
case SystemCursorType::Wait:
return SDL_SYSTEM_CURSOR_WAIT;
case SystemCursorType::WaitArrow:
return SDL_SYSTEM_CURSOR_WAITARROW;
default:/// return SDL_SYSTEM_CURSOR_ARROW on default.
return SDL_SYSTEM_CURSOR_ARROW;
}
}
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int getTTFFontStyleFromFontStyle(FontStyle style)
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{
switch(style)
{
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case FontStyle::Bold:
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return TTF_STYLE_BOLD;
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case FontStyle::Italic:
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return TTF_STYLE_ITALIC;
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case FontStyle::Normal:
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return TTF_STYLE_NORMAL;
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case FontStyle::StrikeThrough:
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return TTF_STYLE_STRIKETHROUGH;
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case FontStyle::UnderLine:
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return TTF_STYLE_UNDERLINE;
default:
return TTF_STYLE_NORMAL;
}
}
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std::vector<FontStyle> getFontStyleVecFromMixedTTFFontStyle(int Mixed_TTF_Font_Style)
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{
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std::vector<FontStyle> vec;
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if(Mixed_TTF_Font_Style&TTF_STYLE_BOLD)
{
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vec.push_back(FontStyle::Bold);
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}
if(Mixed_TTF_Font_Style&TTF_STYLE_ITALIC)
{
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vec.push_back(FontStyle::Italic);
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}
if(Mixed_TTF_Font_Style&TTF_STYLE_STRIKETHROUGH)
{
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vec.push_back(FontStyle::StrikeThrough);
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}
if(Mixed_TTF_Font_Style&TTF_STYLE_UNDERLINE)
{
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vec.push_back(FontStyle::UnderLine);
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}
if(vec.empty())
{
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vec.push_back(FontStyle::Normal);
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}
return vec;
}
SDL_RendererFlip getSDLRendererFlipFromFlipMode(FlipMode mode)
{
switch(mode)
{
case FlipMode::None:
return SDL_FLIP_NONE;
case FlipMode::Horizontal:
return SDL_FLIP_HORIZONTAL;
case FlipMode::Vertical:
return SDL_FLIP_VERTICAL;
default:
/// return non-flip mode on default.
return SDL_FLIP_NONE;
}
}
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}/// End of namespace _internal
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Point::Point(int X, int Y)
{
x = X;
y = Y;
}
Point::Point()
{
x = y = 0;
}
SDL_Point Point::toSDLPoint() const
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{
SDL_Point p;
p.x = x;
p.y = y;
return p;
}
bool Point::inRect(const Rect& rect) const
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{
auto p = toSDLPoint();
auto r = rect.toSDLRect();
return ( SDL_PointInRect(&p, &r) == SDL_TRUE );
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}
ColorMode::ColorMode(int R, int G, int B)
{
r = R;
g = G;
b = B;
}
ColorMode::ColorMode()
{
r = g = b = 0;
}
RGBA::RGBA(int R, int G, int B, int A)
{
r = R;
g = G;
b = B;
a = A;
}
RGBA::RGBA(ColorMode mode, int A)
{
r = mode.r;
g = mode.g;
b = mode.b;
a = A;
}
RGBA::RGBA()
{
r = g = b = a = 0;
}
SDL_Color RGBA::toSDLColor() const
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{
SDL_Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
ColorMode RGBA::toColorMode() const
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{
return ColorMode(r, g, b);
}
void ErrorViewer::fetch()
{
str = SDL_GetError();
}
std::string ErrorViewer::getError() const
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{
return str;
}
const char * ErrorViewer::what() const throw()
{
return str.c_str();
}
// private
void RWOP::_set(SDL_RWops* p)
{
_op.reset(p,[](SDL_RWops* p){SDL_RWclose(p);});
}
// private
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SDL_RWops* RWOP::_get() const
{
return _op.get();
}
void RWOP::_clear()
{
_op.reset();
}
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RWOP::RWOP(FILE* fp,bool autoclose)
{
SDL_bool b=autoclose?SDL_TRUE:SDL_FALSE;
_set(SDL_RWFromFP(fp,b));
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}
RWOP::RWOP(const std::string& filename,const std::string& openmode)
{
_set(SDL_RWFromFile(filename.c_str(),openmode.c_str()));
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}
RWOP::RWOP(const void* mem,int size)
{
_set(SDL_RWFromConstMem(mem,size));
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}
RWOP::RWOP(void* mem,int size)
{
_set(SDL_RWFromMem(mem,size));
}
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void RWOP::release()
{
_clear();
}
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//private
void Texture::_set(SDL_Texture* p)
{
_text.reset(p,SDL_DestroyTexture);
updateInfo();
}
//private
void Texture::_set_no_delete(SDL_Texture* p)
{
_text.reset(p,[](SDL_Texture*){});
updateInfo();
}
//private
void Texture::_clear()
{
_text.reset();
updateInfo();
}
//private
SDL_Texture* Texture::_get() const
{
return _text.get();
}
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Texture::Texture()
{
updateInfo();
}
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Rect Texture::getSize()
{
return rect;
}
int Texture::getw() const
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{
return rect.w;
}
int Texture::geth() const
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{
return rect.h;
}
bool Texture::isReady() const
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{
return (_get() != nullptr);
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}
int Texture::setBlendMode(BlendMode mode)
{
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return SDL_SetTextureBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode));
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}
BlendMode Texture::getBlendMode() const
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{
SDL_BlendMode temp;
SDL_GetTextureBlendMode(_get(), &temp);
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return _internal::getBlendModeFromSDLBlendMode(temp);
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}
/// Alpha: 0: Transparent 255: opaque
int Texture::setAlphaMode(int alpha)
{
Uint8 temp = std::max(std::min(alpha, 255), 0);
return SDL_SetTextureAlphaMod(_get(), temp);
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}
int Texture::getAlphaMode() const
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{
Uint8 temp;
SDL_GetTextureAlphaMod(_get(), &temp);
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return temp;
}
ColorMode Texture::getColorMode() const
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{
ColorMode pack;
Uint8 r, g, b;
SDL_GetTextureColorMod(_get(), &r, &g, &b);
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pack.r = r;
pack.g = g;
pack.b = b;
return pack;
}
int Texture::setColorMode(ColorMode mode)
{
return SDL_SetTextureColorMod(_get(), mode.r, mode.g, mode.b);
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}
RGBA Texture::getRGBA() const
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{
return RGBA(getColorMode(), getAlphaMode());
}
void Texture::setRGBA(const RGBA& pack)
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{
setColorMode(pack.toColorMode());
setAlphaMode(pack.a);
}
/// updateInfo() must be called after Texture is changed.
