mirror of
https://github.com/irungentoo/toxcore.git
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906 lines
27 KiB
C
906 lines
27 KiB
C
/* Lossless_UDP.c
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*
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* An implementation of the Lossless_UDP protocol as seen in http://wiki.tox.im/index.php/Lossless_UDP
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* TODO: clean this file a bit.
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* There are a couple of useless variables to get rid of.
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*/
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#include "Lossless_UDP.h"
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/* maximum data packets in sent and receive queues. */
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#define MAX_QUEUE_NUM 16
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/* maximum number of data packets in the buffer */
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#define BUFFER_PACKET_NUM (16-1)
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/* timeout per connection is randomly set between CONNEXION_TIMEOUT and 2*CONNEXION_TIMEOUT */
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#define CONNEXION_TIMEOUT 5
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/* initial amount of sync/hanshake packets to send per second. */
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#define SYNC_RATE 2
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/* initial send rate of data. */
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#define DATA_SYNC_RATE 30
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typedef struct {
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uint8_t data[MAX_DATA_SIZE];
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uint16_t size;
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} Data;
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typedef struct {
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IP_Port ip_port;
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/*
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* 0 if connection is dead, 1 if attempting handshake,
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* 2 if handshake is done (we start sending SYNC packets)
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* 3 if we are sending SYNC packets and can send data
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* 4 if the connection has timed out.
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*/
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uint8_t status;
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/*
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* 1 or 2 if connection was initiated by someone else, 0 if not.
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* 2 if incoming_connection() has not returned it yet, 1 if it has.
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*/
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uint8_t inbound;
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uint16_t SYNC_rate; /* current SYNC packet send rate packets per second. */
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uint16_t data_rate; /* current data packet send rate packets per second. */
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uint64_t last_SYNC; /* time our last SYNC packet was sent. */
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uint64_t last_sent; /* time our last data or handshake packet was sent. */
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uint64_t last_recvSYNC; /* time we last received a SYNC packet from the other */
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uint64_t last_recvdata; /* time we last received a DATA packet from the other */
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uint64_t killat; /* time to kill the connection */
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Data sendbuffer[MAX_QUEUE_NUM]; /* packet send buffer. */
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Data recvbuffer[MAX_QUEUE_NUM]; /* packet receive buffer. */
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uint32_t handshake_id1;
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uint32_t handshake_id2;
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/* number of data packets received (also used as handshake_id1) */
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uint32_t recv_packetnum;
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/* number of packets received by the other peer */
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uint32_t orecv_packetnum;
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/* number of data packets sent */
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uint32_t sent_packetnum;
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/* number of packets sent by the other peer. */
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uint32_t osent_packetnum;
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/* number of latest packet written onto the sendbuffer */
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uint32_t sendbuff_packetnum;
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/* we know all packets before that number were successfully sent */
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uint32_t successful_sent;
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/* packet number of last packet read with the read_packet function */
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uint32_t successful_read;
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/* list of currently requested packet numbers(by the other person) */
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uint32_t req_packets[BUFFER_PACKET_NUM];
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/* total number of currently requested packets(by the other person) */
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uint16_t num_req_paquets;
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uint8_t recv_counter;
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uint8_t send_counter;
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uint8_t timeout; /* connection timeout in seconds. */
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} Connection;
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static Connection *connections;
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static uint32_t connections_length; /* Length of connections array */
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static uint32_t connections_number; /* Number of connections in connections array */
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#define MAX_CONNECTIONS connections_length
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/* Functions */
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/*
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* Get connection id from IP_Port
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* Return -1 if there are no connections like we are looking for
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* Return id if it found it
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*/
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int getconnection_id(IP_Port ip_port)
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{
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uint32_t i;
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for (i = 0; i < MAX_CONNECTIONS; ++i) {
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if (connections[i].ip_port.ip.i == ip_port.ip.i &&
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connections[i].ip_port.port == ip_port.port &&
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connections[i].status > 0)
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return i;
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}
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return -1;
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}
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/* table of random numbers used below. */
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static uint32_t randtable[6][256];
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/*
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* Generate a handshake_id which depends on the ip_port.
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* This function will always give one unique handshake_id per ip_port.
