Add more functions to class Rect

This commit is contained in:
Kirigaya Kazuto 2017-05-09 10:53:02 +08:00
parent bb563d069d
commit d8d77a5bd2
2 changed files with 51 additions and 2 deletions

View File

@ -126,12 +126,17 @@ namespace MiniEngine
h = H;
}
Rect::Rect(const SDL_Rect& r):Rect(r.x,r.y,r.w,r.h)
{
}
Rect::Rect()
{
x = y = w = h = 0;
}
SDL_Rect Rect::toSDLRect()
SDL_Rect Rect::toSDLRect() const
{
SDL_Rect r;
r.x = x;
@ -141,6 +146,44 @@ namespace MiniEngine
return r;
}
bool Rect::isEmpty()
{
SDL_Rect r=toSDLRect();
return SDL_RectEmpty(&r)==SDL_TRUE;
}
bool Rect::operator == (const Rect& r) const
{
SDL_Rect a=toSDLRect(),b=r.toSDLRect();
return SDL_RectEquals(&a,&b)==SDL_TRUE;
}
bool Rect::hasIntersection(const Rect& r)
{
SDL_Rect a=toSDLRect(),b=r.toSDLRect();
return SDL_HasIntersection(&a,&b)==SDL_TRUE;
}
Rect Rect::getIntersection(const Rect& r)
{
SDL_Rect a=toSDLRect(),b=r.toSDLRect(),c;
if(SDL_IntersectRect(&a,&b,&c)==SDL_TRUE)
{
return Rect(c);
}
else
{
return Rect();
}
}
Rect Rect::getUnion(const Rect& r)
{
SDL_Rect a=toSDLRect(),b=r.toSDLRect(),c;
SDL_UnionRect(&a,&b,&c);//void
return Rect(c);
}
Point::Point(int X, int Y)
{
x = X;

View File

@ -33,8 +33,14 @@ namespace MiniEngine
public:
int x, y, w, h;
Rect(int X, int Y, int W, int H);
Rect(const SDL_Rect&);
Rect();
SDL_Rect toSDLRect();
SDL_Rect toSDLRect() const;
bool isEmpty();
bool operator == (const Rect&) const;
bool hasIntersection(const Rect&);
Rect getIntersection(const Rect&);
Rect getUnion(const Rect&);
};
class Point