update readme and fix samples

This commit is contained in:
Thomas Fussell 2015-11-02 00:29:39 -05:00
parent e16d381b11
commit 6ab2c4e2ec
3 changed files with 47 additions and 56 deletions

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@ -4,7 +4,7 @@ xlnt
[![Build Status](https://travis-ci.org/tfussell/xlnt.svg)](https://travis-ci.org/tfussell/xlnt)
## Introduction
xlnt is a C++14 library for reading, writing, and modifying xlsx files as described in [ECMA 376](http://www.ecma-international.org/publications/standards/Ecma-376.htm). The API is generally based on [openpyxl](https://bitbucket.org/openpyxl/openpyxl), a python library for reading and writing xlsx/xlsm files. This is still very much a work in progress, but the core development work is complete.
xlnt is a C++14 library for reading, writing, and modifying XLSX files as described in [ECMA 376](http://www.ecma-international.org/publications/standards/Ecma-376.htm). The API is roughly based on [openpyxl](https://bitbucket.org/openpyxl/openpyxl), a python library for reading and writing xlsx/xlsm files. This is still very much a work in progress, but the core development work is complete.
## Usage
Including xlnt in your project
@ -43,37 +43,29 @@ for(auto row : wb2["sheet2"].rows())
## Building
xlnt is regularly built and passes all 200+ tests in GCC 4.8.2, MSVC 14, and Clang (using Apple LLVM 7.0).
Workspaces for Visual Studio 2015, GNU Make, and Xcode can be created using GENie and the genie.lua script in the build/genie directory.
Build configurations for Visual Studio 2015, GNU Make, and Xcode can be created using cmake and the cmake scripts in the project directory, cmake.
GENie binaries and source are currently available [here](https://github.com/bkaradzic/genie).
In OSX, with Xcode:
```bash
mkdir build
cd build
cmake -G Xcode ../cmake
open xlnt.xcproject
```
In Windows, with Visual Studio 2015:
```batch
cd build/genie
genie vs2015
start vs2015/xlnt.sln
mkdir build
cd build
cmake -G "Visual Studio 14 2015" ../cmake
start xlnt.sln
```
In Linux or OSX, with GNU Make:
```bash
cd build/genie
genie gmake
cd gmake && make
```
In OSX, with Xcode (Xcode 4 projects can be opened in Xcode 7.0)
```bash
cd build/genie
genie xcode4
open xcode4/xlnt.xcworkspace
```
For users who prefer CMake, cmake scripts are provided in build/cmake. To use this system, a build might look like:
```bash
cd build/cmake
mkdir build
cd build
cmake ..
cmake -G "Unix Makefiles" ../cmake
make
```

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@ -1,19 +1,18 @@
#include <iostream>
#include <xlnt/xlnt.hpp>
/// <summary>
/// Read sample1.xlsx and print out a 2-dimensional
/// representation of each sheet. Cells are separated by commas.
/// Each new line is a new row.
/// </summary>
// Read sample1.xlsx and print out a 2-dimensional
// representation of each sheet. Cells are separated by commas.
// Each new line is a new row.
int main()
{
// Create a new workbook by reading sample1.xlsx in the current directory.
auto wb = xlnt::excel_reader::load_workbook("sample1.xlsx");
xlnt::workbook wb;
wb.load("sample1.xlsx");
// The workbook class has begin and end methods so it can be iterated upon.
// Each item is a sheet in the workbook.
for(auto sheet : wb)
for(const auto sheet : wb)
{
// Print the title of the sheet on its own line.
std::cout << sheet.get_title() << ": " << std::endl;

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@ -1,17 +1,17 @@
#include <iostream>
#include <xlnt/xlnt.hpp>
/// <summary>
/// Make 3 sheets containing 10,000 cells with unique numeric values.
/// </summary>
// Make 3 sheets containing 10,000 cells with unique numeric values.
int main()
{
// create the workbook
xlnt::workbook workbook;
// workbooks have a single sheet called "Sheet" initially so let's get rid of it
workbook.clear();
auto to_remove = workbook.get_sheet_by_name("Sheet");
workbook.remove_sheet(to_remove);
// this loop will create three sheets and populate them with data
for(int i = 0; i < 3; i++)
{
// the title will be "Sample2-1", "Sample2-2", or "Sample2-3"