MiniEngine/MiniEngine.cpp

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#include "MiniEngine.h"
#include <algorithm>
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#include <map>
#include <mutex>
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#include <fstream>
#ifdef _MSC_VER /// Visual Studio
#define _MINIENGINE_HAS_UNISTD 0
#else
#define _MINIENGINE_HAS_UNISTD 1
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#include <unistd.h>
#endif
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#include "rapidxml/rapidxml.hpp"
#include "rapidxml/rapidxml_print.hpp"
#include "rapidxml/rapidxml_utils.hpp"
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namespace MiniEngine
{
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namespace _internal
{
BlendMode getBlendModeFromSDLBlendMode(SDL_BlendMode mode)
{
switch(mode)
{
case SDL_BLENDMODE_ADD:
return BlendMode::Add;
case SDL_BLENDMODE_BLEND:
return BlendMode::Blend;
case SDL_BLENDMODE_MOD:
return BlendMode::Mod;
case SDL_BLENDMODE_NONE:
default:/// return BlendMode::None on default.
return BlendMode::None;
}
}
SDL_BlendMode getSDLBlendModeFromBlendMode(BlendMode mode)
{
switch(mode)
{
case BlendMode::Add:
return SDL_BLENDMODE_ADD;
case BlendMode::Blend:
return SDL_BLENDMODE_BLEND;
case BlendMode::Mod:
return SDL_BLENDMODE_MOD;
case BlendMode::None:
default:/// return SDL_BLENDMODE_NONE on default.
return SDL_BLENDMODE_NONE;
}
}
}/// End of namespace _internal
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Rect::Rect(int X, int Y, int W, int H)
{
x = X;
y = Y;
w = W;
h = H;
}
Rect::Rect(SDL_Rect rect)
{
x=rect.x;
y=rect.y;
w=rect.w;
h=rect.h;
}
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Rect::Rect()
{
x = y = w = h = 0;
}
SDL_Rect Rect::toSDLRect()
{
SDL_Rect r;
r.x = x;
r.y = y;
r.w = w;
r.h = h;
return r;
}
Point::Point(int X, int Y)
{
x = X;
y = Y;
}
Point::Point()
{
x = y = 0;
}
SDL_Point Point::toSDLPoint()
{
SDL_Point p;
p.x = x;
p.y = y;
return p;
}
bool Point::inRect(Rect rect)
{
auto p = toSDLPoint();
auto r = rect.toSDLRect();
return SDL_PointInRect(&p, &r);
}
ColorMode::ColorMode(int R, int G, int B)
{
r = R;
g = G;
b = B;
}
ColorMode::ColorMode()
{
r = g = b = 0;
}
RGBA::RGBA(int R, int G, int B, int A)
{
r = R;
g = G;
b = B;
a = A;
}
RGBA::RGBA(ColorMode mode, int A)
{
r = mode.r;
g = mode.g;
b = mode.b;
a = A;
}
RGBA::RGBA()
{
r = g = b = a = 0;
}
SDL_Color RGBA::toSDLColor()
{
SDL_Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
ColorMode RGBA::toColorMode()
{
return ColorMode(r, g, b);
}
void ErrorViewer::fetch()
{
str = SDL_GetError();
}
std::string ErrorViewer::getError()
{
return str;
}
const char * ErrorViewer::what() const throw()
{
return str.c_str();
}
// private
void RWOP::_set(SDL_RWops* p)
{
_op.reset(p,[](SDL_RWops* p){SDL_RWclose(p);});
}
// private
SDL_RWops* RWOP::_get()
{
return _op.get();
}
void RWOP::_clear()
{
_op.reset();
}
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RWOP::RWOP(FILE* fp,bool autoclose)
{
SDL_bool b=autoclose?SDL_TRUE:SDL_FALSE;
_set(SDL_RWFromFP(fp,b));
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}
RWOP::RWOP(const std::string& filename,const std::string& openmode)
{
_set(SDL_RWFromFile(filename.c_str(),openmode.c_str()));
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}
RWOP::RWOP(const void* mem,int size)
{
_set(SDL_RWFromConstMem(mem,size));
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}
RWOP::RWOP(void* mem,int size)
{
_set(SDL_RWFromMem(mem,size));
}
void Surface::_set(SDL_Surface* p)//private
{
_surf.reset(p,SDL_FreeSurface);
}
void Surface::_clear()//private
{
_surf.reset();
}
SDL_Surface* Surface::_get()//private
{
return _surf.get();
}
std::shared_ptr<SDL_Surface>& Surface::_getex()
{
return _surf;
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}
int Surface::getw()
{
if(_get()!=nullptr)
{
return _get()->w;
}
else
{
/// return -1 on null surface pointer
return -1;
}
}
int Surface::geth()
{
if(_get()!=nullptr)
{
return _get()->h;
}
else
{
/// return -1 on null surface pointer
return -1;
}
}
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BlendMode Surface::getBlendMode()
{
SDL_BlendMode temp;
/// FIXME: return value are ignored.