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*
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* TODO: make this better
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*/
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static uint32_t handshake_id(IP_Port source)
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{
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uint32_t id = 0, i;
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for (i = 0; i < 6; ++i) {
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if (randtable[i][((uint8_t *)&source)[i]] == 0)
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randtable[i][((uint8_t *)&source)[i]] = random_int();
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id ^= randtable[i][((uint8_t *)&source)[i]];
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}
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if (id == 0) /* id can't be zero */
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id = 1;
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return id;
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}
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/*
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* Change the hanshake id associated with that ip_port
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*
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* TODO: make this better
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*/
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static void change_handshake(IP_Port source)
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{
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uint8_t rand = random_int() % 4;
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randtable[rand][((uint8_t *)&source)[rand]] = random_int();
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}
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/*
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* Initialize a new connection to ip_port
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* Returns an integer corresponding to the connection idt
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* Return -1 if it could not initialize the connectiont
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* If there already was an existing connection to that ip_port return its number.
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*/
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int new_connection(IP_Port ip_port)
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{
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int connect = getconnection_id(ip_port);
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if (connect != -1)
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return connect;
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if (connections_number == connections_length) {
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Connection *temp;
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temp = realloc(connections, sizeof(Connection) * (connections_length + 1));
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if (temp == NULL)
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return -1;
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memset(&temp[connections_length], 0, sizeof(Connection));
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++connections_length;
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connections = temp;
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}
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uint32_t i;
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for (i = 0; i < MAX_CONNECTIONS; ++i) {
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if (connections[i].status == 0) {
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memset(&connections[i], 0, sizeof(Connection));
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uint32_t handshake_id1 = handshake_id(ip_port);
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connections[i] = (Connection) {
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.ip_port = ip_port,
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.status = 1,
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.inbound = 0,
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.handshake_id1 = handshake_id1,
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.sent_packetnum = handshake_id1,
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.sendbuff_packetnum = handshake_id1,
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.successful_sent = handshake_id1,
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.SYNC_rate = SYNC_RATE,
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.data_rate = DATA_SYNC_RATE,
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.last_recvSYNC = current_time(),
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.last_sent = current_time(),
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.killat = ~0,
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.send_counter = 0,
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/* add randomness to timeout to prevent connections getting stuck in a loop. */
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.timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT
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};
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++connections_number;
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return i;
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}
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}
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return -1;
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}
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/*
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* Initialize a new inbound connection from ip_port
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* Returns an integer corresponding to the connection id.
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* Return -1 if it could not initialize the connection.
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*/
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static int new_inconnection(IP_Port ip_port)
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{
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if (getconnection_id(ip_port) != -1)
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return -1;
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if (connections_number == connections_length) {
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Connection *temp;
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temp = realloc(connections, sizeof(Connection) * (connections_length + 1));
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if (temp == NULL)
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return -1;
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memset(&temp[connections_length], 0, sizeof(Connection));
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++connections_length;
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connections = temp;
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}
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uint32_t i;
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for (i = 0; i < MAX_CONNECTIONS; ++i) {
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if (connections[i].status == 0) {
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memset(&connections[i], 0, sizeof(Connection));
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uint64_t timeout = CONNEXION_TIMEOUT + rand() % CONNEXION_TIMEOUT;
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connections[i] = (Connection) {
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.ip_port = ip_port,
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.status = 2,
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.inbound = 2,
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.SYNC_rate = SYNC_RATE,
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.data_rate = DATA_SYNC_RATE,
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.last_recvSYNC = current_time(),
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.last_sent = current_time(),
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.send_counter = 127,
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/* add randomness to timeout to prevent connections getting stuck in a loop. */
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.timeout = timeout,
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/* if this connection isn't handled within the timeout kill it. */
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.killat = current_time() + 1000000UL * timeout
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};
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++connections_number;
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return i;
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}
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}
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return -1;
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}
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/*
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* Returns an integer corresponding to the next connection in our incoming connection list.
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* Return -1 if there are no new incoming connections in the list.
