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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
//
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// This file tests CxxTest global fixtures
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//
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#include <cxxtest/TestSuite.h>
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#include <cxxtest/GlobalFixture.h>
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//
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// Fixture1 counts its setUp()s and tearDown()s
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//
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class Fixture1 : public CxxTest::GlobalFixture
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{
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unsigned _setUpCount;
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unsigned _tearDownCount;
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public:
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Fixture1() { _setUpCount = _tearDownCount = 0; }
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bool setUp() { ++ _setUpCount; return true; }
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bool tearDown() { ++ _tearDownCount; return true; }
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unsigned setUpCount() const { return _setUpCount; }
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unsigned tearDownCount() const { return _tearDownCount; }
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};
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//
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// We can rely on this file being included exactly once
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// and declare this global variable in the header file.
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//
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static Fixture1 fixture1;
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//
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// Fixture2 counts its setUp()s and tearDown()s and makes sure
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// its setUp() is called after Fixture1 and its tearDown() before.
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//
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class Fixture2 : public Fixture1
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{
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public:
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bool setUp()
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{
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TS_ASSERT_EQUALS(setUpCount(), fixture1.setUpCount() - 1);
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TS_ASSERT_EQUALS(tearDownCount(), fixture1.tearDownCount());
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return Fixture1::setUp();
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}
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bool tearDown()
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{
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TS_ASSERT_EQUALS(setUpCount(), fixture1.setUpCount());
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TS_ASSERT_EQUALS(tearDownCount(), fixture1.tearDownCount());
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return Fixture1::tearDown();
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}
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};
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static Fixture2 fixture2;
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class TestGlobalFixture : public CxxTest::TestSuite
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{
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public:
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void testCountsFirstTime()
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{
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TS_ASSERT_EQUALS(fixture1.setUpCount(), 1);
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TS_ASSERT_EQUALS(fixture1.tearDownCount(), 0);
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TS_ASSERT_EQUALS(fixture2.setUpCount(), 1);
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TS_ASSERT_EQUALS(fixture2.tearDownCount(), 0);
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}
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void testCountsSecondTime()
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{
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TS_ASSERT_EQUALS(fixture1.setUpCount(), 2);
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TS_ASSERT_EQUALS(fixture1.tearDownCount(), 1);
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TS_ASSERT_EQUALS(fixture2.setUpCount(), 2);
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TS_ASSERT_EQUALS(fixture2.tearDownCount(), 1);
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}
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};
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