toxcore/other/apidsl/tox.in.h
iphydf dd8a568141
Make self_connection_status callback stateless.
**What are we doing?**

We are moving towards stateless callbacks. This means that when registering a
callback, you no longer pass a user data pointer. Instead, you pass a user data
pointer to tox_iterate. This pointer is threaded through the code, passed to
each callback. The callback can modify the data pointed at. An extra indirection
will be needed if the pointer itself can change.

**Why?**

Currently, callbacks are registered with a user data pointer. This means the
library has N pointers for N different callbacks. These pointers need to be
managed by the client code. Managing the lifetime of the pointee can be
difficult. In C++, it takes special effort to ensure that the lifetime of user
data extends at least beyond the lifetime of the Tox instance. For other
languages, the situation is much worse. Java and other garbage collected
languages may move objects in memory, so the pointers are not stable. Tox4j goes
through a lot of effort to make the Java/Scala user experience a pleasant one by
keeping a global array of Tox+userdata on the C++ side, and communicating via
protobufs. A Haskell FFI would have to do similarly complex tricks.

Stateless callbacks ensure that a user data pointer only needs to live during a
single function call. This means that the user code (or language runtime) can
move the data around at will, as long as it sets the new location in the
callback.

**How?**

We are doing this change one callback at a time. After each callback, we ensure
that everything still works as expected. This means the toxcore change will
require 15 Pull Requests.
2016-08-17 14:57:20 +01:00

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%{
/* tox.h
*
* The Tox public API.
*
* Copyright (C) 2013 Tox project All Rights Reserved.
*
* This file is part of Tox.
*
* Tox is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tox is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tox. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOX_H
#define TOX_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
%}
/*****************************************************************************
* `tox.h` SHOULD *NOT* BE EDITED MANUALLY any changes should be made to *
* `tox.in.h`, located in `other/apidsl/`. For instructions on how to *
* generate `tox.h` from `tox.in.h` please refer to `other/apidsl/README.md` *
*****************************************************************************/
/** \page core Public core API for Tox clients.
*
* Every function that can fail takes a function-specific error code pointer
* that can be used to diagnose problems with the Tox state or the function
* arguments. The error code pointer can be NULL, which does not influence the
* function's behaviour, but can be done if the reason for failure is irrelevant
* to the client.
*
* The exception to this rule are simple allocation functions whose only failure
* mode is allocation failure. They return NULL in that case, and do not set an
* error code.
*
* Every error code type has an OK value to which functions will set their error
* code value on success. Clients can keep their error code uninitialised before
* passing it to a function. The library guarantees that after returning, the
* value pointed to by the error code pointer has been initialised.
*
* Functions with pointer parameters often have a NULL error code, meaning they
* could not perform any operation, because one of the required parameters was
* NULL. Some functions operate correctly or are defined as effectless on NULL.
*
* Some functions additionally return a value outside their
* return type domain, or a bool containing true on success and false on
* failure.
*
* All functions that take a Tox instance pointer will cause undefined behaviour
* when passed a NULL Tox pointer.
*
* All integer values are expected in host byte order.
*
* Functions with parameters with enum types cause unspecified behaviour if the
* enumeration value is outside the valid range of the type. If possible, the
* function will try to use a sane default, but there will be no error code,
* and one possible action for the function to take is to have no effect.
*/
/** \subsection events Events and callbacks
*
* Events are handled by callbacks. One callback can be registered per event.
* All events have a callback function type named `tox_{event}_cb` and a
* function to register it named `tox_callback_{event}`. Passing a NULL
* callback will result in no callback being registered for that event. Only
* one callback per event can be registered, so if a client needs multiple
* event listeners, it needs to implement the dispatch functionality itself.
*
* The last argument to a callback is the user data pointer. It is passed from
* ${tox.iterate} to each callback in sequence.
*
* The user data pointer is never stored or dereferenced by any library code, so
* can be any pointer, including NULL. Callbacks must all operate on the same
* object type. In the apidsl code (tox.in.h), this is denoted with `any`. The
* `any` in ${tox.iterate} must be the same `any` as in all callbacks. In C,
* lacking parametric polymorphism, this is a pointer to void.
*
* Old style callbacks that are registered together with a user data pointer
* receive that pointer as argument when they are called. They can each have
* their own user data pointer of their own type.