//protected
void Texture::updateInfo()
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{
if(_get()==nullptr)
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{
rect.x=rect.y=rect.w=rect.h=0;
}
SDL_QueryTexture(_get(), NULL, NULL, &rect.w, &rect.h);
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rect.x = rect.y = 0;
}
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void Texture::release()
{
_clear();
}
//private
void Renderer::_set(SDL_Renderer* p)
{
_rnd.reset(p,SDL_DestroyRenderer);
}
//private
void Renderer::_clear()
{
_rnd.reset();
}
//private
SDL_Renderer* Renderer::_get() const
{
return _rnd.get();
}
int Renderer::setColor(const RGBA& pack)
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{
return SDL_SetRenderDrawColor(_get(), pack.r, pack.g, pack.b, pack.a);
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}
RGBA Renderer::getColor() const
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{
Uint8 r, g, b, a;
SDL_GetRenderDrawColor(_get(), &r, &g, &b, &a);
return RGBA(r, g, b, a);
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}
int Renderer::setBlendMode(BlendMode mode)
{
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return SDL_SetRenderDrawBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode));
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}
BlendMode Renderer::getBlendMode() const
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{
SDL_BlendMode temp;
SDL_GetRenderDrawBlendMode(_get(), &temp);
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return _internal::getBlendModeFromSDLBlendMode(temp);
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}
int Renderer::setTarget(Texture & t)
{
return SDL_SetRenderTarget(_get(), t._get());
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}
int Renderer::setTarget()
{
return SDL_SetRenderTarget(_get(), nullptr);
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}
Texture Renderer::getTarget()
{
Texture t;
t._set_no_delete(SDL_GetRenderTarget(_get()));
return t;
}
int Renderer::fillRect(const Rect& rect)
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{
auto inr = rect.toSDLRect();
return SDL_RenderFillRect(_get(), &inr);
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}
int Renderer::drawRect(const Rect& rect)
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{
auto inr = rect.toSDLRect();
return SDL_RenderDrawRect(_get(), &inr);
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}
int Renderer::drawPoint(const Point& p)
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{
return SDL_RenderDrawPoint(_get(),p.x,p.y);
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}
int Renderer::drawLine(const Point& A,const Point& B)
{
return SDL_RenderDrawLine(_get(),A.x,A.y,B.x,B.y);
}
int Renderer::fillRects(const SDL_Rect* pRectArray, int n)
{
return SDL_RenderFillRects(_get(),pRectArray,n);
}
int Renderer::drawRects(const SDL_Rect* pRectArray, int n)
{
return SDL_RenderDrawRects(_get(),pRectArray,n);
}
int Renderer::drawPoints(const SDL_Point* pPointArray, int n)
{
return SDL_RenderDrawPoints(_get(),pPointArray,n);
}
int Renderer::drawLines(const SDL_Point* pPointArray, int n)
{
return SDL_RenderDrawLines(_get(),pPointArray,n);
}
int Renderer::fillRects(const std::vector<SDL_Rect>& rectvec)
{
return fillRects(rectvec.data(),rectvec.size());
}
int Renderer::drawRects(const std::vector<SDL_Rect>& rectvec)
{
return drawRects(rectvec.data(),rectvec.size());
}
int Renderer::drawPoints(const std::vector<SDL_Point>& pointvec)
{
return drawPoints(pointvec.data(),pointvec.size());
}
int Renderer::drawLines(const std::vector<SDL_Point>& pointvec)
{
return drawLines(pointvec.data(),pointvec.size());
}
int Renderer::setScale(float scaleX, float scaleY)
{
return SDL_RenderSetScale(_get(),scaleX,scaleY);
}
std::tuple<float,float> Renderer::getScale() const
{
float sx,sy;
SDL_RenderGetScale(_get(),&sx,&sy);
return std::make_tuple(sx,sy);
}
int Renderer::setViewport(const Rect& viewport)
{
auto rect=viewport.toSDLRect();
return SDL_RenderSetViewport(_get(),&rect);
}
Rect Renderer::getViewport() const
{
SDL_Rect rect;
SDL_RenderGetViewport(_get(),&rect);
return Rect(rect);
}
int Renderer::setLogicalSize(int w, int h)
{
return SDL_RenderSetLogicalSize(_get(),w,h);
}
Rect Renderer::getLogicalSize() const
{
int w,h;
SDL_RenderGetLogicalSize(_get(),&w,&h);
return Rect(0,0,w,h);
}
int Renderer::setClipRect(const Rect& cliprect)
{
auto r=cliprect.toSDLRect();
return SDL_RenderSetClipRect(_get(),&r);
}
Rect Renderer::getClipRect() const
{
SDL_Rect r;
SDL_RenderGetClipRect(_get(),&r);
return Rect(r);
}
bool Renderer::isClipEnabled() const
{
return (SDL_RenderIsClipEnabled(_get())==SDL_TRUE);
}
Rect Renderer::getOutputSize() const
{
int w,h;
SDL_GetRendererOutputSize(_get(),&w,&h);
return Rect(0,0,w,h);
}
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int Renderer::clear()
{
return SDL_RenderClear(_get());
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}
void Renderer::update()
{
SDL_RenderPresent(_get());
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}
int Renderer::copy(const Texture& t, const Rect& src, const Rect& dst)
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{
SDL_Rect s = src.toSDLRect();
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(_get(), t._get(), &s, &d);
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}
int Renderer::copyTo(const Texture& t, const Rect& dst)
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{
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(_get(), t._get(), NULL, &d);
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}
int Renderer::copyTo(const Texture& t, const Point& lupoint)
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{
return copyTo(t, Rect(lupoint.x, lupoint.y, t.getw(), t.geth()));
}
int Renderer::copyFill(const Texture& t, const Rect& src)
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{
SDL_Rect s = src.toSDLRect();
return SDL_RenderCopy(_get(), t._get(), &s, NULL);
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}
int Renderer::copyFullFill(const Texture& t)
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{
return SDL_RenderCopy(_get(), t._get(), NULL, NULL);
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}
/// ----- Super Copy Extend ----- (Begin)
int Renderer::copy(const Texture& t, const Rect& src, const Rect& dst, double angle, FlipMode mode)
{
auto s=src.toSDLRect();
auto d=src.toSDLRect();
return SDL_RenderCopyEx(_get(),t._get(),&s,&d,angle,NULL,_internal::getSDLRendererFlipFromFlipMode(mode));
}
int Renderer::copyTo(const Texture& t, const Rect& dst, double angle, FlipMode mode)
{
auto d=dst.toSDLRect();
return SDL_RenderCopyEx(_get(),t._get(),NULL,&d,angle,NULL,_internal::getSDLRendererFlipFromFlipMode(mode));
}
int Renderer::copyTo(const Texture& t, const Point& lupoint, double angle, FlipMode mode)
{
return copyTo(t,Rect(lupoint.x,lupoint.y,t.getw(),t.geth()),angle,mode);
}
int Renderer::copyFill(const Texture& t, const Rect& src, double angle, FlipMode mode)
{
auto s=src.toSDLRect();
return SDL_RenderCopyEx(_get(),t._get(),&s,NULL,angle,NULL,_internal::getSDLRendererFlipFromFlipMode(mode));
}
