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https://github.com/Kiritow/MiniEngine.git
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40 lines
628 B
C++
40 lines
628 B
C++
#include "MiniEngine_OpenGL.h"
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namespace MiniEngine
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{
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namespace OpenGL
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{
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//private
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void GLContext::_clear()
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{
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_sp.reset();
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}
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//private
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void GLContext::_set(SDL_GLContext Context)
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{
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_sp.reset(Context,SDL_GL_DeleteContext);
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}
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//private
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SDL_GLContext GLContext::_get() const
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{
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return _sp.get();
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}
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GLContext::GLContext(Window& wnd) throw (ErrorViewer)
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{
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SDL_GLContext context=SDL_GL_CreateContext(_internal::Plugin::get(wnd));
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if(!context)
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{
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ErrorViewer e;
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e.fetch();
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throw e;
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}
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_set(context);
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}
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}/// End of namespace MiniEngine::OpenGL
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}/// End of namespace MiniEngine
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