*/
/** \subsection threading Threading implications
*
* It is possible to run multiple concurrent threads with a Tox instance for
* each thread. It is also possible to run all Tox instances in the same thread.
* A common way to run Tox (multiple or single instance) is to have one thread
* running a simple ${tox.iterate} loop, sleeping for ${tox.iteration_interval}
* milliseconds on each iteration.
*
* If you want to access a single Tox instance from multiple threads, access
* to the instance must be synchronised. While multiple threads can concurrently
* access multiple different Tox instances, no more than one API function can
* operate on a single instance at any given time.
*
* Functions that write to variable length byte arrays will always have a size
* function associated with them. The result of this size function is only valid
* until another mutating function (one that takes a pointer to non-const Tox)
* is called. Thus, clients must ensure that no other thread calls a mutating
* function between the call to the size function and the call to the retrieval
* function.
*
* E.g. to get the current nickname, one would write
*
* \code
* size_t length = ${tox.self.name.size}(tox);
* uint8_t *name = malloc(length);
* if (!name) abort();
* ${tox.self.name.get}(tox, name);
* \endcode
*
* If any other thread calls ${tox.self.name.set} while this thread is allocating
* memory, the length may have become invalid, and the call to
* ${tox.self.name.get} may cause undefined behaviour.
*/
// The rest of this file is in class tox.
class tox {
/**
* The Tox instance type. All the state associated with a connection is held
* within the instance. Multiple instances can exist and operate concurrently.
* The maximum number of Tox instances that can exist on a single network
* device is limited. Note that this is not just a per-process limit, since the
* limiting factor is the number of usable ports on a device.
*/
struct this;
/*******************************************************************************
*
* :: API version
*
******************************************************************************/
/**
* The major version number. Incremented when the API or ABI changes in an
* incompatible way.
*/
#define TOX_VERSION_MAJOR 0u
/**
* The minor version number. Incremented when functionality is added without
* breaking the API or ABI. Set to 0 when the major version number is
* incremented.
*/
#define TOX_VERSION_MINOR 0u
/**
* The patch or revision number. Incremented when bugfixes are applied without
* changing any functionality or API or ABI.
*/
#define TOX_VERSION_PATCH 0u
/**
* A macro to check at preprocessing time whether the client code is compatible
* with the installed version of Tox.
*/
#define TOX_VERSION_IS_API_COMPATIBLE(MAJOR, MINOR, PATCH) \
(TOX_VERSION_MAJOR == MAJOR && \
(TOX_VERSION_MINOR > MINOR || \
(TOX_VERSION_MINOR == MINOR && \
TOX_VERSION_PATCH >= PATCH)))
/**
* A macro to make compilation fail if the client code is not compatible with
* the installed version of Tox.
*/
#define TOX_VERSION_REQUIRE(MAJOR, MINOR, PATCH) \
typedef char tox_required_version[TOX_IS_COMPATIBLE(MAJOR, MINOR, PATCH) ? 1 : -1]
static namespace version {
/**
* Return the major version number of the library. Can be used to display the
* Tox library version or to check whether the client is compatible with the
* dynamically linked version of Tox.
*/
uint32_t major();
/**
* Return the minor version number of the library.
*/
uint32_t minor();
/**
* Return the patch number of the library.
*/
uint32_t patch();
/**
* Return whether the compiled library version is compatible with the passed
* version numbers.
*/
bool is_compatible(uint32_t major, uint32_t minor, uint32_t patch);
}
/**
* A convenience macro to call tox_version_is_compatible with the currently
* compiling API version.
*/
#define TOX_VERSION_IS_ABI_COMPATIBLE() \
tox_version_is_compatible(TOX_VERSION_MAJOR, TOX_VERSION_MINOR, TOX_VERSION_PATCH)
/*******************************************************************************
*
* :: Numeric constants
*
******************************************************************************/
/**
* The size of a Tox Public Key in bytes.
*/
const PUBLIC_KEY_SIZE = 32;
/**
* The size of a Tox Secret Key in bytes.
*/
const SECRET_KEY_SIZE = 32;
/**
* The size of a Tox address in bytes. Tox addresses are in the format
* [Public Key ($PUBLIC_KEY_SIZE bytes)][nospam (4 bytes)][checksum (2 bytes)].