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*/
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int incoming_connection(void)
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{
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uint32_t i;
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for (i = 0; i < MAX_CONNECTIONS; ++i) {
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if (connections[i].inbound == 2) {
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connections[i].inbound = 1;
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return i;
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}
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}
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return -1;
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}
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/* Try to free some memory from the connections array. */
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static void free_connections(void)
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{
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uint32_t i;
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for (i = connections_length; i != 0; --i)
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if (connections[i - 1].status != 0)
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break;
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if (connections_length == i)
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return;
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Connection *temp;
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temp = realloc(connections, sizeof(Connection) * i);
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if (temp == NULL && i != 0)
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return;
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connections = temp;
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connections_length = i;
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}
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/*
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* Return -1 if it could not kill the connection.
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* Return 0 if killed successfully
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*/
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int kill_connection(int connection_id)
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{
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if (connection_id >= 0 && connection_id < MAX_CONNECTIONS) {
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if (connections[connection_id].status > 0) {
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connections[connection_id].status = 0;
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change_handshake(connections[connection_id].ip_port);
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--connections_number;
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free_connections();
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return 0;
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}
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}
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return -1;
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}
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/*
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* Kill connection in seconds.
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* Return -1 if it can not kill the connection.
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* Return 0 if it will kill it.
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*/
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int kill_connection_in(int connection_id, uint32_t seconds)
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{
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if (connection_id >= 0 && connection_id < MAX_CONNECTIONS) {
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if (connections[connection_id].status > 0) {
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connections[connection_id].killat = current_time() + 1000000UL * seconds;
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return 0;
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}
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}
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return -1;
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}
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/*
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* Check if connection is connected:
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* Return 0 no.
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* Return 1 if attempting handshake.
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* Return 2 if handshake is done.
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* Return 3 if fully connected.
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* Return 4 if timed out and waiting to be killed.
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*/
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int is_connected(int connection_id)
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{
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if (connection_id >= 0 && connection_id < MAX_CONNECTIONS)
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return connections[connection_id].status;
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return 0;
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}
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/* returns the ip_port of the corresponding connection. */
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IP_Port connection_ip(int connection_id)
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{
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if (connection_id >= 0 && connection_id < MAX_CONNECTIONS)
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return connections[connection_id].ip_port;
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IP_Port zero = {{{0}}, 0};
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return zero;
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}
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/* returns the number of packets in the queue waiting to be successfully sent. */
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uint32_t sendqueue(int connection_id)
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{
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if (connection_id < 0 || connection_id >= MAX_CONNECTIONS)
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return 0;
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return connections[connection_id].sendbuff_packetnum - connections[connection_id].successful_sent;
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}
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/* returns the number of packets in the queue waiting to be successfully read with read_packet(...) */
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uint32_t recvqueue(int connection_id)
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{
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if (connection_id < 0 || connection_id >= MAX_CONNECTIONS)
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return 0;
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return connections[connection_id].recv_packetnum - connections[connection_id].successful_read;
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}
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/* returns the id of the next packet in the queue
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return -1 if no packet in queue */
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char id_packet(int connection_id)
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{
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if (connection_id < 0 || connection_id >= MAX_CONNECTIONS)
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return -1;
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if (recvqueue(connection_id) != 0 && connections[connection_id].status != 0)
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return connections[connection_id].recvbuffer[connections[connection_id].successful_read % MAX_QUEUE_NUM].data[0];
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return -1;
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}
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/* return 0 if there is no received data in the buffer.
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return length of received packet if successful */
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int read_packet(int connection_id, uint8_t *data)
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{
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if (recvqueue(connection_id) != 0) {
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uint16_t index = connections[connection_id].successful_read % MAX_QUEUE_NUM;
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uint16_t size = connections[connection_id].recvbuffer[index].size;
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memcpy(data, connections[connection_id].recvbuffer[index].data, size);
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++connections[connection_id].successful_read;
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connections[connection_id].recvbuffer[index].size = 0;
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return size;
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}
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return 0;
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}
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/*
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* Return 0 if data could not be put in packet queue
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* Return 1 if data was put into the queue
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*/
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int write_packet(int connection_id, uint8_t *data, uint32_t length)
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{
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if (length > MAX_DATA_SIZE || length == 0)
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return 0;
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if (sendqueue(connection_id) < BUFFER_PACKET_NUM) {
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uint32_t index = connections[connection_id].sendbuff_packetnum % MAX_QUEUE_NUM;
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memcpy(connections[connection_id].sendbuffer[index].data, data, length);
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connections[connection_id].sendbuffer[index].size = length;
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connections[connection_id].sendbuff_packetnum++;
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return 1;
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}
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return 0;
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}
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/* put the packet numbers the we are missing in requested and return the number */
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uint32_t missing_packets(int connection_id, uint32_t *requested)
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{
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uint32_t number = 0;
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uint32_t i;
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uint32_t temp;
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/* don't request packets if the buffer is full. */
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if (recvqueue(connection_id) >= (BUFFER_PACKET_NUM - 1))
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return 0;
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for (i = connections[connection_id].recv_packetnum; i != connections[connection_id].osent_packetnum; i++) {
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if (connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size == 0) {
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temp = htonl(i);
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memcpy(requested + number, &temp, 4);
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++number;
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}
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}
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if (number == 0)
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connections[connection_id].recv_packetnum = connections[connection_id].osent_packetnum;
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return number;
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}
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/*
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* BEGIN Packet sending functions
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* One per packet type.
