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33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
Protocol for messages, data, etc..
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Streaming audio/video will not use this protocol as they can absorb some data loss.
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The protocol itself will run on top of the encryption which means it should be
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impossible for someone to know what type of data is being transmitted.(Well they
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could just analyze how much data is being transmitted for a pretty good guess)
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Because it runs on the encryption which itself runs on our Lossless UDP protocol
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it can be guaranteed that no data will be lost.
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Basic packet format:
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[char data_id][data]
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data_id represents the type of data.
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All strings must be UTF-8.
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EX: data_id 64 designates a chat message. so the packet would look like: @Hello WorldNULL
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Where @ is the ASCII character for 64, "Hello World" is the message and NULL is the null string terminator.
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Proposed data_ids and what they mean (in decimal)
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ids 0 to 16 are reserved.
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48 Username (Send this packet as soon as you connect to a friend or to each friend everytime you change names.
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Username is maximum 128 bytes long with the null terminator included)
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64 Chat message
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6? File transmission.
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70 Status change
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