SDL_GetSurfaceBlendMode(_get(),&temp);
return _internal::getBlendModeFromSDLBlendMode(temp);
}
int Surface::setBlendMode(BlendMode mode)
{
return SDL_SetSurfaceBlendMode(_get(),_internal::getSDLBlendModeFromBlendMode(mode));
}
int Surface::savePNG(const std::string& filename)
{
return IMG_SavePNG(_get(),filename.c_str());
}
int Surface::blit(Surface s,Rect src,Rect dst)
{
SDL_Rect rsrc=src.toSDLRect();
SDL_Rect rdst=dst.toSDLRect();
return SDL_BlitSurface(s._get(),&rsrc,_get(),&rdst);
}
int Surface::blitTo(Surface s,Rect dst)
{
SDL_Rect rdst=dst.toSDLRect();
return SDL_BlitSurface(s._get(),NULL,_get(),&rdst);
}
int Surface::blitTo(Surface s,Point lupoint)
{
return blitTo(s,Rect(lupoint.x,lupoint.y,s.getw(),s.geth()));
}
int Surface::blitFill(Surface s,Rect src)
{
SDL_Rect rsrc=src.toSDLRect();
return SDL_BlitSurface(s._get(),&rsrc,_get(),NULL);
}
int Surface::blitFullFill(Surface s)
{
return SDL_BlitSurface(s._get(),NULL,_get(),NULL);
}
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int Surface::blitScaled(Surface s,Rect src,Rect dst)
{
SDL_Rect rsrc=src.toSDLRect();
SDL_Rect rdst=dst.toSDLRect();
return SDL_BlitScaled(s._get(),&rsrc,_get(),&rdst);
}
int Surface::blitScaledTo(Surface s,Rect dst)
{
SDL_Rect rdst=dst.toSDLRect();
return SDL_BlitScaled(s._get(),NULL,_get(),&rdst);
}
int Surface::blitScaledTo(Surface s,Point lupoint)
{
return blitScaledTo(s,Rect(lupoint.x,lupoint.y,s.getw(),s.geth()));
}
int Surface::blitScaledFill(Surface s,Rect src)
{
SDL_Rect rsrc=src.toSDLRect();
return SDL_BlitScaled(s._get(),&rsrc,_get(),NULL);
}
int Surface::blitScaledFullFill(Surface s)
{
return SDL_BlitScaled(s._get(),NULL,_get(),NULL);
}
int Surface::setAlphaMode(int alpha)
{
return SDL_SetSurfaceAlphaMod(_get(),alpha);
}
int Surface::getAlphaMode()
{
Uint8 al;
SDL_GetSurfaceAlphaMod(_get(),&al);
return al;
}
int Surface::setColorMode(ColorMode mode)
{
return SDL_SetSurfaceColorMod(_get(),mode.r,mode.g,mode.b);
}
ColorMode Surface::getColorMode()
{
Uint8 r,g,b;
SDL_GetSurfaceColorMod(_get(),&r,&g,&b);
ColorMode mode;
mode.r=r;
mode.g=g;
mode.b=b;
return mode;
}
void Surface::setRGBA(RGBA pack)
{
setColorMode(pack.toColorMode());
setAlphaMode(pack.a);
}
RGBA Surface::getRGBA()
{
return RGBA(getColorMode(),getAlphaMode());
}
bool Surface::mustlock()
{
return SDL_MUSTLOCK(_get());
}
int Surface::lock()
{
return SDL_LockSurface(_get());
}
void Surface::unlock()
{
SDL_UnlockSurface(_get());
}
//static
Surface Surface::createSurface(int width,int height,int depth,int Rmask,int Gmask,int Bmask,int Amask) throw(ErrorViewer)
{
SDL_Surface* temp=SDL_CreateRGBSurface(0,width,height,depth,Rmask,Gmask,Bmask,Amask);
if(temp==nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
Surface surf;
surf._set(temp);
return surf;
}
void Texture::_set_sp(const std::shared_ptr<SDL_Texture>& sp)//private
{
/// Link the weak_ptr (in class Texture) with shared_ptr (in class Window)
*(_text.get())=sp;
updateInfo();
}
void Texture::_clear()//private
{
_text.reset();
updateInfo();
}
SDL_Texture* Texture::_get()//private
{
if(_text.get()==nullptr)
{
return nullptr;
}
else return _text.get()->lock().get();
}
void Texture::_setWindow(Window* pwnd)
{
_p_wnd=pwnd;
}
Window* Texture::_getWindow()
{
return _p_wnd;
}
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Texture::Texture()
{
_text.reset(new std::weak_ptr<SDL_Texture>,[this](std::weak_ptr<SDL_Texture>* wp){
_getWindow()->_deleteTexture_SP(wp->lock());
});
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updateInfo();
}
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Rect Texture::getSize()
{
return rect;
}
int Texture::getw()
{
return rect.w;
}
int Texture::geth()
{
return rect.h;
}
bool Texture::isReady()
{
return (_get() != nullptr);
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}
int Texture::setBlendMode(BlendMode mode)
{
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return SDL_SetTextureBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode));
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}
BlendMode Texture::getBlendMode()
{
SDL_BlendMode temp;
SDL_GetTextureBlendMode(_get(), &temp);
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return _internal::getBlendModeFromSDLBlendMode(temp);
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}
/// Alpha: 0: Transparent 255: opaque
int Texture::setAlphaMode(int alpha)
{
Uint8 temp = std::max(std::min(alpha, 255), 0);
return SDL_SetTextureAlphaMod(_get(), temp);
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}
int Texture::getAlphaMode()
{
Uint8 temp;
SDL_GetTextureAlphaMod(_get(), &temp);
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return temp;
}