int Renderer::copyFullFill(const Texture& t, double angle, FlipMode mode)
{
return SDL_RenderCopyEx(_get(),t._get(),NULL,NULL,angle,NULL,_internal::getSDLRendererFlipFromFlipMode(mode));
}
int Renderer::copy(const Texture& t, const Rect& src, const Rect& dst, const Point& centerPoint, double angle, FlipMode mode)
{
auto s=src.toSDLRect();
auto d=src.toSDLRect();
auto c=centerPoint.toSDLPoint();
return SDL_RenderCopyEx(_get(),t._get(),&s,&d,angle,&c,_internal::getSDLRendererFlipFromFlipMode(mode));
}
int Renderer::copyTo(const Texture& t, const Rect& dst, const Point& centerPoint, double angle, FlipMode mode)
{
auto d=dst.toSDLRect();
auto c=centerPoint.toSDLPoint();
return SDL_RenderCopyEx(_get(),t._get(),NULL,&d,angle,&c,_internal::getSDLRendererFlipFromFlipMode(mode));
}
int Renderer::copyTo(const Texture& t, const Point& lupoint, const Point& centerPoint, double angle, FlipMode mode)
{
return copyTo(t,lupoint,centerPoint,angle,mode);
}
int Renderer::copyFill(const Texture& t, const Rect& src, const Point& centerPoint, double angle, FlipMode mode)
{
auto s=src.toSDLRect();
auto c=centerPoint.toSDLPoint();
return SDL_RenderCopyEx(_get(),t._get(),&s,NULL,angle,&c,_internal::getSDLRendererFlipFromFlipMode(mode));
}
int Renderer::copyFullFill(const Texture& t, const Point& centerPoint, double angle, FlipMode mode)
{
auto c=centerPoint.toSDLPoint();
return SDL_RenderCopyEx(_get(),t._get(),NULL,NULL,angle,&c,_internal::getSDLRendererFlipFromFlipMode(mode));
}
/// ----- Super Copy Extend ----- (End)
int Renderer::supercopy(const Texture& t,
bool srcfull,const Rect& src,bool dstfull,const Rect& dst,
double angle,
bool haspoint,const Point& center,FlipMode mode)
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{
SDL_Rect R1,R2;
SDL_Point P;
SDL_Rect* pR1=nullptr;
SDL_Rect* pR2=nullptr;
SDL_Point* pPoint=nullptr;
SDL_RendererFlip flip;
if(srcfull)
{
R1=src.toSDLRect();
pR1=&R1;
}
if(dstfull)
{
R2=dst.toSDLRect();
pR2=&R2;
}
if(haspoint)
{
P=center.toSDLPoint();
pPoint=&P;
}
flip=_internal::getSDLRendererFlipFromFlipMode(mode);
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return SDL_RenderCopyEx(_get(),t._get(),pR1,pR2,angle,pPoint,flip);
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}
Texture Renderer::render(const Surface& surf) const throw(ErrorViewer)
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{
Texture t;
SDL_Texture* temp = SDL_CreateTextureFromSurface(_get(), surf._get());
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if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t._set(temp);
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return t;
}
Texture Renderer::loadTexture(const std::string& FileName) const throw(ErrorViewer)
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{
Texture t;
SDL_Texture* temp = IMG_LoadTexture(_get(), FileName.c_str());
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if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t._set(temp);
return t;
}
Texture Renderer::loadTextureRW(const RWOP& rwop) const throw (ErrorViewer)
{
Texture t;
SDL_Texture* temp=IMG_LoadTexture_RW(_get(),rwop._get(),0);
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t._set(temp);
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return t;
}
Texture Renderer::createTexture(int Width, int Height) const throw(ErrorViewer)
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{
SDL_Texture* temp = SDL_CreateTexture(_get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
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if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Texture t;
t._set(temp);
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return t;
}
bool Renderer::isRenderTargetSupported() const
{
return (SDL_RenderTargetSupported(_get())==SDL_TRUE);
}
bool Renderer::isReady() const
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{
return (_get() != nullptr);
}
void Renderer::release()
{
_clear();
}
//static
int Renderer::GetDriversNum()
{
return SDL_GetNumRenderDrivers();
}
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//private
void Cursor::_set(SDL_Cursor* p)
{
_cur.reset(p,SDL_FreeCursor);
}
//private
void Cursor::_set_no_delete(SDL_Cursor* p)
{
_cur.reset(p,[](SDL_Cursor* p){});
}
//private
SDL_Cursor* Cursor::_get()
{
return _cur.get();
}
//private
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void Cursor::_clear()
{
_cur.reset();
}
Cursor::Cursor(Surface surf,Point hotspot)
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{
Cursor ns;
SDL_Cursor* cursor=SDL_CreateColorCursor(surf._get(),hotspot.x,hotspot.y);
ns._set(cursor);
}
Cursor::Cursor(SystemCursorType type)
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{
Cursor ns;
ns._set(SDL_CreateSystemCursor(_internal::getSDLSystemCursorFromSystemCursorType(type)));
}
//static
Cursor Cursor::GetActiveCursor()
{
Cursor ns;
ns._set_no_delete(SDL_GetCursor());
return ns;
}
//static
Cursor Cursor::GetDefaultCursor()
{
Cursor ns;
ns._set_no_delete(SDL_GetDefaultCursor());
return ns;
}
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//static
bool Cursor::isShow()
{
return (SDL_ShowCursor(SDL_QUERY)==SDL_ENABLE);
}
//static
void Cursor::setShow(bool Settings)
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{
SDL_ShowCursor(Settings?SDL_ENABLE:SDL_DISABLE);
}
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void Cursor::release()
{
_clear();
}
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void Cursor::activate()
{
if(_get()!=nullptr)
{
SDL_SetCursor(_get());
}
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}
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WindowMessageBoxButton::WindowMessageBoxButton()
{
_hitoption=0;
text="Button";
callback=[](){};
}
WindowMessageBoxButton::WindowMessageBoxButton(const std::string& ButtonText,const std::function<void()>& CallbackFunc) : text(ButtonText)
{
_hitoption=0;
callback=CallbackFunc;
}
void WindowMessageBoxButton::setHitAsEscape(bool enable)
{
_hitoption=enable?1:0;
}
void WindowMessageBoxButton::setHitAsReturn(bool enable)
{
_hitoption=enable?2:0;
}
bool WindowMessageBoxButton::isHitAsEscape() const
{
return _hitoption==1;
}
bool WindowMessageBoxButton::isHitAsReturn() const
{
return _hitoption==2;
}
WindowMessageBox::WindowMessageBox()
{
boxtype=MessageBoxType::Information;
}
WindowMessageBox::WindowMessageBox(const std::string& Title,const std::string& Text,MessageBoxType BoxType,const std::function<void()>& DefaultCallback) : title(Title), text(Text)
{
boxtype=BoxType;
defaultcallback=DefaultCallback;
}
void WindowMessageBox::addButton(const WindowMessageBoxButton& button)
{
_vec.push_back(button);
}
int WindowMessageBox::getButtonNum() const
{
return _vec.size();
}
WindowMessageBoxButton& WindowMessageBox::getButton(int index)
{
return _vec.at(index);
}
const WindowMessageBoxButton& WindowMessageBox::getButtonConst(int index) const
{
return _vec.at(index);
}
//private
void Window::_set(SDL_Window* p)
{
_wnd.reset(p,SDL_DestroyWindow);
}
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//private
void Window::_clear()
{
_wnd.reset();
}
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//private
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SDL_Window* Window::_get() const