*
* The checksum is computed over the Public Key and the nospam value. The first
* byte is an XOR of all the even bytes (0, 2, 4, ...), the second byte is an
* XOR of all the odd bytes (1, 3, 5, ...) of the Public Key and nospam.
*/
const ADDRESS_SIZE = PUBLIC_KEY_SIZE + sizeof(uint32_t) + sizeof(uint16_t);
/**
* Maximum length of a nickname in bytes.
*/
const MAX_NAME_LENGTH = 128;
/**
* Maximum length of a status message in bytes.
*/
const MAX_STATUS_MESSAGE_LENGTH = 1007;
/**
* Maximum length of a friend request message in bytes.
*/
const MAX_FRIEND_REQUEST_LENGTH = 1016;
/**
* Maximum length of a single message after which it should be split.
*/
const MAX_MESSAGE_LENGTH = 1372;
/**
* Maximum size of custom packets. TODO: should be LENGTH?
*/
const MAX_CUSTOM_PACKET_SIZE = 1373;
/**
* The number of bytes in a hash generated by $hash.
*/
const HASH_LENGTH = 32;
/**
* The number of bytes in a file id.
*/
const FILE_ID_LENGTH = 32;
/**
* Maximum file name length for file transfers.
*/
const MAX_FILENAME_LENGTH = 255;
/*******************************************************************************
*
* :: Global enumerations
*
******************************************************************************/
/**
* Represents the possible statuses a client can have.
*/
enum class USER_STATUS {
/**
* User is online and available.
*/
NONE,
/**
* User is away. Clients can set this e.g. after a user defined
* inactivity time.
*/
AWAY,
/**
* User is busy. Signals to other clients that this client does not
* currently wish to communicate.
*/
BUSY,
}
/**
* Represents message types for ${tox.friend.send.message} and group chat
* messages.
*/
enum class MESSAGE_TYPE {
/**
* Normal text message. Similar to PRIVMSG on IRC.
*/
NORMAL,
/**
* A message describing an user action. This is similar to /me (CTCP ACTION)
* on IRC.
*/
ACTION,
}
/*******************************************************************************
*
* :: Startup options
*
******************************************************************************/
/**
* Type of proxy used to connect to TCP relays.
*/
enum class PROXY_TYPE {
/**
* Don't use a proxy.
*/
NONE,
/**
* HTTP proxy using CONNECT.
*/
HTTP,
/**
* SOCKS proxy for simple socket pipes.
*/
SOCKS5,
}
/**
* Type of savedata to create the Tox instance from.
*/
enum class SAVEDATA_TYPE {
/**
* No savedata.
*/
NONE,
/**
* Savedata is one that was obtained from ${savedata.get}
*/
TOX_SAVE,
/**
* Savedata is a secret key of length ${SECRET_KEY_SIZE}
*/
SECRET_KEY,
}
static class options {
/**
* This struct contains all the startup options for Tox. You can either allocate
* this object yourself, and pass it to $default, or call
* $new to get a new default options object.
*/
struct this {
/**
* The type of socket to create.
*
* If this is set to false, an IPv4 socket is created, which subsequently
* only allows IPv4 communication.
* If it is set to true, an IPv6 socket is created, allowing both IPv4 and
* IPv6 communication.
*/
bool ipv6_enabled;
/**
* Enable the use of UDP communication when available.
*
* Setting this to false will force Tox to use TCP only. Communications will
* need to be relayed through a TCP relay node, potentially slowing them down.
* Disabling UDP support is necessary when using anonymous proxies or Tor.
*/
bool udp_enabled;
namespace proxy {
/**
* Pass communications through a proxy.
*/
PROXY_TYPE type;
/**
* The IP address or DNS name of the proxy to be used.
*
* If used, this must be non-NULL and be a valid DNS name. The name must not
* exceed 255 characters, and be in a NUL-terminated C string format
* (255 chars + 1 NUL byte).
*
* This member is ignored (it can be NULL) if proxy_type is TOX_PROXY_TYPE_NONE.
*/
string host;
/**
* The port to use to connect to the proxy server.
*
* Ports must be in the range (1, 65535). The value is ignored if
* proxy_type is TOX_PROXY_TYPE_NONE.
*/
uint16_t port;
}
/**
* The start port of the inclusive port range to attempt to use.
*
* If both start_port and end_port are 0, the default port range will be
* used: [33445, 33545].