ColorMode Texture::getColorMode()
{
ColorMode pack;
Uint8 r, g, b;
SDL_GetTextureColorMod(_get(), &r, &g, &b);
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pack.r = r;
pack.g = g;
pack.b = b;
return pack;
}
int Texture::setColorMode(ColorMode mode)
{
return SDL_SetTextureColorMod(_get(), mode.r, mode.g, mode.b);
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}
RGBA Texture::getRGBA()
{
return RGBA(getColorMode(), getAlphaMode());
}
void Texture::setRGBA(RGBA pack)
{
setColorMode(pack.toColorMode());
setAlphaMode(pack.a);
}
/// updateInfo() must be called after Texture is changed.
void Texture::updateInfo()//protected
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{
if(_get()==nullptr)
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{
rect.x=rect.y=rect.w=rect.h=0;
}
SDL_QueryTexture(_get(), NULL, NULL, &rect.w, &rect.h);
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rect.x = rect.y = 0;
}
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void Renderer::_set_sp(std::shared_ptr<SDL_Renderer>& p)
{
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_rnd=p;
}
void Renderer::_clear()
{
_rnd.reset();
}
SDL_Renderer* Renderer::_get()
{
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return _rnd.lock().get();
}
void Renderer::_setWindow(Window* pWnd)
{
_p_wnd=pWnd;
}
Window* Renderer::_getWindow()
{
return _p_wnd;
}
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int Renderer::setColor(RGBA pack)
{
return SDL_SetRenderDrawColor(_get(), pack.r, pack.g, pack.b, pack.a);
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}
RGBA Renderer::getColor()
{
Uint8 r, g, b, a;
SDL_GetRenderDrawColor(_get(), &r, &g, &b, &a);
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RGBA pack(r, g, b, a);
return pack;
}
int Renderer::setBlendMode(BlendMode mode)
{
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return SDL_SetRenderDrawBlendMode(_get(), _internal::getSDLBlendModeFromBlendMode(mode));
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}
BlendMode Renderer::getBlendMode()
{
SDL_BlendMode temp;
SDL_GetRenderDrawBlendMode(_get(), &temp);
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return _internal::getBlendModeFromSDLBlendMode(temp);
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}
int Renderer::setTarget(Texture & t)
{
return SDL_SetRenderTarget(_get(), t._get());
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}
int Renderer::setTarget()
{
return SDL_SetRenderTarget(_get(), nullptr);
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}
int Renderer::fillRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderFillRect(_get(), &inr);
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}
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int Renderer::fillRects_Raw(const SDL_Rect* pRects,int n)
{
return SDL_RenderFillRects(_get(),pRects,n);
}
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int Renderer::drawRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderDrawRect(_get(), &inr);
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}
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int Renderer::drawRects_Raw(const SDL_Rect* pRects,int n)
{
return SDL_RenderDrawRects(_get(),pRects,n);
}
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int Renderer::drawPoint(Point p)
{
return SDL_RenderDrawPoint(_get(),p.x,p.y);
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}
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int Renderer::drawPoints_Raw(const SDL_Point* pPoints,int n)
{
return SDL_RenderDrawPoints(_get(),pPoints,n);
}
int Renderer::drawLine(Point a,Point b)
{
return SDL_RenderDrawLine(_get(),a.x,a.y,b.x,b.y);
}
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int Renderer::drawLines_Raw(const SDL_Point* pPoints,int n)
{
return SDL_RenderDrawLines(_get(),pPoints,n);
}
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int Renderer::clear()
{
return SDL_RenderClear(_get());
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}
void Renderer::update()
{
SDL_RenderPresent(_get());
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}
int Renderer::copy(Texture t, Rect src, Rect dst)
{
SDL_Rect s = src.toSDLRect();
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(_get(), t._get(), &s, &d);
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}
int Renderer::copyTo(Texture t, Rect dst)
{
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(_get(), t._get(), NULL, &d);
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}
int Renderer::copyTo(Texture t, Point lupoint)
{
return copyTo(t, Rect(lupoint.x, lupoint.y, t.getw(), t.geth()));
}
int Renderer::copyFill(Texture t, Rect src)
{
SDL_Rect s = src.toSDLRect();
