LuaEngine/include.h
Kiritow 8c805bd037 LuaEngine v0.5
Better Thread and Channel inspired by Golang.

Minor bug fix.
2020-06-24 18:48:49 +08:00

68 lines
1.8 KiB
C++

#pragma once
#include "LuaEngine.h"
#define SDLError(L, prompt) luaL_error(L, #prompt ": %s", SDL_GetError())
#define TTFError(L, prompt) luaL_error(L, #prompt ": %s", TTF_GetError())
#define IMGError(L, prompt) luaL_error(L, #prompt ": %s", IMG_GetError())
#define MixError(L, prompt) luaL_error(L, #prompt ": %s", Mix_GetError())
#define lua_setfield_function(L, name, func) lua_pushcfunction(L, func);lua_setfield(L, -2, name)
template<typename PointerType>
void lua_newpointer(lua_State* L, PointerType* p)
{
auto ptr = (PointerType**)lua_newuserdata(L, sizeof(PointerType*));
*ptr = p;
}
template<typename PointerType>
PointerType* lua_checkpointer(lua_State* L, int idx, const char* name)
{
return *(PointerType**)luaL_checkudata(L, idx, name);
}
template<typename T>
T* lua_newblock(lua_State* L)
{
return (T*)lua_newuserdata(L, sizeof(T));
}
template<typename T>
T* lua_checkblock(lua_State* L, int idx, const char* name)
{
return (T*)luaL_checkudata(L, idx, name);
}
template<typename T>
T* lua_testblock(lua_State* L, int idx, const char* name)
{
return (T*)luaL_testudata(L, idx, name);
}
// Shared Functions
void put_surface(lua_State* L, SDL_Surface* surf);
void put_texture(lua_State* L, SDL_Texture* text);
// Init Functions
void InitWindow(lua_State* L);
void InitRenderer(lua_State* L);
void InitFont(lua_State* L);
void InitMusic(lua_State* L);
void InitEvent(lua_State* L);
void InitCommon(lua_State* L);
void InitTCPSocket(lua_State* L);
void InitUDPSocket(lua_State* L);
void InitNetwork(lua_State* L);
void InitThread(lua_State* L);
void InitChannel(lua_State* L);
void InitSocketSelector(lua_State* L);
void PlatInit();
#ifdef _WIN32
void put_winerror(lua_State* L, int errcode, const char* hint);
#endif // ifdef _WIN32
int lua_errno(lua_State* L, const char* hint);