*
* If either start_port or end_port is 0 while the other is non-zero, the
* non-zero port will be the only port in the range.
*
* Having start_port > end_port will yield the same behavior as if start_port
* and end_port were swapped.
*/
uint16_t start_port;
/**
* The end port of the inclusive port range to attempt to use.
*/
uint16_t end_port;
/**
* The port to use for the TCP server (relay). If 0, the TCP server is
* disabled.
*
* Enabling it is not required for Tox to function properly.
*
* When enabled, your Tox instance can act as a TCP relay for other Tox
* instance. This leads to increased traffic, thus when writing a client
* it is recommended to enable TCP server only if the user has an option
* to disable it.
*/
uint16_t tcp_port;
namespace savedata {
/**
* The type of savedata to load from.
*/
SAVEDATA_TYPE type;
/**
* The savedata.
*/
const uint8_t[length] data;
/**
* The length of the savedata.
*/
size_t length;
}
}
/**
* Initialises a $this object with the default options.
*
* The result of this function is independent of the original options. All
* values will be overwritten, no values will be read (so it is permissible
* to pass an uninitialised object).
*
* If options is NULL, this function has no effect.
*
* @param options An options object to be filled with default options.
*/
void default();
/**
* Allocates a new $this object and initialises it with the default
* options. This function can be used to preserve long term ABI compatibility by
* giving the responsibility of allocation and deallocation to the Tox library.
*
* Objects returned from this function must be freed using the $free
* function.
*
* @return A new $this object with default options or NULL on failure.
*/
static this new() {
/**
* The function failed to allocate enough memory for the options struct.
*/
MALLOC,
}
/**
* Releases all resources associated with an options objects.
*
* Passing a pointer that was not returned by $new results in
* undefined behaviour.
*/
void free();
}
/*******************************************************************************
*
* :: Creation and destruction
*
******************************************************************************/
/**
* @brief Creates and initialises a new Tox instance with the options passed.
*
* This function will bring the instance into a valid state. Running the event
* loop with a new instance will operate correctly.
*
* If loading failed or succeeded only partially, the new or partially loaded
* instance is returned and an error code is set.
*
* @param options An options object as described above. If this parameter is
* NULL, the default options are used.
*
* @see $iterate for the event loop.
*
* @return A new Tox instance pointer on success or NULL on failure.
*/
static this new(const options_t *options) {
NULL,
/**
* The function was unable to allocate enough memory to store the internal
* structures for the Tox object.
*/
MALLOC,
/**
* The function was unable to bind to a port. This may mean that all ports
* have already been bound, e.g. by other Tox instances, or it may mean
* a permission error. You may be able to gather more information from errno.
*/
PORT_ALLOC,
namespace PROXY {
/**
* proxy_type was invalid.
*/
BAD_TYPE,
/**
* proxy_type was valid but the proxy_host passed had an invalid format
* or was NULL.
*/
BAD_HOST,
/**
* proxy_type was valid, but the proxy_port was invalid.
*/
BAD_PORT,
/**
* The proxy address passed could not be resolved.
*/
NOT_FOUND,
}
namespace LOAD {
/**
* The byte array to be loaded contained an encrypted save.
*/
ENCRYPTED,
/**
* The data format was invalid. This can happen when loading data that was
* saved by an older version of Tox, or when the data has been corrupted.
* When loading from badly formatted data, some data may have been loaded,
* and the rest is discarded. Passing an invalid length parameter also
* causes this error.
*/
BAD_FORMAT,
}
}
/**
* Releases all resources associated with the Tox instance and disconnects from
* the network.
*
* After calling this function, the Tox pointer becomes invalid. No other
* functions can be called, and the pointer value can no longer be read.
*/
void kill();
uint8_t[size] savedata {
/**
* Calculates the number of bytes required to store the tox instance with
* $get. This function cannot fail. The result is always greater than 0.
*
* @see threading for concurrency implications.
*/
size();
/**
* Store all information associated with the tox instance to a byte array.
*
* @param data A memory region large enough to store the tox instance data.
* Call $size to find the number of bytes required. If this parameter
* is NULL, this function has no effect.
*/
get();
}
/*******************************************************************************
*
* :: Connection lifecycle and event loop
*
******************************************************************************/
/**
* Sends a "get nodes" request to the given bootstrap node with IP, port, and
* public key to setup connections.