return SDL_RenderCopy(_get(), t._get(), &s, NULL);
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}
int Renderer::copyFullFill(Texture t)
{
return SDL_RenderCopy(_get(), t._get(), NULL, NULL);
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}
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int Renderer::supercopy(Texture t,bool srcfull,Rect src,bool dstfull,Rect dst,double angle,bool haspoint,Point center,FlipMode mode)
{
SDL_Rect R1,R2;
SDL_Point P;
SDL_Rect* pR1=nullptr;
SDL_Rect* pR2=nullptr;
SDL_Point* pPoint=nullptr;
SDL_RendererFlip flip;
if(srcfull)
{
R1=src.toSDLRect();
pR1=&R1;
}
if(dstfull)
{
R2=dst.toSDLRect();
pR2=&R2;
}
if(haspoint)
{
P=center.toSDLPoint();
pPoint=&P;
}
switch(mode)
{
case FlipMode::None:
flip=SDL_FLIP_NONE;
break;
case FlipMode::Horizontal:
flip=SDL_FLIP_HORIZONTAL;
break;
case FlipMode::Vertical:
flip=SDL_FLIP_VERTICAL;
break;
default:
flip=SDL_FLIP_NONE;
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}
return SDL_RenderCopyEx(_get(),t._get(),pR1,pR2,angle,pPoint,flip);
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}
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Surface Renderer::loadSurface(std::string FileName) throw(ErrorViewer)
{
Surface surf;
SDL_Surface* temp = IMG_Load(FileName.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
surf._set(temp);
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return surf;
}
Surface Renderer::loadSurfaceRW(RWOP rwop) throw (ErrorViewer)
{
Surface surf;
SDL_Surface* temp=IMG_Load_RW(rwop._get(),0);
if(temp==nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
surf._set(temp);
return surf;
}
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Texture Renderer::render(Surface surf) throw(ErrorViewer)
{
Texture t;
SDL_Texture* temp = SDL_CreateTextureFromSurface(_get(), surf._get());
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if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t._set_sp(_getWindow()->_newTexture_Raw(temp));
t._setWindow(_getWindow());
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return t;
}
Texture Renderer::loadTexture(std::string FileName) throw(ErrorViewer)
{
Texture t;
SDL_Texture* temp = IMG_LoadTexture(_get(), FileName.c_str());
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if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t._set_sp(_getWindow()->_newTexture_Raw(temp));
t._setWindow(_getWindow());
return t;
}
Texture Renderer::loadTextureRW(RWOP rwop) throw (ErrorViewer)
{
Texture t;
SDL_Texture* temp=IMG_LoadTexture_RW(_get(),rwop._get(),0);
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t._set_sp(_getWindow()->_newTexture_Raw(temp));
t._setWindow(_getWindow());
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return t;
}
Texture Renderer::createTexture(int Width, int Height) throw(ErrorViewer)
{
SDL_Texture* temp = SDL_CreateTexture(_get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
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if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Texture t;
t._set_sp(_getWindow()->_newTexture_Raw(temp));
t._setWindow(_getWindow());
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return t;
}
int Renderer::setViewport(Rect viewPort)
{
SDL_Rect rect=viewPort.toSDLRect();
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return SDL_RenderSetViewport(_get(),&rect);
}
int Renderer::setViewport()
{
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return SDL_RenderSetViewport(_get(),NULL);
}
Rect Renderer::getViewport()
{
SDL_Rect rect;
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SDL_RenderGetViewport(_get(),&rect);
return Rect(rect);
}
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Rect Renderer::getOutputSize()
{
int w,h;
SDL_GetRendererOutputSize(_get(),&w,&h);
return Rect(0,0,w,h);
}
int Renderer::setClipRect(Rect cliparea)
{
SDL_Rect rect=cliparea.toSDLRect();
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return SDL_RenderSetClipRect(_get(),&rect);
}
Rect Renderer::getClipRect()
{
SDL_Rect rect;
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SDL_RenderGetClipRect(_get(),&rect);
return Rect(rect);
}
/*
bool Renderer::isClipEnabled()
{
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return SDL_RenderIsClipEnabled(_get())==SDL_TRUE;
}
*/
void Renderer::disableClip()
{
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SDL_RenderSetClipRect(_get(),NULL);
}
bool Renderer::isReady()
{
return (_get() != nullptr);
}
void Window::_set(SDL_Window* p)
{
_wnd.reset(p,SDL_DestroyWindow);
}
void Window::_clear()
{
_wnd.reset();
}
SDL_Window* Window::_get()
{
return _wnd.get();
}
/// Called by class Renderer ONLY.
