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347 lines
13 KiB
C
347 lines
13 KiB
C
/* Messenger.h
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*
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* An implementation of a simple text chat only messenger on the tox network core.
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*
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* NOTE: All the text in the messages must be encoded using UTF-8
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MESSENGER_H
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#define MESSENGER_H
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#include "net_crypto.h"
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#include "DHT.h"
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#include "friend_requests.h"
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#include "LAN_discovery.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAX_NAME_LENGTH 128
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#define MAX_STATUSMESSAGE_LENGTH 128
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#define FRIEND_ADDRESS_SIZE (crypto_box_PUBLICKEYBYTES + sizeof(uint32_t) + sizeof(uint16_t))
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#define PACKET_ID_PING 0
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#define PACKET_ID_NICKNAME 48
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#define PACKET_ID_STATUSMESSAGE 49
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#define PACKET_ID_USERSTATUS 50
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#define PACKET_ID_RECEIPT 65
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#define PACKET_ID_MESSAGE 64
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#define PACKET_ID_ACTION 63
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/* status definitions */
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#define FRIEND_ONLINE 4
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#define FRIEND_CONFIRMED 3
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#define FRIEND_REQUESTED 2
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#define FRIEND_ADDED 1
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#define NOFRIEND 0
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/* errors for m_addfriend
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* FAERR - Friend Add Error */
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#define FAERR_TOOLONG -1
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#define FAERR_NOMESSAGE -2
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#define FAERR_OWNKEY -3
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#define FAERR_ALREADYSENT -4
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#define FAERR_UNKNOWN -5
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#define FAERR_BADCHECKSUM -6
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#define FAERR_SETNEWNOSPAM -7
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#define FAERR_NOMEM -8
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/* don't assume MAX_STATUSMESSAGE_LENGTH will stay at 128, it may be increased
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to an absurdly large number later */
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/* Default start timeout in seconds between friend requests */
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#define FRIENDREQUEST_TIMEOUT 5;
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/* interval between the sending of ping packets.*/
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#define FRIEND_PING_INTERVAL 5
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/* If no packets are recieved from friend in this time interval, kill the connection.*/
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#define FRIEND_CONNECTION_TIMEOUT (FRIEND_PING_INTERVAL * 2)
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/* USERSTATUS
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* Represents userstatuses someone can have. */
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typedef enum {
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USERSTATUS_NONE,
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USERSTATUS_AWAY,
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USERSTATUS_BUSY,
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USERSTATUS_INVALID
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}
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USERSTATUS;
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typedef struct {
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uint8_t client_id[CLIENT_ID_SIZE];
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int crypt_connection_id;
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uint64_t friendrequest_lastsent; /* time at which the last friend request was sent. */
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uint32_t friendrequest_timeout; /* The timeout between successful friendrequest sending attempts */
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uint8_t status; /* 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online. */
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uint8_t info[MAX_DATA_SIZE]; /* the data that is sent during the friend requests we do */
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uint8_t name[MAX_NAME_LENGTH];
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uint8_t name_sent; /* 0 if we didn't send our name to this friend 1 if we have. */
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uint8_t *statusmessage;
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uint16_t statusmessage_length;
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uint8_t statusmessage_sent;
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USERSTATUS userstatus;
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uint8_t userstatus_sent;
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uint16_t info_size; /* length of the info */
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uint32_t message_id; /* a semi-unique id used in read receipts */
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uint8_t receives_read_receipts; /* shall we send read receipts to this person? */
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uint32_t friendrequest_nospam; /*The nospam number used in the friend request*/
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uint64_t ping_lastrecv;
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uint64_t ping_lastsent;
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} Friend;
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typedef struct Messenger {
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Networking_Core *net;
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Net_Crypto * net_crypto;
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DHT * dht;
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Friend_Requests fr;
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uint8_t name[MAX_NAME_LENGTH];
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uint16_t name_length;
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uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
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uint16_t statusmessage_length;
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USERSTATUS userstatus;
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Friend *friendlist;
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uint32_t numfriends;
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uint64_t last_LANdiscovery;
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void (*friend_message)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *friend_message_userdata;
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void (*friend_action)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *friend_action_userdata;
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void (*friend_namechange)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *friend_namechange_userdata;
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void (*friend_statusmessagechange)(struct Messenger *m, int, uint8_t *, uint16_t, void *);
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void *friend_statusmessagechange_userdata;
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void (*friend_userstatuschange)(struct Messenger *m, int, USERSTATUS, void *);
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void *friend_userstatuschange_userdata;
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void (*read_receipt)(struct Messenger *m, int, uint32_t, void *);
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void *read_receipt_userdata;
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void (*friend_statuschange)(struct Messenger *m, int, uint8_t, void *);
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void *friend_statuschange_userdata;
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void (*friend_connectionstatuschange)(struct Messenger *m, int, uint8_t, void *);
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void *friend_connectionstatuschange_userdata;
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} Messenger;
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/*
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* returns a FRIEND_ADDRESS_SIZE byte address to give to others.