*
* This function will attempt to connect to the node using UDP. You must use
* this function even if ${options.this.udp_enabled} was set to false.
*
* @param address The hostname or IP address (IPv4 or IPv6) of the node.
* @param port The port on the host on which the bootstrap Tox instance is
* listening.
* @param public_key The long term public key of the bootstrap node
* ($PUBLIC_KEY_SIZE bytes).
* @return true on success.
*/
bool bootstrap(string address, uint16_t port, const uint8_t[PUBLIC_KEY_SIZE] public_key) {
NULL,
/**
* The address could not be resolved to an IP address, or the IP address
* passed was invalid.
*/
BAD_HOST,
/**
* The port passed was invalid. The valid port range is (1, 65535).
*/
BAD_PORT,
}
/**
* Adds additional host:port pair as TCP relay.
*
* This function can be used to initiate TCP connections to different ports on
* the same bootstrap node, or to add TCP relays without using them as
* bootstrap nodes.
*
* @param address The hostname or IP address (IPv4 or IPv6) of the TCP relay.
* @param port The port on the host on which the TCP relay is listening.
* @param public_key The long term public key of the TCP relay
* ($PUBLIC_KEY_SIZE bytes).
* @return true on success.
*/
bool add_tcp_relay(string address, uint16_t port, const uint8_t[PUBLIC_KEY_SIZE] public_key)
with error for bootstrap;
/**
* Protocols that can be used to connect to the network or friends.
*/
enum class CONNECTION {
/**
* There is no connection. This instance, or the friend the state change is
* about, is now offline.
*/
NONE,
/**
* A TCP connection has been established. For the own instance, this means it
* is connected through a TCP relay, only. For a friend, this means that the
* connection to that particular friend goes through a TCP relay.
*/
TCP,
/**
* A UDP connection has been established. For the own instance, this means it
* is able to send UDP packets to DHT nodes, but may still be connected to
* a TCP relay. For a friend, this means that the connection to that
* particular friend was built using direct UDP packets.
*/
UDP,
}
inline namespace self {
CONNECTION connection_status {
/**
* Return whether we are connected to the DHT. The return value is equal to the
* last value received through the `${event connection_status}` callback.
*/
get();
}
/**
* This event is triggered whenever there is a change in the DHT connection
* state. When disconnected, a client may choose to call $bootstrap again, to
* reconnect to the DHT. Note that this state may frequently change for short
* amounts of time. Clients should therefore not immediately bootstrap on
* receiving a disconnect.
*
* TODO: how long should a client wait before bootstrapping again?
*/
event connection_status const {
/**
* @param connection_status Whether we are connected to the DHT.
*/
typedef void(CONNECTION connection_status);
}
}
/**
* Return the time in milliseconds before $iterate() should be called again
* for optimal performance.
*/
const uint32_t iteration_interval();
/**
* The main loop that needs to be run in intervals of $iteration_interval()
* milliseconds.
*/
void iterate(any user_data);
/*******************************************************************************
*
* :: Internal client information (Tox address/id)
*
******************************************************************************/
inline namespace self {
uint8_t[ADDRESS_SIZE] address {
/**
* Writes the Tox friend address of the client to a byte array. The address is
* not in human-readable format. If a client wants to display the address,
* formatting is required.
*
* @param address A memory region of at least $ADDRESS_SIZE bytes. If this
* parameter is NULL, this function has no effect.
* @see $ADDRESS_SIZE for the address format.
*/
get();
}
uint32_t nospam {
/**
* Set the 4-byte nospam part of the address.
*
* @param nospam Any 32 bit unsigned integer.
*/
set();
/**
* Get the 4-byte nospam part of the address.
*/
get();
}
uint8_t[PUBLIC_KEY_SIZE] public_key {
/**
* Copy the Tox Public Key (long term) from the Tox object.
*
* @param public_key A memory region of at least $PUBLIC_KEY_SIZE bytes. If
* this parameter is NULL, this function has no effect.
*/
get();
}
uint8_t[SECRET_KEY_SIZE] secret_key {
/**
* Copy the Tox Secret Key from the Tox object.
*
* @param secret_key A memory region of at least $SECRET_KEY_SIZE bytes. If
* this parameter is NULL, this function has no effect.