std::shared_ptr<SDL_Texture> Window::_newTexture_Raw(SDL_Texture* p)
{
// DEBUG:
//printf("Window::_newTexture_Raw: %p\n",p);
/// Create a shared_ptr of SDL_Texture (with special deleter)
std::shared_ptr<SDL_Texture> sp(p,SDL_DestroyTexture);
_lst_texture_sp.push_back(sp);
return sp;
}
void Window::_deleteTexture_SP(std::shared_ptr<SDL_Texture> p)
{
// DEBUG:
//printf("Window::_deleteTexture_SP: %p\n",p.get());
/// Remove shared_ptr of SDL_Texture from list (in class Window)
_lst_texture_sp.remove(p);
}
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Window::Window(std::string Title, int Width, int Height, std::initializer_list<RendererType> RendererFlags) throw(ErrorViewer)
{
SDL_Window* temp = SDL_CreateWindow(Title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_WINDOW_SHOWN);
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
_set(temp);
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setRenderer(RendererFlags);
}
Renderer Window::getRenderer() const
{
return winrnd;
}
void Window::setRenderer(std::initializer_list<RendererType> RendererFlags)
{
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Uint32 flag = 0;
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for (auto v : RendererFlags)
{
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flag |= _render_caster(v);
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}
_setRenderer_Real(flag);
}
Rect Window::getSize()
{
int w, h;
SDL_GetWindowSize(_get(), &w, &h);
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return Rect(0, 0, w, h);
}
void Window::setSize(Rect sizeRect)
{
setSize(sizeRect.w, sizeRect.h);
}
void Window::setSize(int w, int h)
{
SDL_SetWindowSize(_get(), w, h);
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}
Rect Window::getPosition()
{
int x, y;
SDL_GetWindowPosition(_get(), &x, &y);
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return Rect(x, y, 0, 0);
}
void Window::setPosition(int x, int y)
{
SDL_SetWindowPosition(_get(), x, y);
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}
/// FIXME: Use class Point or class Rect ?
void Window::setPosition(Point point)
{
SDL_SetWindowPosition(_get(), point.x, point.y);
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}
void Window::setTitle(std::string Title)
{
SDL_SetWindowTitle(_get(), Title.c_str());
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}
std::string Window::getTitle()
{
return std::string(SDL_GetWindowTitle(_get()));
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}
void Window::setResizable(bool resizable)
{
//SDL_SetWindowResizable(_get(), resizable?SDL_TRUE:SDL_FALSE);
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}
void Window::show()
{
SDL_ShowWindow(_get());
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}
void Window::hide()
{
SDL_HideWindow(_get());
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}
void Window::raise()
{
SDL_RaiseWindow(_get());
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}
void Window::minimize()
{
SDL_MinimizeWindow(_get());
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}
void Window::maximize()
{
SDL_MaximizeWindow(_get());
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}
void Window::restore()
{
SDL_RestoreWindow(_get());
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}
_DECL_DEPRECATED Surface Window::getSurface()
{
SDL_Surface* temp = SDL_GetWindowSurface(_get());
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Surface s;
/// Don't Free This Surface
s._getex().reset(temp, [](SDL_Surface*) {});
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return s;
}
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Uint32 Window::_render_caster(RendererType Type)
{
switch(Type)
{
case RendererType::Accelerated:
return SDL_RENDERER_ACCELERATED;
case RendererType::PresentSync:
return SDL_RENDERER_PRESENTVSYNC;
case RendererType::Software:
return SDL_RENDERER_SOFTWARE;
case RendererType::TargetTexture:
return SDL_RENDERER_TARGETTEXTURE;
}
/// If an error occurs, return 0 by default.