{
return _wnd.get();
}
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Window::Window(std::string Title, int Width, int Height,
std::initializer_list<WindowType> WindowFlags , int WindowPositionX, int WindowPositionY) throw(ErrorViewer)
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{
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/// Calculate Window Flags
Uint32 windowFlag=0;
for(auto v:WindowFlags)
{
windowFlag|=_internal::getSDLWindowFlagsFromWindowType(v);
}
SDL_Window* temp = SDL_CreateWindow(Title.c_str(), WindowPositionX, WindowPositionY, Width, Height, windowFlag);
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if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
_set(temp);
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}
Renderer::Renderer(Window& wnd,std::initializer_list<RendererType> RendererFlags) throw (ErrorViewer)
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{
if(createRenderer(wnd,RendererFlags)!=0)
{
throw ErrorViewer();
}
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}
int Renderer::createRenderer(Window& wnd,std::initializer_list<RendererType> RendererFlags)
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{
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Uint32 flag = 0;
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for (auto v : RendererFlags)
{
flag |= _rendertype_caster(v);
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}
return _createRenderer_Real(wnd,flag);
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}
Rect Window::getSize() const
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{
int w, h;
SDL_GetWindowSize(_get(), &w, &h);
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return Rect(0, 0, w, h);
}
void Window::setSize(const Rect& sizeRect)
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{
setSize(sizeRect.w, sizeRect.h);
}
void Window::setSize(int w, int h)
{
SDL_SetWindowSize(_get(), w, h);
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}
Point Window::getPosition() const
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{
int x, y;
SDL_GetWindowPosition(_get(), &x, &y);
return Point(x, y);
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}
void Window::setPosition(int x, int y)
{
SDL_SetWindowPosition(_get(), x, y);
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}
void Window::setPosition(const Point& point)
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{
SDL_SetWindowPosition(_get(), point.x, point.y);
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}
void Window::setTitle(const std::string& Title)
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{
SDL_SetWindowTitle(_get(), Title.c_str());
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}
std::string Window::getTitle() const
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{
return std::string(SDL_GetWindowTitle(_get()));
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}
void Window::setGrab(bool isGrab)
{
SDL_SetWindowGrab(_get(),isGrab?SDL_TRUE:SDL_FALSE);
}
bool Window::getGrab() const
{
return (SDL_GetWindowGrab(_get())==SDL_TRUE)?true:false;
}
#if _MINIENGINE_SDL_VERSION_ATLEAST(2,0,5)
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int Window::setOpacity(float opacity)
{
return SDL_SetWindowOpacity(_get(),opacity);
}
float Window::getOpacity() const
{
float op=-1;
SDL_GetWindowOpacity(_get(),&op);
return op;
}
#endif /// End of SDL2 2.0.5 Require.
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/// FIXME: Not Implemented.
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void Window::setResizable(bool resizable)
{
//SDL_SetWindowResizable(_get(), resizable?SDL_TRUE:SDL_FALSE);
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}
void Window::show()
{
SDL_ShowWindow(_get());
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}
void Window::hide()
{
SDL_HideWindow(_get());
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}
void Window::raise()
{
SDL_RaiseWindow(_get());
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}
void Window::minimize()
{
SDL_MinimizeWindow(_get());
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}
void Window::maximize()
{
SDL_MaximizeWindow(_get());
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}
void Window::restore()
{
SDL_RestoreWindow(_get());
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}
_DECL_DEPRECATED Surface Window::getSurface()
{
SDL_Surface* temp = SDL_GetWindowSurface(_get());
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Surface s;
/// Don't Free This Surface
s._set_no_delete(temp);
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return s;
}
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void Window::release()
{
_clear();
}
// private
Uint32 Renderer::_rendertype_caster(RendererType Type)
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{
switch(Type)
{
case RendererType::Accelerated:
return SDL_RENDERER_ACCELERATED;
case RendererType::PresentSync:
return SDL_RENDERER_PRESENTVSYNC;
case RendererType::Software:
return SDL_RENDERER_SOFTWARE;
case RendererType::TargetTexture:
return SDL_RENDERER_TARGETTEXTURE;
}
/// If an error occurs, return 0 by default.
return 0;
}
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// private
int Renderer::_createRenderer_Real(Window& wnd,Uint32 flags)
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{
SDL_Renderer* pSDLRnd=SDL_CreateRenderer(wnd._get(), -1, flags);
if(pSDLRnd!=nullptr)
{
_set(pSDLRnd);
return 0;
}
else
{
return -1;
}
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}
int Window::showSimpleMessageBox(MessageBoxType type,const std::string& Title,const std::string& Message) const
{
Uint32 flags=0;
switch(type)
{
case MessageBoxType::Error:
flags=SDL_MESSAGEBOX_ERROR;
break;
case MessageBoxType::Information:
flags=SDL_MESSAGEBOX_INFORMATION;
break;
case MessageBoxType::Warning:
flags=SDL_MESSAGEBOX_WARNING;
break;
}
return SDL_ShowSimpleMessageBox(flags,Title.c_str(),Message.c_str(),_get());
}
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int Window::showMessageBox(const WindowMessageBox& box) const
{
SDL_MessageBoxData mboxdata;
mboxdata.title=box.title.c_str();
mboxdata.message=box.text.c_str();
mboxdata.window=_get();
mboxdata.colorScheme=nullptr;
mboxdata.numbuttons=box.getButtonNum();
SDL_MessageBoxButtonData* pButtonArr=(SDL_MessageBoxButtonData*)malloc(sizeof(SDL_MessageBoxButtonData)*(mboxdata.numbuttons));
if(pButtonArr==nullptr)
{
/// Failed to malloc
return -2;
}
for(int i=0;i<mboxdata.numbuttons;i++)
{
pButtonArr[i].buttonid=i+1;
pButtonArr[i].text=box.getButtonConst(i).text.c_str();
pButtonArr[i].flags=
(box.getButtonConst(i).isHitAsEscape()) ? SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
:(
(box.getButtonConst(i).isHitAsReturn()) ?SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
:0
);
}
mboxdata.buttons=pButtonArr;
switch(box.boxtype)
{
case MessageBoxType::Error:
mboxdata.flags=SDL_MESSAGEBOX_ERROR;
break;
case MessageBoxType::Information:
mboxdata.flags=SDL_MESSAGEBOX_INFORMATION;
break;
case MessageBoxType::Warning:
mboxdata.flags=SDL_MESSAGEBOX_WARNING;
break;
}
int clickret=-2;
/// Call SDL2 to show MessageBox.
