MiniEngine/MiniEngine.cpp

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#include "MiniEngine.h"
#include <algorithm>
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#include <map>
#include <mutex>
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#include <fstream>
#ifdef _MSC_VER /// Visual Studio
#define _MINIENGINE_HAS_UNISTD 0
#else
#define _MINIENGINE_HAS_UNISTD 1
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#include <unistd.h>
#endif
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#include "rapidxml/rapidxml.hpp"
#include "rapidxml/rapidxml_print.hpp"
#include "rapidxml/rapidxml_utils.hpp"
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namespace MiniEngine
{
Rect::Rect(int X, int Y, int W, int H)
{
x = X;
y = Y;
w = W;
h = H;
}
Rect::Rect(SDL_Rect rect)
{
x=rect.x;
y=rect.y;
w=rect.w;
h=rect.h;
}
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Rect::Rect()
{
x = y = w = h = 0;
}
SDL_Rect Rect::toSDLRect()
{
SDL_Rect r;
r.x = x;
r.y = y;
r.w = w;
r.h = h;
return r;
}
Point::Point(int X, int Y)
{
x = X;
y = Y;
}
Point::Point()
{
x = y = 0;
}
SDL_Point Point::toSDLPoint()
{
SDL_Point p;
p.x = x;
p.y = y;
return p;
}
bool Point::inRect(Rect rect)
{
auto p = toSDLPoint();
auto r = rect.toSDLRect();
return SDL_PointInRect(&p, &r);
}
ColorMode::ColorMode(int R, int G, int B)
{
r = R;
g = G;
b = B;
}
ColorMode::ColorMode()
{
r = g = b = 0;
}
RGBA::RGBA(int R, int G, int B, int A)
{
r = R;
g = G;
b = B;
a = A;
}
RGBA::RGBA(ColorMode mode, int A)
{
r = mode.r;
g = mode.g;
b = mode.b;
a = A;
}
RGBA::RGBA()
{
r = g = b = a = 0;
}
SDL_Color RGBA::toSDLColor()
{
SDL_Color c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
ColorMode RGBA::toColorMode()
{
return ColorMode(r, g, b);
}
void ErrorViewer::fetch()
{
str = SDL_GetError();
}
std::string ErrorViewer::getError()
{
return str;
}
const char * ErrorViewer::what() const throw()
{
return str.c_str();
}
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Texture::Texture()
{
updateInfo();
}
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Rect Texture::getSize()
{
return rect;
}
int Texture::getw()
{
return rect.w;
}
int Texture::geth()
{
return rect.h;
}
bool Texture::isReady()
{
return (text.get() != nullptr);
}
int Texture::setBlendMode(BlendMode mode)
{
return SDL_SetTextureBlendMode(text.get(), static_cast<SDL_BlendMode>(mode));
}
BlendMode Texture::getBlendMode()
{
SDL_BlendMode temp;
SDL_GetTextureBlendMode(text.get(), &temp);
return static_cast<BlendMode>(temp);
}
/// Alpha: 0: Transparent 255: opaque
int Texture::setAlphaMode(int alpha)
{
Uint8 temp = std::max(std::min(alpha, 255), 0);
return SDL_SetTextureAlphaMod(text.get(), temp);
}
int Texture::getAlphaMode()
{
Uint8 temp;
SDL_GetTextureAlphaMod(text.get(), &temp);
return temp;
}
ColorMode Texture::getColorMode()
{
ColorMode pack;
Uint8 r, g, b;
SDL_GetTextureColorMod(text.get(), &r, &g, &b);
pack.r = r;
pack.g = g;
pack.b = b;
return pack;
}
int Texture::setColorMode(ColorMode mode)
{
return SDL_SetTextureColorMod(text.get(), mode.r, mode.g, mode.b);
}
RGBA Texture::getRGBA()
{
return RGBA(getColorMode(), getAlphaMode());
}
void Texture::setRGBA(RGBA pack)
{
setColorMode(pack.toColorMode());
setAlphaMode(pack.a);
}
/// updateInfo() must be called after Texture is changed.