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* see http://wiki.tox.im/index.php/Lossless_UDP for more information.
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*/
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static int send_handshake(IP_Port ip_port, uint32_t handshake_id1, uint32_t handshake_id2)
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{
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uint8_t packet[1 + 4 + 4];
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uint32_t temp;
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packet[0] = 16;
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temp = htonl(handshake_id1);
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memcpy(packet + 1, &temp, 4);
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temp = htonl(handshake_id2);
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memcpy(packet + 5, &temp, 4);
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return sendpacket(ip_port, packet, sizeof(packet));
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}
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static int send_SYNC(uint32_t connection_id)
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{
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uint8_t packet[(BUFFER_PACKET_NUM * 4 + 4 + 4 + 2)];
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uint16_t index = 0;
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IP_Port ip_port = connections[connection_id].ip_port;
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uint8_t counter = connections[connection_id].send_counter;
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uint32_t recv_packetnum = htonl(connections[connection_id].recv_packetnum);
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uint32_t sent_packetnum = htonl(connections[connection_id].sent_packetnum);
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uint32_t requested[BUFFER_PACKET_NUM];
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uint32_t number = missing_packets(connection_id, requested);
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packet[0] = 17;
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index += 1;
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memcpy(packet + index, &counter, 1);
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index += 1;
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memcpy(packet + index, &recv_packetnum, 4);
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index += 4;
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memcpy(packet + index, &sent_packetnum, 4);
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index += 4;
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memcpy(packet + index, requested, 4 * number);
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return sendpacket(ip_port, packet, (number * 4 + 4 + 4 + 2));
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}
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static int send_data_packet(uint32_t connection_id, uint32_t packet_num)
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{
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uint32_t index = packet_num % MAX_QUEUE_NUM;
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uint32_t temp;
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uint8_t packet[1 + 4 + MAX_DATA_SIZE];
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packet[0] = 18;
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temp = htonl(packet_num);
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memcpy(packet + 1, &temp, 4);
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memcpy(packet + 5, connections[connection_id].sendbuffer[index].data,