int ret=SDL_ShowMessageBox(&mboxdata,&clickret);
if(ret==0)
{
/// Success.
if(clickret>=1)
{
/// If any button is clicked, call the callback function associated with it.
if(box.getButtonConst(clickret-1).callback)
{
box.getButtonConst(clickret-1).callback();
}
}
else
{
/// ... else, call the default callback
if(box.defaultcallback) box.defaultcallback();
}
}
/// Free allocated memory
free(pButtonArr);
return ret;
}
bool Window::isScreenKeyboardShown()
{
return SDL_IsScreenKeyboardShown(_get())==SDL_TRUE;
}
void Font::_set(TTF_Font* p)
{
_font.reset(p,TTF_CloseFont);
}
void Font::_clear()
{
_font.reset();
}
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TTF_Font* Font::_get() const
{
return _font.get();
}
Font::Font(std::string FontFileName, size_t size) throw(ErrorViewer)
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{
if (use(FontFileName, size) != 0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
int Font::use(std::string FontFileName, size_t size)
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{
TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size);
if (temp == NULL) return -1;
_set(temp);
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return 0;
}
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bool Font::isReady() const
{
return (_get() != nullptr);
}
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bool Font::isNormal() const
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{
return !(TTF_GetFontStyle(_get()));
}
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bool Font::isBold() const
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{
return (TTF_GetFontStyle(_get()) & TTF_STYLE_BOLD );
}
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bool Font::isItalic() const
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{
return (TTF_GetFontStyle(_get()) & TTF_STYLE_ITALIC );
}
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bool Font::isUnderLine() const
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{
return (TTF_GetFontStyle(_get()) & TTF_STYLE_UNDERLINE );
}
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bool Font::isStrikeThrough() const
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{
return (TTF_GetFontStyle(_get()) & TTF_STYLE_STRIKETHROUGH );
}
void Font::setNormal()
{
_real_setFontStyle(TTF_STYLE_NORMAL);
}
void Font::setBold(bool enable)
{
if( enable!=isBold() )
{
_real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_BOLD:!TTF_STYLE_BOLD) );
}
}
void Font::setItalic(bool enable)
{
if( enable!=isItalic() )
{
_real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_ITALIC:!TTF_STYLE_ITALIC) );
}
}
void Font::setUnderLine(bool enable)
{
if( enable!=isUnderLine() )
{
_real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_UNDERLINE:!TTF_STYLE_UNDERLINE) );
}
}
void Font::setStrikeThrough(bool enable)
{
if( enable!=isStrikeThrough() )
{
_real_setFontStyle( TTF_GetFontStyle(_get()) | (enable?TTF_STYLE_STRIKETHROUGH:!TTF_STYLE_STRIKETHROUGH) );
}
}
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void Font::_real_setFontStyle(int Style)
{
TTF_SetFontStyle(_get(),Style);
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}
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int Font::_style_caster(FontStyle style)
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{
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return _internal::getTTFFontStyleFromFontStyle(style);
}
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std::vector<FontStyle> Font::getFontStyles() const
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{
int styles=TTF_GetFontStyle(_get());
return _internal::getFontStyleVecFromMixedTTFFontStyle(styles);
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}
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int Font::getFontHeight() const
{
return TTF_FontHeight(_get());
}
int Font::getFontAscent() const
{
return TTF_FontAscent(_get());
}
int Font::getFontDescent() const
{
return TTF_FontDescent(_get());
}
int Font::getFontLineSkip() const
{
return TTF_FontLineSkip(_get());
}
bool Font::isFontKerning() const
{
return (TTF_GetFontKerning(_get())!=0);
}
void Font::setFontKerning(bool enableKerning)
{
TTF_SetFontKerning(_get(),enableKerning?1:0);
}
long Font::getFontFaceNum() const
{
return TTF_FontFaces(_get());
}
int Font::getFontFaceIsFixedWidth() const
{
return TTF_FontFaceIsFixedWidth(_get());
}
std::string Font::getFontFaceFamilyName() const
{
return std::string(TTF_FontFaceFamilyName(_get()));
}
std::string Font::getFontFaceStyleName() const
{
return std::string(TTF_FontFaceStyleName(_get()));
}
FontHint Font::getFontHint() const
{
switch(TTF_GetFontHinting(_get()))
{
case TTF_HINTING_NORMAL:
return FontHint::Normal;
case TTF_HINTING_LIGHT:
return FontHint::Light;
case TTF_HINTING_MONO:
return FontHint::Mono;
case TTF_HINTING_NONE:
return FontHint::None;
}
/// Return Error on default.
return FontHint::Error;
}
void Font::setFontHint(FontHint hint)
{
int v=0;
switch(hint)
{
case FontHint::Normal:
v=TTF_HINTING_NORMAL;
break;
case FontHint::Light:
v=TTF_HINTING_LIGHT;
break;
case FontHint::Mono:
v=TTF_HINTING_MONO;
break;
case FontHint::None:
v=TTF_HINTING_NONE;
break;
case FontHint::Error:
/// No Action on FontHint::Error.
return;
}
TTF_SetFontHinting(_get(),v);
}
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Rect Font::sizeText(const std::string& Text) const throw (ErrorViewer)
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{
int w=0,h=0;
if(TTF_SizeText(_get(),Text.c_str(),&w,&h)!=0)
{
/// Something might be wrong
throw ErrorViewer();
}
return Rect(0,0,w,h);
}
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Rect Font::sizeUTF8(const std::string& Text) const throw (ErrorViewer)
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{
int w=0,h=0;
if(TTF_SizeUTF8(_get(),Text.c_str(),&w,&h)!=0)
{
/// Something might be wrong
throw ErrorViewer();
}
return Rect(0,0,w,h);
}
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Rect Font::sizeUnicode(const uint16_t* Text) const throw (ErrorViewer)
{
int w=0,h=0;
if(TTF_SizeUNICODE(_get(),Text,&w,&h)!=0)
{
/// Something might be wrong
throw ErrorViewer();
}
return Rect(0,0,w,h);
}
/// rendering surfaces...