void Texture::updateInfo()
{
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if(text.get()==nullptr)
{
rect.x=rect.y=rect.w=rect.h=0;
}
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SDL_QueryTexture(text.get(), NULL, NULL, &rect.w, &rect.h);
rect.x = rect.y = 0;
}
int Renderer::setColor(RGBA pack)
{
return SDL_SetRenderDrawColor(rnd.lock().get(), pack.r, pack.g, pack.b, pack.a);
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}
RGBA Renderer::getColor()
{
Uint8 r, g, b, a;
SDL_GetRenderDrawColor(rnd.lock().get(), &r, &g, &b, &a);
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RGBA pack(r, g, b, a);
return pack;
}
int Renderer::setBlendMode(BlendMode mode)
{
return SDL_SetRenderDrawBlendMode(rnd.lock().get(), static_cast<SDL_BlendMode>(mode));
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}
BlendMode Renderer::getBlendMode()
{
SDL_BlendMode temp;
SDL_GetRenderDrawBlendMode(rnd.lock().get(), &temp);
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return static_cast<BlendMode>(temp);
}
int Renderer::setTarget(Texture & t)
{
return SDL_SetRenderTarget(rnd.lock().get(), t.text.get());
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}
int Renderer::setTarget()
{
return SDL_SetRenderTarget(rnd.lock().get(), nullptr);
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}
int Renderer::fillRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderFillRect(rnd.lock().get(), &inr);
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}
int Renderer::drawRect(Rect rect)
{
auto inr = rect.toSDLRect();
return SDL_RenderDrawRect(rnd.lock().get(), &inr);
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}
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int Renderer::drawPoint(Point p)
{
return SDL_RenderDrawPoint(rnd.lock().get(),p.x,p.y);
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}
int Renderer::drawLine(Point a,Point b)
{
return SDL_RenderDrawLine(rnd.lock().get(),a.x,a.y,b.x,b.y);
}
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int Renderer::clear()
{
return SDL_RenderClear(rnd.lock().get());
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}
void Renderer::update()
{
SDL_RenderPresent(rnd.lock().get());
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}
int Renderer::copy(Texture t, Rect src, Rect dst)
{
SDL_Rect s = src.toSDLRect();
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(rnd.lock().get(), t.text.get(), &s, &d);
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}
int Renderer::copyTo(Texture t, Rect dst)
{
SDL_Rect d = dst.toSDLRect();
return SDL_RenderCopy(rnd.lock().get(), t.text.get(), NULL, &d);
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}
int Renderer::copyTo(Texture t, Point lupoint)
{
return copyTo(t, Rect(lupoint.x, lupoint.y, t.getw(), t.geth()));
}
int Renderer::copyFill(Texture t, Rect src)
{
SDL_Rect s = src.toSDLRect();
return SDL_RenderCopy(rnd.lock().get(), t.text.get(), &s, NULL);
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}
int Renderer::copyFullFill(Texture t)
{
return SDL_RenderCopy(rnd.lock().get(), t.text.get(), NULL, NULL);
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}
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int Renderer::supercopy(Texture t,bool srcfull,Rect src,bool dstfull,Rect dst,double angle,bool haspoint,Point center,FlipMode mode)
{
SDL_Rect R1,R2;
SDL_Point P;
SDL_Rect* pR1=nullptr;
SDL_Rect* pR2=nullptr;
SDL_Point* pPoint=nullptr;
SDL_RendererFlip flip;
if(srcfull)
{
R1=src.toSDLRect();
pR1=&R1;
}
if(dstfull)
{
R2=dst.toSDLRect();
pR2=&R2;
}
if(haspoint)
{
P=center.toSDLPoint();
pPoint=&P;
}
switch(mode)
{
case FlipMode::None:
flip=SDL_FLIP_NONE;
break;
case FlipMode::Horizontal:
flip=SDL_FLIP_HORIZONTAL;
break;
case FlipMode::Vertical:
flip=SDL_FLIP_VERTICAL;
break;
}
return SDL_RenderCopyEx(rnd.lock().get(),t.text.get(),pR1,pR2,angle,pPoint,flip);
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}
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Surface Renderer::loadSurface(std::string FileName) throw(ErrorViewer)
{
Surface surf;
SDL_Surface* temp = IMG_Load(FileName.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
surf.surf.reset(temp, SDL_FreeSurface);
return surf;
}
Texture Renderer::render(Surface surf) throw(ErrorViewer)
{
Texture t;
SDL_Texture* temp = SDL_CreateTextureFromSurface(rnd.lock().get(), surf.surf.get());