return 0;
}
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void Window::_setRenderer_Real(Uint32 flags)
{
/// Release Previous Textures
_lst_texture_sp.clear();
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/// Release Previous Renderer
_rnd.reset();
/// Set New Renderer
_rnd.reset(SDL_CreateRenderer(_get(), -1, flags), SDL_DestroyRenderer);
/// Set Link of class Renderer with _rnd (in class Window)
winrnd._set_sp(_rnd);
/// Associate class Renderer with this (class Window)
winrnd._setWindow(this);
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}
int Window::showSimpleMessageBox(MessageBoxType type,std::string Title,std::string Message)
{
Uint32 flags=0;
switch(type)
{
case MessageBoxType::Error:
flags=SDL_MESSAGEBOX_ERROR;
break;
case MessageBoxType::Information:
flags=SDL_MESSAGEBOX_INFORMATION;
break;
case MessageBoxType::Warning:
flags=SDL_MESSAGEBOX_WARNING;
break;
}
return SDL_ShowSimpleMessageBox(flags,Title.c_str(),Message.c_str(),_get());
}
void Font::_set(TTF_Font* p)
{
_font.reset(p,TTF_CloseFont);
}
void Font::_clear()
{
_font.reset();
}
TTF_Font* Font::_get()
{
return _font.get();
}
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Font::Font(std::string FontFileName, int size) throw(ErrorViewer)
{
if (use(FontFileName, size) != 0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
int Font::use(std::string FontFileName, int size)
{
TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size);
if (temp == NULL) return -1;
_set(temp);
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return 0;
}
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bool Font::isReady()
{
return (_get() != nullptr);
}
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void Font::_real_setFontStyle(int Style)
{
TTF_SetFontStyle(_get(),Style);
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}
int Font::_style_caster(Style style)
{
switch(style)
{
case Style::Bold:
return TTF_STYLE_BOLD;
case Style::Italic:
return TTF_STYLE_ITALIC;
case Style::Normal:
return TTF_STYLE_NORMAL;
case Style::StrikeThrough:
return TTF_STYLE_STRIKETHROUGH;
case Style::UnderLine:
return TTF_STYLE_UNDERLINE;
}
/// If an error occurs, return 0 instead of -1.
return 0;
}
/// rendering surfaces...
Surface Font::renderText(std::string Text,RGBA fg)
{
Surface surf;
surf._set(TTF_RenderText_Blended(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderTextWrapped(std::string Text, RGBA fg, int WrapLength)
{
Surface surf;
surf._set(TTF_RenderText_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
return surf;
}
Surface Font::renderTextShaded(std::string Text, RGBA fg,RGBA bg)
{
Surface surf;
surf._set(TTF_RenderText_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
return surf;
}
Surface Font::renderTextSolid(std::string Text,RGBA fg)
{
Surface surf;
surf._set(TTF_RenderText_Solid(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8(std::string Text,RGBA fg)
{
Surface surf;
surf._set(TTF_RenderUTF8_Blended(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8Wrapped(std::string Text, RGBA fg, int WrapLength)
{
Surface surf;
surf._set(TTF_RenderUTF8_Blended_Wrapped(_get(), Text.c_str(), fg.toSDLColor(), WrapLength));
return surf;
}
Surface Font::renderUTF8Shaded(std::string Text, RGBA fg,RGBA bg)
{
Surface surf;
surf._set(TTF_RenderUTF8_Shaded(_get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()));
return surf;
}
Surface Font::renderUTF8Solid(std::string Text,RGBA fg)
{
Surface surf;
surf._set(TTF_RenderUTF8_Solid(_get(), Text.c_str(), fg.toSDLColor()));
return surf;
}
/// rendering textures...
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Texture Font::renderText(Renderer rnd, std::string Text, RGBA fg)
{
return rnd.render(renderText(Text,fg));
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}
Texture Font::renderTextWrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength)
{
return rnd.render(renderTextWrapped(Text,fg,WrapLength));
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}
Texture Font::renderTextShaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg)
{
return rnd.render(renderTextShaded(Text,fg,bg));
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}
Texture Font::renderTextSolid(Renderer rnd, std::string Text, RGBA fg)
{
return rnd.render(renderTextSolid(Text,fg));
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}
Texture Font::renderUTF8(Renderer rnd, std::string Text, RGBA fg)
{
return rnd.render(renderUTF8(Text,fg));
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}
Texture Font::renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength)
{
return rnd.render(renderUTF8Wrapped(Text,fg,WrapLength));
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}
Texture Font::renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg)
{
return rnd.render(renderUTF8Shaded(Text,fg,bg));
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}