Surface Font::renderText(const std::string& Text,const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderText_Blended(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderTextWrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const
{
Surface surf;
surf._set(TTF_RenderText_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
return surf;
}
Surface Font::renderTextShaded(const std::string& Text, const RGBA& fg,const RGBA& bg) const
{
Surface surf;
surf._set(TTF_RenderText_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
return surf;
}
Surface Font::renderTextSolid(const std::string& Text,const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderText_Solid(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8(const std::string& Text,const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderUTF8_Blended(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8Wrapped(const std::string& Text, const RGBA& fg, size_t WrapLength) const
{
Surface surf;
surf._set(TTF_RenderUTF8_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
return surf;
}
Surface Font::renderUTF8Shaded(const std::string& Text, const RGBA& fg,const RGBA& bg) const
{
Surface surf;
surf._set(TTF_RenderUTF8_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8Solid(const std::string& Text,const RGBA& fg) const
{
Surface surf;
surf._set(TTF_RenderUTF8_Solid(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderUnicode(const uint16_t* Text, const RGBA& fg) const
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{
Surface surf;
surf._set(TTF_RenderUNICODE_Blended(_get(),Text,fg.toSDLColor()));
return surf;
}
Surface Font::renderUnicodeWrapped(const uint16_t* Text, const RGBA& fg, size_t WrapLength) const
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{
Surface surf;
surf._set(TTF_RenderUNICODE_Blended_Wrapped(_get(),Text,fg.toSDLColor(),WrapLength));
return surf;
}
Surface Font::renderUnicodeShaded(const uint16_t* Text, const RGBA& fg, const RGBA& bg) const
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{
Surface surf;
surf._set(TTF_RenderUNICODE_Shaded(_get(),Text,fg.toSDLColor(),bg.toSDLColor()));
return surf;
}
Surface Font::renderUnicodeSolid(const uint16_t* Text, const RGBA& fg) const
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{
Surface surf;
surf._set(TTF_RenderUNICODE_Solid(_get(),Text,fg.toSDLColor()));
return surf;
}
/// rendering textures...
Texture Font::renderText(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
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{
return rnd.render(renderText(Text,fg));
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}
Texture Font::renderTextWrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const
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{
return rnd.render(renderTextWrapped(Text,fg,WrapLength));
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}
Texture Font::renderTextShaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const
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{
return rnd.render(renderTextShaded(Text,fg,bg));
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}
Texture Font::renderTextSolid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
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{
return rnd.render(renderTextSolid(Text,fg));
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}
Texture Font::renderUTF8(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
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{
return rnd.render(renderUTF8(Text,fg));
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}
Texture Font::renderUTF8Wrapped(const Renderer& rnd, const std::string& Text, const RGBA& fg, size_t WrapLength) const
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{
return rnd.render(renderUTF8Wrapped(Text,fg,WrapLength));
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}
Texture Font::renderUTF8Shaded(const Renderer& rnd, const std::string& Text, const RGBA& fg, const RGBA& bg) const
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{
return rnd.render(renderUTF8Shaded(Text,fg,bg));
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}
Texture Font::renderUTF8Solid(const Renderer& rnd, const std::string& Text, const RGBA& fg) const
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{
return rnd.render(renderUTF8Solid(Text,fg));
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}
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Texture Font::renderUnicode(const Renderer& rnd, const uint16_t* Text, const RGBA& fg) const
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{
return rnd.render(renderUnicode(Text,fg));
}
Texture Font::renderUnicodeWrapped(const Renderer& rnd, const uint16_t* Text, const RGBA& fg, size_t WrapLength) const
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{
return rnd.render(renderUnicodeWrapped(Text,fg,WrapLength));
}
Texture Font::renderUnicodeShaded(const Renderer& rnd, const uint16_t* Text, const RGBA& fg, const RGBA& bg) const
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{
return rnd.render(renderUnicodeShaded(Text,fg,bg));
}
Texture Font::renderUnicodeSolid(const Renderer& rnd, const uint16_t* Text, const RGBA& fg) const
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{
return rnd.render(renderUnicodeSolid(Text,fg));
}
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void Font::release()
{
_clear();
}
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void LogSystem::d(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_DEBUG,fmt,ap);
va_end(ap);
}
void LogSystem::v(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_VERBOSE,fmt,ap);
va_end(ap);
}
void LogSystem::e(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_ERROR,fmt,ap);
va_end(ap);
}
void LogSystem::i(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_INFO,fmt,ap);
va_end(ap);
}
void LogSystem::w(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_WARN,fmt,ap);
va_end(ap);
}
void LogSystem::critical(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_CRITICAL,fmt,ap);
va_end(ap);
}
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//private
void* SharedLibrary::_get() const
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{
return _obj.get();
}
//private
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void SharedLibrary::_set(void* ptr)
{
_obj.reset(ptr,SDL_UnloadObject);
}
//private
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void SharedLibrary::_clear()
{
_obj.reset();
}
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SharedLibrary::SharedLibrary()
{
_obj=nullptr;
}
SharedLibrary::SharedLibrary(const std::string& Filename)
{
_obj=nullptr;
load(Filename);
}
int SharedLibrary::load(const std::string& Filename)
{
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if(_get()!=nullptr) return -1; /// Loaded
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else
{
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void* ptr=SDL_LoadObject(Filename.c_str());
if(ptr)
{
_set(ptr);
return 0; /// Success
}
else return -2; /// Failed to load
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}
}
int SharedLibrary::unload()
{
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if(_get()!=nullptr)
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{
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_clear();
return 0; /// Success to unload
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}
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else return -1; /// Not Loaded.