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if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t.text.reset(temp, SDL_DestroyTexture);
t.updateInfo();
return t;
}
Texture Renderer::loadTexture(std::string FileName) throw(ErrorViewer)
{
Texture t;
SDL_Texture* temp = IMG_LoadTexture(rnd.lock().get(), FileName.c_str());
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if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
t.text.reset(temp, SDL_DestroyTexture);
t.updateInfo();
return t;
}
Texture Renderer::createTexture(int Width, int Height) throw(ErrorViewer)
{
SDL_Texture* temp = SDL_CreateTexture(rnd.lock().get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, Width, Height);
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if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Texture t;
t.text.reset(temp, SDL_DestroyTexture);
t.updateInfo();
return t;
}
int Renderer::setViewport(Rect viewPort)
{
SDL_Rect rect=viewPort.toSDLRect();
return SDL_RenderSetViewport(rnd.lock().get(),&rect);
}
int Renderer::setViewport()
{
return SDL_RenderSetViewport(rnd.lock().get(),NULL);
}
Rect Renderer::getViewport()
{
SDL_Rect rect;
SDL_RenderGetViewport(rnd.lock().get(),&rect);
return Rect(rect);
}
int Renderer::setClipRect(Rect cliparea)
{
SDL_Rect rect=cliparea.toSDLRect();
return SDL_RenderSetClipRect(rnd.lock().get(),&rect);
}
Rect Renderer::getClipRect()
{
SDL_Rect rect;
SDL_RenderGetClipRect(rnd.lock().get(),&rect);
return Rect(rect);
}
bool Renderer::isClipEnabled()
{
return SDL_RenderIsClipEnabled(rnd.lock().get())==SDL_TRUE;
}
void Renderer::disableClip()
{
SDL_RenderSetClipRect(rnd.lock().get(),NULL);
}
bool Renderer::isReady()
{
return !rnd.expired();
}
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Window::Window(std::string Title, int Width, int Height, std::initializer_list<RendererType> RendererFlags) throw(ErrorViewer)
{
SDL_Window* temp = SDL_CreateWindow(Title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_WINDOW_SHOWN);
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
wnd.reset(temp, SDL_DestroyWindow);
setRenderer(RendererFlags);
}
Renderer Window::getRenderer() const
{
return winrnd;
}
void Window::setRenderer(std::initializer_list<RendererType> RendererFlags)
{
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Uint32 flag = 0;
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for (auto v : RendererFlags)
{
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flag |= _render_caster(v);
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}
_setRenderer_Real(flag);
}
Rect Window::getSize()
{
int w, h;
SDL_GetWindowSize(wnd.get(), &w, &h);
return Rect(0, 0, w, h);
}
void Window::setSize(Rect sizeRect)
{
setSize(sizeRect.w, sizeRect.h);
}
void Window::setSize(int w, int h)
{
SDL_SetWindowSize(wnd.get(), w, h);
}
Rect Window::getPosition()
{
int x, y;
SDL_GetWindowPosition(wnd.get(), &x, &y);
return Rect(x, y, 0, 0);
}
void Window::setPosition(int x, int y)
{
SDL_SetWindowPosition(wnd.get(), x, y);
}
/// FIXME: Use class Point or class Rect ?
void Window::setPosition(Point point)
{
SDL_SetWindowPosition(wnd.get(), point.x, point.y);
}
void Window::setTitle(std::string Title)
{
SDL_SetWindowTitle(wnd.get(), Title.c_str());
}
std::string Window::getTitle()
{
return std::string(SDL_GetWindowTitle(wnd.get()));
}
void Window::setResizable(bool resizable)
{
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//SDL_SetWindowResizable(wnd.get(), static_cast<SDL_bool>(resizable));
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}
void Window::show()
{
SDL_ShowWindow(wnd.get());
}
void Window::hide()
{
SDL_HideWindow(wnd.get());
}
void Window::raise()
{
SDL_RaiseWindow(wnd.get());
}
void Window::minimize()
{
SDL_MinimizeWindow(wnd.get());
}
void Window::maximize()
{
SDL_MaximizeWindow(wnd.get());
}
void Window::restore()
{
SDL_RestoreWindow(wnd.get());
}
_DECL_DEPRECATED Surface Window::getSurface()
{
SDL_Surface* temp = SDL_GetWindowSurface(wnd.get());
Surface s;
/// Don't Free This Surface
s.surf.reset(temp, [](SDL_Surface*) {});
return s;
}
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Uint32 Window::_render_caster(RendererType Type)
{
switch(Type)
{
case RendererType::Accelerated:
return SDL_RENDERER_ACCELERATED;
case RendererType::PresentSync:
return SDL_RENDERER_PRESENTVSYNC;
case RendererType::Software:
return SDL_RENDERER_SOFTWARE;
case RendererType::TargetTexture:
return SDL_RENDERER_TARGETTEXTURE;
}
/// If an error occurs, return 0 by default.