Texture Font::renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg)
{
return rnd.render(renderUTF8Solid(Text,fg));
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}
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void LogSystem::d(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_DEBUG,fmt,ap);
va_end(ap);
}
void LogSystem::v(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_VERBOSE,fmt,ap);
va_end(ap);
}
void LogSystem::e(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_ERROR,fmt,ap);
va_end(ap);
}
void LogSystem::i(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_INFO,fmt,ap);
va_end(ap);
}
void LogSystem::w(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_WARN,fmt,ap);
va_end(ap);
}
void LogSystem::critical(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_CRITICAL,fmt,ap);
va_end(ap);
}
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int SDLSystem::SDLInit()
{
return SDL_Init(SDL_INIT_EVERYTHING);
}
void SDLSystem::SDLQuit()
{
SDL_Quit();
}
int SDLSystem::IMGInit()
{
return IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
}
void SDLSystem::IMGQuit()
{
IMG_Quit();
}
int SDLSystem::TTFInit()
{
return TTF_Init();
}
void SDLSystem::TTFQuit()
{
TTF_Quit();
}
int SDLSystem::MixInit()
{
return Mix_Init(MIX_INIT_MP3);
}
void SDLSystem::MixQuit()
{
Mix_Quit();
}
void SDLSystem::Init()
{
SDLInit();
IMGInit();
TTFInit();
MixInit();
}
void SDLSystem::Quit()
{
MixQuit();
TTFQuit();
IMGQuit();
SDLQuit();
}
void SDLSystem::Delay(int ms)
{
SDL_Delay(ms);
}
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PowerState SDLSystem::GetPowerState()
{
SDL_PowerState ret=SDL_GetPowerInfo(NULL,NULL);
switch(ret)
{
case SDL_POWERSTATE_ON_BATTERY:
return PowerState::OnBattery;
case SDL_POWERSTATE_NO_BATTERY:
return PowerState::NoBattery;
case SDL_POWERSTATE_CHARGING:
return PowerState::Charging;
case SDL_POWERSTATE_CHARGED:
return PowerState::Charged;
case SDL_POWERSTATE_UNKNOWN:
default:
return PowerState::Unknown;
}
}
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int SDLSystem::GetPowerLifeLeft()
{
int i;
SDL_GetPowerInfo(&i,NULL);
return i;
}
int SDLSystem::GetPowerPrecentageLeft()
{
int i;
SDL_GetPowerInfo(NULL,&i);
return i;
}
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Platform SDLSystem::GetPlatform()
{
std::string s(SDL_GetPlatform());
if(s=="Windows")
{
return Platform::Windows;
}
else if(s=="Mac OS X")
{
return Platform::MacOS;
}
else if(s=="Linux")
{
return Platform::Linux;
}
else if(s=="iOS")
{
return Platform::iOS;
}
else if(s=="Android")
{
return Platform::Android;
}
else
{
return Platform::Unknown;
}
}
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void SDLSystem::StartTextInput()
{
SDL_StartTextInput();
}
void SDLSystem::StopTextInput()
{
SDL_StopTextInput();
}
/// Global Executor For class Timer
Uint32 _global_timer_executor(Uint32 interval,void* param)
{
printf("DEBUG: Global Timer Executor.\n");
auto p=reinterpret_cast<std::function<Uint32(Uint32 interval)>*>(param);
return (*p)(interval);
}
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Timer::Timer()
{
_enabled=false;
_detached=false;
_delete_on_disable=false;
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id=-1;
}
Timer::Timer(SDL_TimerCallback callback,Uint32 interval,void* param) : Timer()
{
_real_timer_call(callback,interval,param);
}
void Timer::_real_timer_call(SDL_TimerCallback callback,Uint32 interval,void* param)
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{
_callback=callback;
_interval=interval;
_param=param;
}
int Timer::enable()
{
if(_enabled)
{
return -1;
}
else
{
id=SDL_AddTimer(_interval,_callback,_param);
if(id<0) return -2;
_enabled=true;
return 0;
}
}
int Timer::disable()
{
if(_enabled)
{
SDL_RemoveTimer(id);
_enabled=false;
id=-1;
_callback=nullptr;
if(_delete_on_disable)
{
_delete_delegator(reinterpret_cast<std::function<Uint32(Uint32 interval)>*>(_param));
_delete_on_disable=false;
}
_param=nullptr;
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return 0;
}
else
{
return -1;
}
}
void Timer::detach()
{
_detached=true;
}
Timer::~Timer()
{
if(!_detached)
{
disable();
}
}
//static
void Timer::_delete_delegator(std::function<Uint32(Uint32)>* param)
{
delete param;
}
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AudioPlayer::AudioPlayer()
{
if (!_sysAudioCounter)
{
_sysAudio = new _Audio;
}
++_sysAudioCounter;
}
AudioPlayer::~AudioPlayer()
{
--_sysAudioCounter;
if (!_sysAudioCounter)
{
delete _sysAudio;
}
}
AudioPlayer::_Audio::_Audio()
{
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
}
AudioPlayer::_Audio::~_Audio()
{
Mix_CloseAudio();
}
void Music::_set(Mix_Music* p)//private
{
_music.reset(p,Mix_FreeMusic);
}
void Music::_clear()//private
{
_music.reset();
}
Mix_Music* Music::_get()//private
{
return _music.get();
}
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Music MusicPlayer::loadMusic(std::string Filename) throw(ErrorViewer)