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}
void* SharedLibrary::get(const std::string& FunctionName) const
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{
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if(_get()==nullptr) return nullptr;
else return SDL_LoadFunction(_get(),FunctionName.c_str());
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}
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void SharedLibrary::release()
{
_clear();
}
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//static
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int SDLSystem::SDLInit()
{
return SDL_Init(SDL_INIT_EVERYTHING);
}
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//static
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void SDLSystem::SDLQuit()
{
SDL_Quit();
}
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//static
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int SDLSystem::IMGInit()
{
return IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
}
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//static
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void SDLSystem::IMGQuit()
{
IMG_Quit();
}
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//static
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int SDLSystem::TTFInit()
{
return TTF_Init();
}
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//static
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void SDLSystem::TTFQuit()
{
TTF_Quit();
}
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//static
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int SDLSystem::MixInit()
{
return Mix_Init(MIX_INIT_MP3);
}
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//static
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void SDLSystem::MixQuit()
{
Mix_Quit();
}
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//static
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void SDLSystem::Init()
{
SDLInit();
IMGInit();
TTFInit();
MixInit();
}
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//static
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void SDLSystem::Quit()
{
MixQuit();
TTFQuit();
IMGQuit();
SDLQuit();
}
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//static
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void SDLSystem::Delay(int ms)
{
SDL_Delay(ms);
}
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//static
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PowerState SDLSystem::GetPowerState()
{
SDL_PowerState ret=SDL_GetPowerInfo(NULL,NULL);
switch(ret)
{
case SDL_POWERSTATE_ON_BATTERY:
return PowerState::OnBattery;
case SDL_POWERSTATE_NO_BATTERY:
return PowerState::NoBattery;
case SDL_POWERSTATE_CHARGING:
return PowerState::Charging;
case SDL_POWERSTATE_CHARGED:
return PowerState::Charged;
case SDL_POWERSTATE_UNKNOWN:
default:
return PowerState::Unknown;
}
}
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//static
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int SDLSystem::GetPowerLifeLeft()
{
int i;
SDL_GetPowerInfo(&i,NULL);
return i;
}
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//static
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int SDLSystem::GetPowerPrecentageLeft()
{
int i;
SDL_GetPowerInfo(NULL,&i);
return i;
}
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//static
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Platform SDLSystem::GetPlatform()
{
std::string s(SDL_GetPlatform());
if(s=="Windows")
{
return Platform::Windows;
}
else if(s=="Mac OS X")
{
return Platform::MacOS;
}
else if(s=="Linux")
{
return Platform::Linux;
}
else if(s=="iOS")
{
return Platform::iOS;
}
else if(s=="Android")
{
return Platform::Android;
}
else
{
return Platform::Unknown;
}
}
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//static
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void SDLSystem::StartTextInput()
{
SDL_StartTextInput();
}
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//static
bool SDLSystem::IsTextInputActive()
{
return SDL_IsTextInputActive()==SDL_TRUE;
}
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//static
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void SDLSystem::StopTextInput()
{
SDL_StopTextInput();
}
//static
bool SDLSystem::HasScreenKeyboardSupport()
{
return SDL_HasScreenKeyboardSupport()==SDL_TRUE;
}
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//static
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std::tuple<int,int,int> SDLSystem::GetSDLCompileVersion()
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{
SDL_version ver;
SDL_VERSION(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
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std::tuple<int,int,int> SDLSystem::GetSDLLinkedVersion()
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{
SDL_version ver;
SDL_GetVersion(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
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//static
std::tuple<int,int,int> SDLSystem::GetIMGCompileVersion()
{
SDL_version ver;
SDL_IMAGE_VERSION(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetIMGLinkedVersion()
{
const SDL_version* ptr=IMG_Linked_Version();
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return std::make_tuple(ptr->major,ptr->minor,ptr->patch);
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}
//static
std::tuple<int,int,int> SDLSystem::GetMixCompileVersion()
{
SDL_version ver;
SDL_MIXER_VERSION(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetMixLinkedVersion()
{
const SDL_version* ptr=Mix_Linked_Version();
return std::make_tuple(ptr->major,ptr->minor,ptr->patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetTTFCompileVersion()
{
SDL_version ver;
SDL_TTF_VERSION(&ver);
return std::make_tuple(ver.major,ver.minor,ver.patch);
}
//static
std::tuple<int,int,int> SDLSystem::GetTTFLinkedVersion()
{
const SDL_version* ptr=TTF_Linked_Version();
return std::make_tuple(ptr->major,ptr->minor,ptr->patch);
}
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//static
int SDLSystem::GetCPUCount()
{
return SDL_GetCPUCount();
}
//static
int SDLSystem::GetCPUCacheLineSize()
{
return SDL_GetCPUCacheLineSize();
}
//static
int SDLSystem::GetSystemRAM()
{
return SDL_GetSystemRAM();
}
/// Global Executor For class Timer
Uint32 _global_timer_executor(Uint32 interval,void* param)
{
auto p=reinterpret_cast<std::function<Uint32(Uint32 interval)>*>(param);
return (*p)(interval);
}
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Timer::Timer()
{
_enabled=false;
_detached=false;
_delete_on_disable=false;
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id=-1;
}
Timer::Timer(SDL_TimerCallback callback,Uint32 interval,void* param) : Timer()
{
_real_timer_call(callback,interval,param);
}
void Timer::_real_timer_call(SDL_TimerCallback callback,Uint32 interval,void* param)
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{
_callback=callback;
_interval=interval;
_param=param;
}
int Timer::enable()
{
if(_enabled)
{
return -1;
}
else
{
id=SDL_AddTimer(_interval,_callback,_param);
if(id<0) return -2;
_enabled=true;
return 0;
}
}
int Timer::disable()
{
if(_enabled)
{
SDL_RemoveTimer(id);
_enabled=false;
id=-1;
_callback=nullptr;
if(_delete_on_disable)
{
_delete_delegator(reinterpret_cast<std::function<Uint32(Uint32 interval)>*>(_param));
_delete_on_disable=false;
}
_param=nullptr;
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return 0;
}
else
{
return -1;
}
}
void Timer::detach()
{
_detached=true;
}
Timer::~Timer()
{
if(!_detached)
{
disable();
}
}
//static
void Timer::_delete_delegator(std::function<Uint32(Uint32)>* param)
{
delete param;
}