*/
get();
}
}
/*******************************************************************************
*
* :: User-visible client information (nickname/status)
*
******************************************************************************/
/**
* Common error codes for all functions that set a piece of user-visible
* client information.
*/
error for set_info {
NULL,
/**
* Information length exceeded maximum permissible size.
*/
TOO_LONG,
}
inline namespace self {
uint8_t[length <= MAX_NAME_LENGTH] name {
/**
* Set the nickname for the Tox client.
*
* Nickname length cannot exceed $MAX_NAME_LENGTH. If length is 0, the name
* parameter is ignored (it can be NULL), and the nickname is set back to empty.
*
* @param name A byte array containing the new nickname.
* @param length The size of the name byte array.
*
* @return true on success.
*/
set() with error for set_info;
/**
* Return the length of the current nickname as passed to $set.
*
* If no nickname was set before calling this function, the name is empty,
* and this function returns 0.
*
* @see threading for concurrency implications.
*/
size();
/**
* Write the nickname set by $set to a byte array.
*
* If no nickname was set before calling this function, the name is empty,
* and this function has no effect.
*
* Call $size to find out how much memory to allocate for
* the result.
*
* @param name A valid memory location large enough to hold the nickname.
* If this parameter is NULL, the function has no effect.
*/
get();
}
uint8_t[length <= MAX_STATUS_MESSAGE_LENGTH] status_message {
/**
* Set the client's status message.
*
* Status message length cannot exceed $MAX_STATUS_MESSAGE_LENGTH. If
* length is 0, the status parameter is ignored (it can be NULL), and the
* user status is set back to empty.
*/
set() with error for set_info;
/**
* Return the length of the current status message as passed to $set.
*
* If no status message was set before calling this function, the status
* is empty, and this function returns 0.
*
* @see threading for concurrency implications.
*/
size();
/**
* Write the status message set by $set to a byte array.
*
* If no status message was set before calling this function, the status is
* empty, and this function has no effect.
*
* Call $size to find out how much memory to allocate for
* the result.
*
* @param status A valid memory location large enough to hold the status message.
* If this parameter is NULL, the function has no effect.
*/
get();
}
USER_STATUS status {
/**
* Set the client's user status.
*
* @param user_status One of the user statuses listed in the enumeration above.
*/
set();
/**
* Returns the client's user status.
*/
get();
}
}
/*******************************************************************************
*
* :: Friend list management
*
******************************************************************************/
namespace friend {
/**
* Add a friend to the friend list and send a friend request.
*
* A friend request message must be at least 1 byte long and at most
* $MAX_FRIEND_REQUEST_LENGTH.
*
* Friend numbers are unique identifiers used in all functions that operate on
* friends. Once added, a friend number is stable for the lifetime of the Tox
* object. After saving the state and reloading it, the friend numbers may not
* be the same as before. Deleting a friend creates a gap in the friend number
* set, which is filled by the next adding of a friend. Any pattern in friend
* numbers should not be relied on.
*
* If more than INT32_MAX friends are added, this function causes undefined
* behaviour.
*
* @param address The address of the friend (returned by ${self.address.get} of
* the friend you wish to add) it must be $ADDRESS_SIZE bytes.
* @param message The message that will be sent along with the friend request.
* @param length The length of the data byte array.
*
* @return the friend number on success, UINT32_MAX on failure.
*/
uint32_t add(
const uint8_t[ADDRESS_SIZE] address,
const uint8_t[length <= MAX_FRIEND_REQUEST_LENGTH] message
) {
NULL,
/**
* The length of the friend request message exceeded
* $MAX_FRIEND_REQUEST_LENGTH.
*/
TOO_LONG,
/**
* The friend request message was empty. This, and the TOO_LONG code will
* never be returned from $add_norequest.
*/
NO_MESSAGE,
/**
* The friend address belongs to the sending client.
*/
OWN_KEY,
/**
* A friend request has already been sent, or the address belongs to a friend
* that is already on the friend list.
*/
ALREADY_SENT,
/**
* The friend address checksum failed.
*/
BAD_CHECKSUM,
/**
* The friend was already there, but the nospam value was different.
*/
SET_NEW_NOSPAM,
/**
* A memory allocation failed when trying to increase the friend list size.
*/
MALLOC,
}
/**
* Add a friend without sending a friend request.
*
* This function is used to add a friend in response to a friend request. If the
* client receives a friend request, it can be reasonably sure that the other
* client added this client as a friend, eliminating the need for a friend
* request.