{
Mix_Music* temp = Mix_LoadMUS(Filename.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
Music m;
m._set(temp);
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return m;
}
int MusicPlayer::play(Music music, int loops)
{
m = music;
return Mix_PlayMusic(m._get(), loops);
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}
void MusicPlayer::pause()
{
Mix_PauseMusic();
}
void MusicPlayer::resume()
{
Mix_ResumeMusic();
}
void MusicPlayer::rewind()
{
Mix_RewindMusic();
}
int MusicPlayer::stop()
{
return Mix_HaltMusic();
}
int MusicPlayer::fadeIn(int loops, int ms)
{
return Mix_FadeInMusic(m._get(), loops, ms);
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}
int MusicPlayer::fadeOut(int ms)
{
return Mix_FadeOutMusic(ms);
}
bool MusicPlayer::isPlaying()
{
return Mix_PlayingMusic();
}
bool MusicPlayer::isPaused()
{
return Mix_PausedMusic();
}
int MusicPlayer::isFading()
{
switch (Mix_FadingMusic())
{
case MIX_NO_FADING:
return 0;
case MIX_FADING_IN:
return 1;
case MIX_FADING_OUT:
return 2;
default:
return -1;
}
}
void Sound::_set(Mix_Chunk* p)
{
_sound.reset(p,Mix_FreeChunk);
}
void Sound::_clear()//private
{
_sound.reset();
}
Mix_Chunk* Sound::_get()
{
return _sound.get();
}
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SoundPlayer::SoundPlayer(int Channels)
{
Mix_AllocateChannels(Channels);
}
Sound SoundPlayer::loadSound(std::string Filename) throw(ErrorViewer)
{
Mix_Chunk* temp = Mix_LoadWAV(Filename.c_str());
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Sound s;
s._set(temp);
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return s;
}
ChannelID SoundPlayer::playSound(Sound sound, int loops) throw(ErrorViewer)
{
ChannelID id;
if (-1 == (id = Mix_PlayChannel(-1, sound._get(), loops)))
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{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
ChannelID SoundPlayer::fadein(Sound sound, int loops, int ms) throw(ErrorViewer)
{
ChannelID id;
if (-1 == (id = Mix_FadeInChannel(-1, sound._get(), loops, ms)))
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{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
int SoundPlayer::fadeout(ChannelID id, int ms)
{
return Mix_FadeOutChannel(id, ms);
}
void SoundPlayer::pause(ChannelID id)
{
Mix_Pause(id);
}
void SoundPlayer::resume(ChannelID id)
{
Mix_Resume(id);
}
int SoundPlayer::stop(ChannelID id)
{
return Mix_HaltChannel(id);
}
AudioPlayer::_Audio* AudioPlayer::_sysAudio = nullptr;
int AudioPlayer::_sysAudioCounter = 0;
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struct StringEngine::impl
{
rapidxml::xml_document<> doc;
rapidxml::xml_node<>* root;
bool status;
};
StringEngine::StringEngine(std::string StringFile,std::string LanguageTag)
{
pimpl=new impl;
pimpl->status=false;
std::ifstream ifs(StringFile);
if(!ifs) return;
rapidxml::file<> strFile(ifs);
pimpl->doc.parse<0>(strFile.data());
pimpl->root=pimpl->doc.first_node(LanguageTag.c_str());
if(pimpl->root==nullptr) return;
pimpl->status=true;
}
bool StringEngine::ready()
{
return pimpl->status;
}
int StringEngine::useLanaguage(std::string LanguageTag)
{
pimpl->root=pimpl->doc.first_node(LanguageTag.c_str());
if(pimpl->root==nullptr)
{
pimpl->status=false;
return -1;
}
else
{
pimpl->status=true;
return 0;
}
}
std::string StringEngine::getString(std::string Tag)
{
if(!ready()) return "";
char* context=pimpl->root->first_node(Tag.c_str())->value();
if(context==nullptr) return "";
else return std::string(context);
}
StringEngine::~StringEngine()
{
delete pimpl;
}
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}/// End of namespace MiniEngine
/// The Following Functions are not avaliable in Visual Studio
#if (_MINIENGINE_HAS_UNISTD == 1)
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bool isexist(std::string Path)
{
return access(Path.c_str(),F_OK)==0;
}
bool canread(std::string Path)
{
return access(Path.c_str(),R_OK)==0;
}
bool canwrite(std::string Path)
{
return access(Path.c_str(),W_OK)==0;
}
bool canexecute(std::string Path)
{
return access(Path.c_str(),X_OK)==0;
}
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#else /// _MINIENGINE_HAS_UNISTD == 0
/// File Functions will be implied in platform specific source file.
#endif
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int _miniengine_argc;
char** _miniengine_argv;
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/// Default Setup Code
int main(int argc, char* argv[])
{
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_miniengine_argc=argc;
_miniengine_argv=argv;
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MiniEngine::SDLSystem::Init();
int ret = AppMain();
MiniEngine::SDLSystem::Quit();
return ret;
}
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int GetArgc()
{
return _miniengine_argc;
}
char** GetArgv()
{
return _miniengine_argv;
}