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AudioPlayer::AudioPlayer()
{
if (!_sysAudioCounter)
{
_sysAudio = new _Audio;
}
++_sysAudioCounter;
}
AudioPlayer::~AudioPlayer()
{
--_sysAudioCounter;
if (!_sysAudioCounter)
{
delete _sysAudio;
}
}
AudioPlayer::_Audio::_Audio()
{
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
}
AudioPlayer::_Audio::~_Audio()
{
Mix_CloseAudio();
}
void Music::_set(Mix_Music* p)//private
{
_music.reset(p,Mix_FreeMusic);
}
void Music::_clear()//private
{
_music.reset();
}
Mix_Music* Music::_get()//private
{
return _music.get();
}
//static
int MusicPlayer::GetDecoderNum()
{
return Mix_GetNumMusicDecoders();
}
//static
std::string MusicPlayer::GetDecoderName(int index)
{
return std::string(Mix_GetMusicDecoder(index));
}
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Music MusicPlayer::loadMusic(std::string Filename) throw(ErrorViewer)
{
Mix_Music* temp = Mix_LoadMUS(Filename.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
Music m;
m._set(temp);
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return m;
}
int MusicPlayer::play(Music music, int loops)
{
m = music;
return Mix_PlayMusic(m._get(), loops);
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}
void MusicPlayer::pause()
{
Mix_PauseMusic();
}
void MusicPlayer::resume()
{
Mix_ResumeMusic();
}
void MusicPlayer::rewind()
{
Mix_RewindMusic();
}
int MusicPlayer::stop()
{
return Mix_HaltMusic();
}
int MusicPlayer::fadeIn(int loops, int ms)
{
return Mix_FadeInMusic(m._get(), loops, ms);
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}
int MusicPlayer::fadeOut(int ms)
{
return Mix_FadeOutMusic(ms);
}
bool MusicPlayer::isPlaying()
{
return (Mix_PlayingMusic() == 1);
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}
bool MusicPlayer::isPaused()
{
return (Mix_PausedMusic() == 1);
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}
int MusicPlayer::isFading()
{
switch (Mix_FadingMusic())
{
case MIX_NO_FADING:
return 0;
case MIX_FADING_IN:
return 1;
case MIX_FADING_OUT:
return 2;
default:
return -1;
}
}
//static
int MusicPlayer::SetMusicPosition(double position)
{
return Mix_SetMusicPosition(position);
}
void Sound::_set(Mix_Chunk* p)
{
_sound.reset(p,Mix_FreeChunk);
}
void Sound::_clear()//private
{
_sound.reset();
}
Mix_Chunk* Sound::_get()
{
return _sound.get();
}
//static
int SoundPlayer::GetDecoderNum()
{
return Mix_GetNumChunkDecoders();
}
//static
std::string SoundPlayer::GetDecoderName(int index)
{
return std::string(Mix_GetChunkDecoder(index));
}
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SoundPlayer::SoundPlayer(int Channels)
{
Mix_AllocateChannels(Channels);
}
Sound SoundPlayer::loadSound(std::string Filename) throw(ErrorViewer)
{
Mix_Chunk* temp = Mix_LoadWAV(Filename.c_str());
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Sound s;
s._set(temp);
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return s;
}
ChannelID SoundPlayer::playSound(Sound sound, int loops) throw(ErrorViewer)
{
ChannelID id;
if (-1 == (id = Mix_PlayChannel(-1, sound._get(), loops)))
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{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
ChannelID SoundPlayer::fadein(Sound sound, int loops, int ms) throw(ErrorViewer)
{
ChannelID id;
if (-1 == (id = Mix_FadeInChannel(-1, sound._get(), loops, ms)))
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{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
int SoundPlayer::fadeout(ChannelID id, int ms)
{
return Mix_FadeOutChannel(id, ms);
}
void SoundPlayer::pause(ChannelID id)
{
Mix_Pause(id);
}
void SoundPlayer::resume(ChannelID id)
{
Mix_Resume(id);
}
int SoundPlayer::stop(ChannelID id)
{
return Mix_HaltChannel(id);
}
int SoundPlayer::setPanning(ChannelID id, uint8_t left, uint8_t right)
{
return Mix_SetPanning(id,left,right);
}
int SoundPlayer::setPosition(ChannelID id, int16_t angle, uint8_t distance)
{
return Mix_SetPosition(id,angle,distance);
}
int SoundPlayer::setDistance(ChannelID id, uint8_t distance)
{
return Mix_SetDistance(id,distance);
}
int SoundPlayer::setReverseStereo(ChannelID id, int flip)
{
return Mix_SetReverseStereo(id,flip);
}
int SoundPlayer::addEffect(ChannelID id,Mix_EffectFunc_t f, Mix_EffectDone_t d, void* arg)
{
return Mix_RegisterEffect(id,f,d,arg);
}
int SoundPlayer::removeEffect(ChannelID id,Mix_EffectFunc_t f)
{
return Mix_UnregisterEffect(id,f);
}
int SoundPlayer::removeAllEffect(ChannelID id)
{
return Mix_UnregisterAllEffects(id);
}
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AudioPlayer::_Audio* AudioPlayer::_sysAudio = nullptr;
int AudioPlayer::_sysAudioCounter = 0;
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struct StringEngine::impl
{
rapidxml::xml_document<> doc;
rapidxml::xml_node<>* root;
bool status;
};
StringEngine::StringEngine(std::string StringFile,std::string LanguageTag)
{
pimpl=new impl;
pimpl->status=false;
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std::ifstream ifs(StringFile);
if(!ifs) return;
rapidxml::file<> strFile(ifs);
pimpl->doc.parse<0>(strFile.data());
pimpl->root=pimpl->doc.first_node(LanguageTag.c_str());
if(pimpl->root==nullptr) return;
pimpl->status=true;
}
bool StringEngine::ready()
{
return pimpl->status;
}
int StringEngine::useLanaguage(std::string LanguageTag)
{
pimpl->root=pimpl->doc.first_node(LanguageTag.c_str());
if(pimpl->root==nullptr)
{
pimpl->status=false;
return -1;
}
else
{
pimpl->status=true;
return 0;
}
}
std::string StringEngine::getString(std::string Tag)
{
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if(!ready()) return "(StringEngine::STRING_NOT_FOUND)";
rapidxml::xml_node<>* pnode=pimpl->root->first_node(Tag.c_str());
if(pnode==nullptr) return "(StringEngine::STRING_NOT_FOUND)";
char* context=pnode->value();
if(context==nullptr) return "";/// Empty String.
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else return std::string(context);
}
StringEngine::~StringEngine()
{
delete pimpl;
}
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int SetClipboardText(const std::string& str)
{
return SDL_SetClipboardText(str.c_str());
}
std::string GetClipboardText()
{
char* pstr=SDL_GetClipboardText();
if(pstr==nullptr)
{
return std::string();
}
else
{
std::string s(pstr);
SDL_free(pstr);
return s;
}
}
bool HasClipboardText()
{
return SDL_HasClipboardText()==SDL_TRUE;
}
bool GetScanKeyState(SDL_Scancode code)
{
return SDL_GetKeyboardState(NULL)[code];
}
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}/// End of namespace MiniEngine
/// The Following Functions are not avaliable in Visual Studio
#if (_MINIENGINE_HAS_UNISTD == 1)
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bool isexist(std::string Path)
{
return access(Path.c_str(),F_OK)==0;
}
bool canread(std::string Path)
{
return access(Path.c_str(),R_OK)==0;
}
bool canwrite(std::string Path)
{
return access(Path.c_str(),W_OK)==0;
}
bool canexecute(std::string Path)
{
return access(Path.c_str(),X_OK)==0;
}
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#else /// _MINIENGINE_HAS_UNISTD == 0
/// File Functions will be implied in platform specific source file.
#endif
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int _miniengine_argc;
char** _miniengine_argv;
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/// Default Setup Code
int main(int argc, char* argv[])
{
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_miniengine_argc=argc;
_miniengine_argv=argv;
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MiniEngine::SDLSystem::Init();
int ret = AppMain();
MiniEngine::SDLSystem::Quit();
return ret;
}
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int GetArgc()
{
return _miniengine_argc;
}
char** GetArgv()
{
return _miniengine_argv;
}