return 0;
}
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void Window::_setRenderer_Real(Uint32 flags)
{
rnd.reset(SDL_CreateRenderer(wnd.get(), -1, flags), SDL_DestroyRenderer);
winrnd.rnd=rnd;
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}
int Window::showSimpleMessageBox(MessageBoxType type,std::string Title,std::string Message)
{
Uint32 flags=0;
switch(type)
{
case MessageBoxType::Error:
flags=SDL_MESSAGEBOX_ERROR;
break;
case MessageBoxType::Information:
flags=SDL_MESSAGEBOX_INFORMATION;
break;
case MessageBoxType::Warning:
flags=SDL_MESSAGEBOX_WARNING;
break;
}
return SDL_ShowSimpleMessageBox(flags,Title.c_str(),Message.c_str(),wnd.get());
}
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Font::Font(std::string FontFileName, int size) throw(ErrorViewer)
{
if (use(FontFileName, size) != 0)
{
ErrorViewer e;
e.fetch();
throw e;
}
}
int Font::use(std::string FontFileName, int size)
{
TTF_Font* temp = TTF_OpenFont(FontFileName.c_str(), size);
if (temp == NULL) return -1;
font.reset(temp, TTF_CloseFont);
return 0;
}
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bool Font::isReady()
{
return (font.get() != nullptr);
}
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void Font::_real_setFontStyle(int Style)
{
TTF_SetFontStyle(font.get(),Style);
}
int Font::_style_caster(Style style)
{
switch(style)
{
case Style::Bold:
return TTF_STYLE_BOLD;
case Style::Italic:
return TTF_STYLE_ITALIC;
case Style::Normal:
return TTF_STYLE_NORMAL;
case Style::StrikeThrough:
return TTF_STYLE_STRIKETHROUGH;
case Style::UnderLine:
return TTF_STYLE_UNDERLINE;
}
/// If an error occurs, return 0 instead of -1.
return 0;
}
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Texture Font::renderText(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Blended(font.get(), Text.c_str(), fg.toSDLColor()), SDL_FreeSurface);
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return rnd.render(surf);
}
Texture Font::renderTextWrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Blended_Wrapped(font.get(), Text.c_str(), fg.toSDLColor(), WrapLength), SDL_FreeSurface);
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return rnd.render(surf);
}
Texture Font::renderTextShaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Shaded(font.get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()), SDL_FreeSurface);
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return rnd.render(surf);
}
Texture Font::renderTextSolid(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderText_Solid(font.get(), Text.c_str(), fg.toSDLColor()), SDL_FreeSurface);
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return rnd.render(surf);
}
Texture Font::renderUTF8(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Blended(font.get(), Text.c_str(), fg.toSDLColor()), SDL_FreeSurface);
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return rnd.render(surf);
}
Texture Font::renderUTF8Wrapped(Renderer rnd, std::string Text, RGBA fg, int WrapLength)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Blended_Wrapped(font.get(), Text.c_str(), fg.toSDLColor(), WrapLength), SDL_FreeSurface);
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return rnd.render(surf);
}
Texture Font::renderUTF8Shaded(Renderer rnd, std::string Text, RGBA fg, RGBA bg)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Shaded(font.get(), Text.c_str(), fg.toSDLColor(), bg.toSDLColor()), SDL_FreeSurface);
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return rnd.render(surf);
}
Texture Font::renderUTF8Solid(Renderer rnd, std::string Text, RGBA fg)
{
Surface surf;
surf.surf.reset(TTF_RenderUTF8_Solid(font.get(), Text.c_str(), fg.toSDLColor()), SDL_FreeSurface);
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return rnd.render(surf);
}
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void LogSystem::d(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_DEBUG,fmt,ap);
va_end(ap);
}
void LogSystem::v(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_VERBOSE,fmt,ap);
va_end(ap);
}
void LogSystem::e(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_ERROR,fmt,ap);
va_end(ap);
}
void LogSystem::i(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_INFO,fmt,ap);
va_end(ap);
}
void LogSystem::w(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_WARN,fmt,ap);
va_end(ap);
}
void LogSystem::critical(const char* fmt,...)