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* format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]
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*
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*/
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void getaddress(Messenger *m, uint8_t *address);
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/*
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* add a friend
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* set the data that will be sent along with friend request
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* address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum.
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* data is the data and length is the length
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* returns the friend number if success
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* return -1 if message length is too long
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* return -2 if no message (message length must be >= 1 byte)
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* return -3 if user's own key
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* return -4 if friend request already sent or already a friend
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* return -5 for unknown error
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* return -6 if bad checksum in address
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* return -7 if the friend was already there but the nospam was different
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* (the nospam for that friend was set to the new one)
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* return -8 if increasing the friend list size fails
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*/
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int m_addfriend(Messenger *m, uint8_t *address, uint8_t *data, uint16_t length);
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/* add a friend without sending a friendrequest.
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returns the friend number if success
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return -1 if failure. */
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int m_addfriend_norequest(Messenger *m, uint8_t *client_id);
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/* return the friend id associated to that client id.
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return -1 if no such friend */
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int getfriend_id(Messenger *m, uint8_t *client_id);
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/* copies the public key associated to that friend id into client_id buffer.
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make sure that client_id is of size CLIENT_ID_SIZE.
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return 0 if success
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return -1 if failure */
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int getclient_id(Messenger *m, int friend_id, uint8_t *client_id);
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/* remove a friend */
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int m_delfriend(Messenger *m, int friendnumber);
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/* return 4 if friend is online
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return 3 if friend is confirmed
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return 2 if the friend request was sent
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return 1 if the friend was added
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return 0 if there is no friend with that number */
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int m_friendstatus(Messenger *m, int friendnumber);
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/* send a text chat message to an online friend
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returns the message id if packet was successfully put into the send queue
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return 0 if it was not
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you will want to retain the return value, it will be passed to your read receipt callback
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if one is received.
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m_sendmessage_withid will send a message with the id of your choosing,
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however we can generate an id for you by calling plain m_sendmessage. */
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uint32_t m_sendmessage(Messenger *m, int friendnumber, uint8_t *message, uint32_t length);
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uint32_t m_sendmessage_withid(Messenger *m, int friendnumber, uint32_t theid, uint8_t *message, uint32_t length);
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/* send an action to an online friend
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returns 1 if packet was successfully put into the send queue
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return 0 if it was not */
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int m_sendaction(Messenger *m, int friendnumber, uint8_t *action, uint32_t length);
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/* Set our nickname
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name must be a string of maximum MAX_NAME_LENGTH length.
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length must be at least 1 byte
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length is the length of name with the NULL terminator
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return 0 if success
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return -1 if failure */
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int setname(Messenger *m, uint8_t *name, uint16_t length);
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/*
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Get your nickname.
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m The messanger context to use.
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name Pointer to a string for the name.
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nlen The length of the string buffer.
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returns Return the length of the name, 0 on error.