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connections[connection_id].sendbuffer[index].size);
|
|
return sendpacket(connections[connection_id].ip_port, packet,
|
|
1 + 4 + connections[connection_id].sendbuffer[index].size);
|
|
}
|
|
|
|
/* sends 1 data packet */
|
|
static int send_DATA(uint32_t connection_id)
|
|
{
|
|
int ret;
|
|
uint32_t buffer[BUFFER_PACKET_NUM];
|
|
|
|
if (connections[connection_id].num_req_paquets > 0) {
|
|
ret = send_data_packet(connection_id, connections[connection_id].req_packets[0]);
|
|
connections[connection_id].num_req_paquets--;
|
|
memcpy(buffer, connections[connection_id].req_packets + 1, connections[connection_id].num_req_paquets * 4);
|
|
memcpy(connections[connection_id].req_packets, buffer, connections[connection_id].num_req_paquets * 4);
|
|
return ret;
|
|
}
|
|
|
|
if (connections[connection_id].sendbuff_packetnum != connections[connection_id].sent_packetnum) {
|
|
ret = send_data_packet(connection_id, connections[connection_id].sent_packetnum);
|
|
connections[connection_id].sent_packetnum++;
|
|
return ret;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* END of packet sending functions
|
|
*
|
|
*
|
|
* BEGIN Packet handling functions
|
|
* One to handle each type of packets we receive
|
|
*/
|
|
|
|
|
|
/* Return 0 if handled correctly, 1 if packet is bad. */
|
|
static int handle_handshake(IP_Port source, uint8_t *packet, uint32_t length)
|
|
{
|
|
if (length != (1 + 4 + 4))
|
|
return 1;
|
|
|
|
uint32_t temp;
|
|
uint32_t handshake_id1, handshake_id2;
|
|
|
|
int connection = getconnection_id(source);
|
|
memcpy(&temp, packet + 1, 4);
|
|
handshake_id1 = ntohl(temp);
|
|
memcpy(&temp, packet + 5, 4);
|
|
handshake_id2 = ntohl(temp);
|
|
|
|
if (handshake_id2 == 0 && is_connected(connection) < 3) {
|
|
send_handshake(source, handshake_id(source), handshake_id1);
|
|
return 0;
|
|
}
|
|
|
|
if (is_connected(connection) != 1)
|
|
return 1;
|
|
|
|
/* if handshake_id2 is what we sent previously as handshake_id1 */
|
|
if (handshake_id2 == connections[connection].handshake_id1) {
|
|
connections[connection].status = 2;
|
|
/* NOTE: is this necessary?
|
|
connections[connection].handshake_id2 = handshake_id1; */
|
|
connections[connection].orecv_packetnum = handshake_id2;
|
|
connections[connection].osent_packetnum = handshake_id1;
|
|
connections[connection].recv_packetnum = handshake_id1;
|
|
connections[connection].successful_read = handshake_id1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* returns 1 if sync packet is valid 0 if not. */
|
|
static int SYNC_valid(uint32_t length)
|
|
{
|
|
if (length < 4 + 4 + 2)
|
|
return 0;
|
|
|
|
if (length > (BUFFER_PACKET_NUM * 4 + 4 + 4 + 2) ||
|
|
((length - 4 - 4 - 2) % 4) != 0)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* case 1 in handle_SYNC: */
|
|
static int handle_SYNC1(IP_Port source, uint32_t recv_packetnum, uint32_t sent_packetnum)
|
|
{
|
|
if (handshake_id(source) == recv_packetnum) {
|
|
int x = new_inconnection(source);
|
|
|
|
if (x != -1) {
|
|
connections[x].orecv_packetnum = recv_packetnum;
|
|
connections[x].sent_packetnum = recv_packetnum;
|
|
connections[x].sendbuff_packetnum = recv_packetnum;
|
|
connections[x].successful_sent = recv_packetnum;
|
|
connections[x].osent_packetnum = sent_packetnum;
|
|
connections[x].recv_packetnum = sent_packetnum;
|
|
connections[x].successful_read = sent_packetnum;
|
|
|
|
return x;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/* case 2 in handle_SYNC: */
|
|
static int handle_SYNC2(int connection_id, uint8_t counter, uint32_t recv_packetnum, uint32_t sent_packetnum)
|
|
{
|
|
if (recv_packetnum == connections[connection_id].orecv_packetnum) {
|
|
/* && sent_packetnum == connections[connection_id].osent_packetnum) */
|
