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Kiritow 4cd800084a LuaEngine v0.5.3
Improved Thread and Channel
Add ShareableResource.
Channels now support push and get Surface objects as ShareableResource.
  Some objects are not allowed to be used out of main thread. Thus not all SDL objects are planned to be shareable via Channels.
More Surface methods.
2020-07-01 21:11:32 +08:00
include/SDL2 LuaEngine v0.4 2020-05-31 18:03:21 +08:00
lua LuaEngine v0.1 2020-05-23 01:11:46 +08:00
src LuaEngine v0.4 2020-05-31 18:03:21 +08:00
.gitignore LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Channel.cpp LuaEngine v0.5.3 2020-07-01 21:11:32 +08:00
Common.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Event.cpp LuaEngine v0.4.1 2020-06-13 20:58:36 +08:00
Font.cpp LuaEngine v0.5.1 2020-06-29 20:38:23 +08:00
include.h LuaEngine v0.5.3 2020-07-01 21:11:32 +08:00
Linux.cpp LuaEngine v0.1 2020-05-23 01:11:46 +08:00
LuaEngine.cpp LuaEngine v0.5.3 2020-07-01 21:11:32 +08:00
LuaEngine.h LuaEngine v0.5 2020-06-24 18:48:49 +08:00
main.cpp LuaEngine v0.5.2 2020-06-30 11:02:56 +08:00
Music.cpp LuaEngine v0.5.1 2020-06-29 20:38:23 +08:00
NetworkWin.cpp LuaEngine v0.3 2020-05-29 01:39:49 +08:00
Readme.md LuaEngine v0.1 2020-05-23 01:11:46 +08:00
Renderer.cpp LuaEngine v0.5.2 2020-06-30 11:02:56 +08:00
Select.h LuaEngine v0.2 2020-05-24 05:24:13 +08:00
SelectWin.cpp LuaEngine v0.3 2020-05-29 01:39:49 +08:00
Socket.h LuaEngine v0.3 2020-05-29 01:39:49 +08:00
Surface.cpp LuaEngine v0.5.3 2020-07-01 21:11:32 +08:00
TCP.h LuaEngine v0.3 2020-05-29 01:39:49 +08:00
TCPLinux.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
TCPWin.cpp LuaEngine v0.3 2020-05-29 01:39:49 +08:00
Texture.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Thread.cpp LuaEngine v0.5.3 2020-07-01 21:11:32 +08:00
UDP.h LuaEngine v0.3 2020-05-29 01:39:49 +08:00
UDPWin.cpp LuaEngine v0.3 2020-05-29 01:39:49 +08:00
Window.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Windows.cpp LuaEngine v0.1 2020-05-23 01:11:46 +08:00

LuaEngine

Based on MiniEngine(SDLEngine) and GSock, combined with Lua 5.3, providing an easy way to write cross-platform Application and small games.

基于MiniEngine(SDLEngine)和GSock, 使用Lua 5.3作为编程语言, LuaEngine期待提供一种编写跨平台应用和小游戏的简单方法.