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*/
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uint16_t getself_name(Messenger *m, uint8_t *name, uint16_t nlen);
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/* get name of friendnumber
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put it in name
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name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
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return 0 if success
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return -1 if failure */
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int getname(Messenger *m, int friendnumber, uint8_t *name);
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/* set our user status
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you are responsible for freeing status after
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returns 0 on success, -1 on failure */
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int m_set_statusmessage(Messenger *m, uint8_t *status, uint16_t length);
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int m_set_userstatus(Messenger *m, USERSTATUS status);
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/* return the length of friendnumber's status message,
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including null
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pass it into malloc */
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int m_get_statusmessage_size(Messenger *m, int friendnumber);
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/* copy friendnumber's status message into buf, truncating if size is over maxlen
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get the size you need to allocate from m_get_statusmessage_size
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The self variant will copy our own status message. */
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int m_copy_statusmessage(Messenger *m, int friendnumber, uint8_t *buf, uint32_t maxlen);
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int m_copy_self_statusmessage(Messenger *m, uint8_t *buf, uint32_t maxlen);
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/* Return one of USERSTATUS values.
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* Values unknown to your application should be represented as USERSTATUS_NONE.
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* As above, the self variant will return our own USERSTATUS.
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* If friendnumber is invalid, this shall return USERSTATUS_INVALID. */
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USERSTATUS m_get_userstatus(Messenger *m, int friendnumber);
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USERSTATUS m_get_self_userstatus(Messenger *m);
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/* Sets whether we send read receipts for friendnumber.
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* This function is not lazy, and it will fail if yesno is not (0 or 1).*/
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void m_set_sends_receipts(Messenger *m, int friendnumber, int yesno);
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/* set the function that will be executed when a friend request is received.
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function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */
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void m_callback_friendrequest(Messenger *m, void (*function)(uint8_t *, uint8_t *, uint16_t, void *), void *userdata);
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/* set the function that will be executed when a message from a friend is received.
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function format is: function(int friendnumber, uint8_t * message, uint32_t length) */
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void m_callback_friendmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *),
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void *userdata);
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/* set the function that will be executed when an action from a friend is received.
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function format is: function(int friendnumber, uint8_t * action, uint32_t length) */
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void m_callback_action(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *), void *userdata);
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/* set the callback for name changes
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function(int friendnumber, uint8_t *newname, uint16_t length)
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you are not responsible for freeing newname */
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void m_callback_namechange(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *),
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void *userdata);
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/* set the callback for status message changes
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function(int friendnumber, uint8_t *newstatus, uint16_t length)
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you are not responsible for freeing newstatus */
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void m_callback_statusmessage(Messenger *m, void (*function)(Messenger *m, int, uint8_t *, uint16_t, void *),
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void *userdata);
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/* set the callback for status type changes
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function(int friendnumber, USERSTATUS kind) */
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void m_callback_userstatus(Messenger *m, void (*function)(Messenger *m, int, USERSTATUS, void *), void *userdata);
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/* set the callback for read receipts
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function(int friendnumber, uint32_t receipt)
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if you are keeping a record of returns from m_sendmessage,
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receipt might be one of those values, and that means the message
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has been received on the other side. since core doesn't
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track ids for you, receipt may not correspond to any message
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in that case, you should discard it. */
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void m_callback_read_receipt(Messenger *m, void (*function)(Messenger *m, int, uint32_t, void *), void *userdata);
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/* set the callback for connection status changes
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function(int friendnumber, uint8_t status)
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status:
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0 -- friend went offline after being previously online
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1 -- friend went online
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note that this callback is not called when adding friends, thus the "after
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being previously online" part. it's assumed that when adding friends,
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their connection status is offline. */
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void m_callback_connectionstatus(Messenger *m, void (*function)(Messenger *m, int, uint8_t, void *), void *userdata);
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/* run this at startup
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* returns allocated instance of Messenger on success
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* returns 0 if there are problems */
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Messenger *initMessenger(void);
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/* run this before closing shop
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* free all datastructures */
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void cleanupMessenger(Messenger *M);
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/* the main loop that needs to be run at least 200 times per second */
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void doMessenger(Messenger *m);
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/* SAVING AND LOADING FUNCTIONS: */
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/* returns the size of the messenger data (for saving) */
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uint32_t Messenger_size(Messenger *m);
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/* save the messenger in data (must be allocated memory of size Messenger_size()) */
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void Messenger_save(Messenger *m, uint8_t *data);
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/* load the messenger from data of size length */
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int Messenger_load(Messenger *m, uint8_t *data, uint32_t length);
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#ifdef __cplusplus
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}
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#endif
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#endif
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