|
connections[connection_id].status = 3;
|
|
connections[connection_id].recv_counter = counter;
|
|
++connections[connection_id].send_counter;
|
|
send_SYNC(connection_id);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
/* case 3 in handle_SYNC: */
|
|
static int handle_SYNC3(int connection_id, uint8_t counter, uint32_t recv_packetnum, uint32_t sent_packetnum,
|
|
uint32_t *req_packets,
|
|
uint16_t number)
|
|
{
|
|
uint8_t comp_counter = (counter - connections[connection_id].recv_counter );
|
|
uint32_t i, temp;
|
|
/* uint32_t comp_1 = (recv_packetnum - connections[connection_id].successful_sent);
|
|
uint32_t comp_2 = (sent_packetnum - connections[connection_id].successful_read); */
|
|
uint32_t comp_1 = (recv_packetnum - connections[connection_id].orecv_packetnum);
|
|
uint32_t comp_2 = (sent_packetnum - connections[connection_id].osent_packetnum);
|
|
|
|
/* packet valid */
|
|
if (comp_1 <= BUFFER_PACKET_NUM &&
|
|
comp_2 <= BUFFER_PACKET_NUM &&
|
|
comp_counter < 10 && comp_counter != 0) {
|
|
|
|
connections[connection_id].orecv_packetnum = recv_packetnum;
|
|
connections[connection_id].osent_packetnum = sent_packetnum;
|
|
connections[connection_id].successful_sent = recv_packetnum;
|
|
connections[connection_id].last_recvSYNC = current_time();
|
|
connections[connection_id].recv_counter = counter;
|
|
|
|
++connections[connection_id].send_counter;
|
|
|
|
for (i = 0; i < number; ++i) {
|
|
temp = ntohl(req_packets[i]);
|
|
memcpy(connections[connection_id].req_packets + i, &temp, 4 * number);
|
|
}
|
|
|
|
connections[connection_id].num_req_paquets = number;
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int handle_SYNC(IP_Port source, uint8_t *packet, uint32_t length)
|
|
{
|
|
|
|
if (!SYNC_valid(length))
|
|
return 1;
|
|
|
|
int connection = getconnection_id(source);
|
|
uint8_t counter;
|
|
uint32_t temp;
|
|
uint32_t recv_packetnum, sent_packetnum;
|
|
uint32_t req_packets[BUFFER_PACKET_NUM];
|
|
uint16_t number = (length - 4 - 4 - 2) / 4;
|
|
|
|
memcpy(&counter, packet + 1, 1);
|
|
memcpy(&temp, packet + 2, 4);
|
|
recv_packetnum = ntohl(temp);
|
|
memcpy(&temp, packet + 6, 4);
|
|
sent_packetnum = ntohl(temp);
|
|
|
|
if (number != 0)
|
|
memcpy(req_packets, packet + 10, 4 * number);
|
|
|
|
if (connection == -1)
|
|
return handle_SYNC1(source, recv_packetnum, sent_packetnum);
|
|
|
|
if (connections[connection].status == 2)
|
|
return handle_SYNC2(connection, counter,
|
|
recv_packetnum, sent_packetnum);
|
|
|
|
if (connections[connection].status == 3)
|
|
return handle_SYNC3(connection, counter, recv_packetnum,
|
|
sent_packetnum, req_packets, number);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Add a packet to the received buffer and set the recv_packetnum of the
|
|
* connection to its proper value. Return 1 if data was too big, 0 if not.
|
|
*/
|
|
static int add_recv(int connection_id, uint32_t data_num, uint8_t *data, uint16_t size)
|
|
{
|
|
if (size > MAX_DATA_SIZE)
|
|
return 1;
|
|
|
|
uint32_t i;
|
|
uint32_t maxnum = connections[connection_id].successful_read + BUFFER_PACKET_NUM;
|
|
uint32_t sent_packet = data_num - connections[connection_id].osent_packetnum;
|
|
|
|
for (i = connections[connection_id].recv_packetnum; i != maxnum; ++i) {
|
|
if (i == data_num) {
|
|
memcpy(connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].data, data, size);
|
|
|
|
connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size = size;
|
|
connections[connection_id].last_recvdata = current_time();
|
|
|
|
if (sent_packet < BUFFER_PACKET_NUM) {
|
|
connections[connection_id].osent_packetnum = data_num;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = connections[connection_id].recv_packetnum; i != maxnum; ++i) {
|
|
if (connections[connection_id].recvbuffer[i % MAX_QUEUE_NUM].size != 0)
