mirror of
https://github.com/Kiritow/LuaEngine.git
synced 2024-03-22 13:11:45 +08:00
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#include "include.h"
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#ifdef _WIN32
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#define _WIN32_WINNT 0x0A00 // Win10
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#include <winsock2.h>
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#include <ws2tcpip.h>
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int network_getip(lua_State* L)
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{
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const char* host = luaL_checkstring(L, 1);
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addrinfo* result = NULL;
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if (getaddrinfo(host, NULL, NULL, &result) < 0)
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{
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int errcode = WSAGetLastError();
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put_winerror(L, errcode, "getaddrinfo");
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return lua_error(L);
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}
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int cnt = 0;
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for (addrinfo* pinfo = result; pinfo; pinfo = pinfo->ai_next)
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{
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switch (pinfo->ai_family)
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{
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case AF_INET:
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{
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char buffer[1024] = { 0 };
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if (inet_ntop(AF_INET, &((sockaddr_in*)(pinfo->ai_addr))->sin_addr, buffer, 1024))
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{
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int errcode = WSAGetLastError();
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put_winerror(L, errcode, "inet_ntop");
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freeaddrinfo(result);
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return lua_error(L);
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}
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lua_pushstring(L, buffer);
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cnt++;
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break;
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}
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}
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}
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freeaddrinfo(result);
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return cnt;
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}
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void InitNetwork(lua_State* L)
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{
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lua_getglobal(L, "package");
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lua_getfield(L, -1, "loaded");
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lua_newtable(L);
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lua_setfield_function(L, "getip", network_getip);
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lua_setfield(L, -2, "network");
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lua_pop(L, 2);
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}
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#endif // End of _WIN32
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