MiniEngine/MiniEngine_OpenGL.cpp

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2017-07-01 17:25:48 +08:00
#include "MiniEngine_OpenGL.h"
namespace MiniEngine
{
namespace OpenGL
{
//private
void GLContext::_clear()
{
_sp.reset();
}
//private
void GLContext::_set(SDL_GLContext Context)
{
_sp.reset(Context,SDL_GL_DeleteContext);
}
//private
SDL_GLContext GLContext::_get() const
{
return _sp.get();
}
GLContext::GLContext(Window& wnd) throw (ErrorViewer)
{
SDL_GLContext context=SDL_GL_CreateContext(_internal::Plugin::get(wnd));
if(!context)
{
ErrorViewer e;
e.fetch();
throw e;
}
_set(context);
}
}/// End of namespace MiniEngine::OpenGL
}/// End of namespace MiniEngine