{
va_list ap;
va_start(ap,fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,SDL_LOG_PRIORITY_CRITICAL,fmt,ap);
va_end(ap);
}
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int SDLSystem::SDLInit()
{
return SDL_Init(SDL_INIT_EVERYTHING);
}
void SDLSystem::SDLQuit()
{
SDL_Quit();
}
int SDLSystem::IMGInit()
{
return IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
}
void SDLSystem::IMGQuit()
{
IMG_Quit();
}
int SDLSystem::TTFInit()
{
return TTF_Init();
}
void SDLSystem::TTFQuit()
{
TTF_Quit();
}
int SDLSystem::MixInit()
{
return Mix_Init(MIX_INIT_MP3);
}
void SDLSystem::MixQuit()
{
Mix_Quit();
}
void SDLSystem::Init()
{
SDLInit();
IMGInit();
TTFInit();
MixInit();
}
void SDLSystem::Quit()
{
MixQuit();
TTFQuit();
IMGQuit();
SDLQuit();
}
void SDLSystem::Delay(int ms)
{
SDL_Delay(ms);
}
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PowerState SDLSystem::GetPowerState()
{
SDL_PowerState ret=SDL_GetPowerInfo(NULL,NULL);
switch(ret)
{
case SDL_POWERSTATE_ON_BATTERY:
return PowerState::OnBattery;
case SDL_POWERSTATE_NO_BATTERY:
return PowerState::NoBattery;
case SDL_POWERSTATE_CHARGING:
return PowerState::Charging;
case SDL_POWERSTATE_CHARGED:
return PowerState::Charged;
case SDL_POWERSTATE_UNKNOWN:
default:
return PowerState::Unknown;
}
}
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Platform SDLSystem::GetPlatform()
{
std::string s(SDL_GetPlatform());
if(s=="Windows")
{
return Platform::Windows;
}
else if(s=="Mac OS X")
{
return Platform::MacOS;
}
else if(s=="Linux")
{
return Platform::Linux;
}
else if(s=="iOS")
{
return Platform::iOS;
}
else if(s=="Android")
{
return Platform::Android;
}
else
{
return Platform::Unknown;
}
}
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void SDLSystem::StartTextInput()
{
SDL_StartTextInput();
}
void SDLSystem::StopTextInput()
{
SDL_StopTextInput();
}
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Timer::Timer()
{
_enabled=false;
_detached=false;
id=-1;
}
Timer::Timer(SDL_TimerCallback callback,Uint32 interval,void* param) : Timer()
{
_callback=callback;
_interval=interval;
_param=param;
}
int Timer::enable()
{
if(_enabled)
{
return -1;
}
else
{
id=SDL_AddTimer(_interval,_callback,_param);
if(id<0) return -2;
_enabled=true;
return 0;
}
}
int Timer::disable()
{
if(_enabled)
{
SDL_RemoveTimer(id);
_enabled=false;
id=-1;
return 0;
}
else
{
return -1;
}
}
void Timer::detach()
{
_detached=true;
}
Timer::~Timer()
{
if(!_detached)
{
disable();
}
}
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AudioPlayer::AudioPlayer()
{
if (!_sysAudioCounter)
{
_sysAudio = new _Audio;
}
++_sysAudioCounter;
}
AudioPlayer::~AudioPlayer()
{
--_sysAudioCounter;
if (!_sysAudioCounter)
{
delete _sysAudio;
}
}
AudioPlayer::_Audio::_Audio()
{
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
}
AudioPlayer::_Audio::~_Audio()
{
Mix_CloseAudio();
}
Music MusicPlayer::loadMusic(std::string Filename) throw(ErrorViewer)
{
Mix_Music* temp = Mix_LoadMUS(Filename.c_str());
if (temp == nullptr)
{
ErrorViewer e;
e.fetch();
throw e;
}
Music m;
m.music.reset(temp, Mix_FreeMusic);
return m;
}
int MusicPlayer::play(Music music, int loops)
{
m = music;
return Mix_PlayMusic(m.music.get(), loops);
}
void MusicPlayer::pause()
{
Mix_PauseMusic();
}
void MusicPlayer::resume()
{
Mix_ResumeMusic();
}
void MusicPlayer::rewind()
{
Mix_RewindMusic();
}
int MusicPlayer::stop()
{
return Mix_HaltMusic();
}
int MusicPlayer::fadeIn(int loops, int ms)
{
return Mix_FadeInMusic(m.music.get(), loops, ms);
}
int MusicPlayer::fadeOut(int ms)
{
return Mix_FadeOutMusic(ms);
}
