mirror of
https://github.com/Kiritow/LuaEngine.git
synced 2024-03-22 13:11:45 +08:00
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#include "LuaEngine.h"
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#include <string>
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#include <iostream>
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#include <direct.h>
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using namespace std;
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string LoadFile(const string& filename)
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{
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string temp;
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int ret;
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char buff[1024] = { 0 };
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SDL_RWops* io = SDL_RWFromFile(filename.c_str(), "rb");
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if (!io)
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{
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SDL_Log("SDL_RWFromFile: %s\n", SDL_GetError());
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return "";
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}
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while ((ret=SDL_RWread(io, buff, 1, 1024)))
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{
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temp.append(buff, ret);
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memset(buff, 0, 1024);
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}
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SDL_RWclose(io);
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return temp;
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}
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int main()
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{
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InitEngine();
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lua_State* L = luaL_newstate();
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luaL_openlibs(L);
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InitLuaEngine(L);
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_chdir("game");
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string code = LoadFile("app.lua");
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if (luaL_loadbufferx(L, code.c_str(), code.size(), "ProgramMain", "t"))
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{
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size_t errlen;
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const char* err = lua_tolstring(L, -1, &errlen);
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string errmsg(err, errlen);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[LuaAppSyntaxError] %s", errmsg.c_str());
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}
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else if(lua_pcall(L, 0, LUA_MULTRET, 0))
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{
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size_t errlen;
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const char* err = lua_tolstring(L, -1, &errlen);
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string errmsg(err, errlen);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "[LuaAppRuntimeError] %s", errmsg.c_str());
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}
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lua_close(L);
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CloseEngine();
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return 0;
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}
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