LuaEngine/main.cpp
Kiritow 8c805bd037 LuaEngine v0.5
Better Thread and Channel inspired by Golang.

Minor bug fix.
2020-06-24 18:48:49 +08:00

53 lines
1.1 KiB
C++

#include "LuaEngine.h"
#include <string>
#include <iostream>
#include <direct.h>
using namespace std;
string LoadFile(const string& filename)
{
string temp;
int ret;
char buff[1024] = { 0 };
SDL_RWops* io = SDL_RWFromFile(filename.c_str(), "rb");
if (!io)
{
SDL_Log("SDL_RWFromFile: %s\n", SDL_GetError());
return "";
}
while ((ret=SDL_RWread(io, buff, 1, 1024)))
{
temp.append(buff, ret);
memset(buff, 0, 1024);
}
SDL_RWclose(io);
return temp;
}
int main()
{
InitEngine();
lua_State* L = luaL_newstate();
luaL_openlibs(L);
InitLuaEngine(L);
_chdir("game");
string code = LoadFile("app.lua");
if (luaL_loadbufferx(L, code.c_str(), code.size(), "ProgramMain", "t"))
{
size_t errlen;
const char* err = lua_tolstring(L, -1, &errlen);
string errmsg(err, errlen);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[LuaAppSyntaxError] %s", errmsg.c_str());
}
else if(lua_pcall(L, 0, LUA_MULTRET, 0))
{
size_t errlen;
const char* err = lua_tolstring(L, -1, &errlen);
string errmsg(err, errlen);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[LuaAppRuntimeError] %s", errmsg.c_str());
}
lua_close(L);
CloseEngine();
return 0;
}