|
|
connections[connection_id].recv_packetnum = i;
|
|
else
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int handle_data(IP_Port source, uint8_t *packet, uint32_t length)
|
|
{
|
|
int connection = getconnection_id(source);
|
|
|
|
if (connection == -1)
|
|
return 1;
|
|
|
|
/* Drop the data packet if connection is not connected. */
|
|
if (connections[connection].status != 3)
|
|
return 1;
|
|
|
|
if (length > 1 + 4 + MAX_DATA_SIZE || length < 1 + 4 + 1)
|
|
return 1;
|
|
|
|
uint32_t temp;
|
|
uint32_t number;
|
|
uint16_t size = length - 1 - 4;
|
|
|
|
memcpy(&temp, packet + 1, 4);
|
|
number = ntohl(temp);
|
|
|
|
return add_recv(connection, number, packet + 5, size);
|
|
}
|
|
|
|
/*
|
|
* END of packet handling functions
|
|
*/
|
|
|
|
void LosslessUDP_init(void)
|
|
{
|
|
networking_registerhandler(16, &handle_handshake);
|
|
networking_registerhandler(17, &handle_SYNC);
|
|
networking_registerhandler(18, &handle_data);
|
|
}
|
|
|
|
/*
|
|
* Send handshake requests
|
|
* handshake packets are sent at the same rate as SYNC packets
|
|
*/
|
|
static void doNew(void)
|
|
{
|
|
uint32_t i;
|
|
uint64_t temp_time = current_time();
|
|
|
|
for (i = 0; i < MAX_CONNECTIONS; ++i) {
|
|
if (connections[i].status == 1)
|
|
if ((connections[i].last_sent + (1000000UL / connections[i].SYNC_rate)) <= temp_time) {
|
|
send_handshake(connections[i].ip_port, connections[i].handshake_id1, 0);
|
|
connections[i].last_sent = temp_time;
|
|
}
|
|
|
|
/* kill all timed out connections */
|
|
if (connections[i].status > 0 &&
|
|
(connections[i].last_recvSYNC + connections[i].timeout * 1000000UL) < temp_time &&
|
|
connections[i].status != 4) {
|
|
connections[i].status = 4;
|
|
/* kill_connection(i); */
|
|
}
|
|
|
|
if (connections[i].status > 0 && connections[i].killat < temp_time)
|
|
kill_connection(i);
|
|
}
|
|
}
|
|
|
|
static void doSYNC(void)
|
|
{
|
|
uint32_t i;
|
|
uint64_t temp_time = current_time();
|
|
|
|
for (i = 0; i < MAX_CONNECTIONS; ++i) {
|
|
if (connections[i].status == 2 || connections[i].status == 3)
|
|
if ((connections[i].last_SYNC + (1000000UL / connections[i].SYNC_rate)) <= temp_time) {
|
|
send_SYNC(i);
|
|
connections[i].last_SYNC = temp_time;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void doData(void)
|
|
{
|
|
uint32_t i;
|
|
uint64_t j;
|
|
uint64_t temp_time = current_time();
|
|
|
|
for (i = 0; i < MAX_CONNECTIONS; ++i)
|
|
if (connections[i].status == 3 && sendqueue(i) != 0)
|
|
if ((connections[i].last_sent + (1000000UL / connections[i].data_rate)) <= temp_time) {
|
|
for (j = connections[i].last_sent; j < temp_time; j += (1000000UL / connections[i].data_rate))
|
|
send_DATA(i);
|
|
|
|
connections[i].last_sent = temp_time;
|
|
}
|
|
}
|
|
|
|
#define MAX_SYNC_RATE 10
|
|
|
|
/*
|
|
* Automatically adjusts send rates of packets for optimal transmission.
|
|
*
|
|
* TODO: flow control.
|
|
*/
|
|
static void adjustRates(void)
|
|
{
|
|
uint32_t i;
|
|
uint64_t temp_time = current_time();
|
|
|
|
for (i = 0; i < MAX_CONNECTIONS; ++i) {
|
|
if (connections[i].status == 1 || connections[i].status == 2)
|
|
connections[i].SYNC_rate = MAX_SYNC_RATE;
|
|
|
|
if (connections[i].status == 3) {
|
|
if (sendqueue(i) != 0) {
|
|
connections[i].data_rate = (BUFFER_PACKET_NUM - connections[i].num_req_paquets) * MAX_SYNC_RATE;
|
|
connections[i].SYNC_rate = MAX_SYNC_RATE;
|
|
} else if (connections[i].last_recvdata + 1000000UL > temp_time)
|
|
connections[i].SYNC_rate = MAX_SYNC_RATE;
|
|
else
|
|
connections[i].SYNC_rate = SYNC_RATE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Call this function a couple times per second It's the main loop. */
|
|
void doLossless_UDP(void)
|
|
{
|
|
doNew();
|
|
doSYNC();
|
|
doData();
|
|
adjustRates();
|
|
}
|