bool MusicPlayer::isPlaying()
{
return Mix_PlayingMusic();
}
bool MusicPlayer::isPaused()
{
return Mix_PausedMusic();
}
int MusicPlayer::isFading()
{
switch (Mix_FadingMusic())
{
case MIX_NO_FADING:
return 0;
case MIX_FADING_IN:
return 1;
case MIX_FADING_OUT:
return 2;
default:
return -1;
}
}
SoundPlayer::SoundPlayer(int Channels)
{
Mix_AllocateChannels(Channels);
}
Sound SoundPlayer::loadSound(std::string Filename) throw(ErrorViewer)
{
Mix_Chunk* temp = Mix_LoadWAV(Filename.c_str());
if (temp == NULL)
{
ErrorViewer e;
e.fetch();
throw e;
}
Sound s;
s.sound.reset(temp, Mix_FreeChunk);
return s;
}
ChannelID SoundPlayer::playSound(Sound sound, int loops) throw(ErrorViewer)
{
ChannelID id;
if (-1 == (id = Mix_PlayChannel(-1, sound.sound.get(), loops)))
{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
ChannelID SoundPlayer::fadein(Sound sound, int loops, int ms) throw(ErrorViewer)
{
ChannelID id;
if (-1 == (id = Mix_FadeInChannel(-1, sound.sound.get(), loops, ms)))
{
ErrorViewer e;
e.fetch();
throw e;
}
return id;
}
int SoundPlayer::fadeout(ChannelID id, int ms)
{
return Mix_FadeOutChannel(id, ms);
}
void SoundPlayer::pause(ChannelID id)
{
Mix_Pause(id);
}
void SoundPlayer::resume(ChannelID id)
{
Mix_Resume(id);
}
int SoundPlayer::stop(ChannelID id)
{
return Mix_HaltChannel(id);
}
AudioPlayer::_Audio* AudioPlayer::_sysAudio = nullptr;
int AudioPlayer::_sysAudioCounter = 0;
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struct StringEngine::impl
{
rapidxml::xml_document<> doc;
rapidxml::xml_node<>* root;
bool status;
};
StringEngine::StringEngine(std::string StringFile,std::string LanguageTag)
{
pimpl=new impl;
pimpl->status=false;
std::ifstream ifs(StringFile);
if(!ifs) return;
rapidxml::file<> strFile(ifs);
pimpl->doc.parse<0>(strFile.data());
pimpl->root=pimpl->doc.first_node(LanguageTag.c_str());
if(pimpl->root==nullptr) return;
pimpl->status=true;
}
bool StringEngine::ready()
{
return pimpl->status;
}
int StringEngine::useLanaguage(std::string LanguageTag)
{
pimpl->root=pimpl->doc.first_node(LanguageTag.c_str());
if(pimpl->root==nullptr)
{
pimpl->status=false;
return -1;
}
else
{
pimpl->status=true;
return 0;
}
}
std::string StringEngine::getString(std::string Tag)
{
if(!ready()) return "";
char* context=pimpl->root->first_node(Tag.c_str())->value();
if(context==nullptr) return "";
else return std::string(context);
}
StringEngine::~StringEngine()
{
delete pimpl;
}
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}/// End of namespace MiniEngine
/// The Following Functions are not avaliable in Visual Studio
#if (_MINIENGINE_HAS_UNISTD == 1)
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bool isexist(std::string Path)
{
return access(Path.c_str(),F_OK)==0;
}
bool canread(std::string Path)
{
return access(Path.c_str(),R_OK)==0;
}
bool canwrite(std::string Path)
{
return access(Path.c_str(),W_OK)==0;
}
bool canexecute(std::string Path)
{
return access(Path.c_str(),X_OK)==0;
}
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#else /// _MINIENGINE_HAS_UNISTD == 0
/// File Functions will be implied in platform specific source file.
#endif
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int _miniengine_argc;
char** _miniengine_argv;
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/// Default Setup Code
int main(int argc, char* argv[])
{
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_miniengine_argc=argc;
_miniengine_argv=argv;
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MiniEngine::SDLSystem::Init();
int ret = AppMain();
MiniEngine::SDLSystem::Quit();
return ret;
}