LuaEngine/Windows.cpp
2020-05-23 01:11:46 +08:00

46 lines
907 B
C++

#include "include.h"
#ifdef _WIN32
#include <Windows.h>
void put_winerror(lua_State* L, int errcode, const char* hint)
{
char buff[4096] = { 0 };
int buffsz = 4096;
int offset = 0;
if (hint)
{
sprintf(buff, "%s: ", hint);
buffsz -= strlen(buff);
offset += strlen(buff);
}
int sz = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, NULL, errcode, 0, buff + offset, buffsz, NULL);
if (!sz)
{
lua_pushfstring(L, "FormatMessagA: %d. Previous error: %d", GetLastError(), errcode);
}
else
{
lua_pushlstring(L, buff, offset + sz);
}
}
int lua_errno(lua_State* L, const char* hint)
{
char buff[1024] = { 0 };
strerror_s(buff, errno);
return luaL_error(L, "%s: %s", hint, buff);
}
void PlatInit()
{
WORD wd = MAKEWORD(2, 2);
WSAData wdt;
if (WSAStartup(wd, &wdt) < 0)
{
printf("Unable to init winsock 2.2: WSAGetLastError: %d\n", WSAGetLastError());
}
}
#endif // end of ifdef _WIN32