*
* This function is also useful in a situation where both instances are
* controlled by the same entity, so that this entity can perform the mutual
* friend adding. In this case, there is no need for a friend request, either.
*
* @param public_key A byte array of length $PUBLIC_KEY_SIZE containing the
* Public Key (not the Address) of the friend to add.
*
* @return the friend number on success, UINT32_MAX on failure.
* @see $add for a more detailed description of friend numbers.
*/
uint32_t add_norequest(const uint8_t[PUBLIC_KEY_SIZE] public_key)
with error for add;
/**
* Remove a friend from the friend list.
*
* This does not notify the friend of their deletion. After calling this
* function, this client will appear offline to the friend and no communication
* can occur between the two.
*
* @param friend_number Friend number for the friend to be deleted.
*
* @return true on success.
*/
bool delete(uint32_t friend_number) {
/**
* There was no friend with the given friend number. No friends were deleted.
*/
FRIEND_NOT_FOUND,
}
}
/*******************************************************************************
*
* :: Friend list queries
*
******************************************************************************/
namespace friend {
/**
* Return the friend number associated with that Public Key.
*
* @return the friend number on success, UINT32_MAX on failure.
* @param public_key A byte array containing the Public Key.
*/
const uint32_t by_public_key(const uint8_t[PUBLIC_KEY_SIZE] public_key) {
NULL,
/**
* No friend with the given Public Key exists on the friend list.
*/
NOT_FOUND,
}
/**
* Checks if a friend with the given friend number exists and returns true if
* it does.
*/
const bool exists(uint32_t friend_number);
}
inline namespace self {
uint32_t[size] friend_list {
/**
* Return the number of friends on the friend list.
*
* This function can be used to determine how much memory to allocate for
* $get.
*/
size();
/**
* Copy a list of valid friend numbers into an array.
*
* Call $size to determine the number of elements to allocate.
*
* @param list A memory region with enough space to hold the friend list. If
* this parameter is NULL, this function has no effect.
*/
get();
}
}
namespace friend {
uint8_t[PUBLIC_KEY_SIZE] public_key {
/**
* Copies the Public Key associated with a given friend number to a byte array.
*
* @param friend_number The friend number you want the Public Key of.
* @param public_key A memory region of at least $PUBLIC_KEY_SIZE bytes. If
* this parameter is NULL, this function has no effect.
*
* @return true on success.
*/
get(uint32_t friend_number) {
/**
* No friend with the given number exists on the friend list.
*/
FRIEND_NOT_FOUND,
}
}
}
namespace friend {
uint64_t last_online {
/**
* Return a unix-time timestamp of the last time the friend associated with a given
* friend number was seen online. This function will return UINT64_MAX on error.
*
* @param friend_number The friend number you want to query.
*/
get(uint32_t friend_number) {
/**
* No friend with the given number exists on the friend list.
*/
FRIEND_NOT_FOUND,
}
}
}
/*******************************************************************************
*
* :: Friend-specific state queries (can also be received through callbacks)
*
******************************************************************************/
namespace friend {
/**
* Common error codes for friend state query functions.
*/
error for query {
/**
* The pointer parameter for storing the query result (name, message) was
* NULL. Unlike the `_self_` variants of these functions, which have no effect
* when a parameter is NULL, these functions return an error in that case.
*/
NULL,
/**
* The friend_number did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
}
uint8_t[length <= MAX_NAME_LENGTH] name {
/**
* Return the length of the friend's name. If the friend number is invalid, the
* return value is unspecified.
*
* The return value is equal to the `length` argument received by the last
* `${event name}` callback.
*/
size(uint32_t friend_number)
with error for query;
/**
* Write the name of the friend designated by the given friend number to a byte
* array.
*
* Call $size to determine the allocation size for the `name`
* parameter.
*
* The data written to `name` is equal to the data received by the last
* `${event name}` callback.
*
* @param name A valid memory region large enough to store the friend's name.
*
* @return true on success.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend changes their name.
*/
event name {
/**
* @param friend_number The friend number of the friend whose name changed.
* @param name A byte array containing the same data as
* ${name.get} would write to its `name` parameter.
* @param length A value equal to the return value of
* ${name.size}.
*/
typedef void(uint32_t friend_number, const uint8_t[length <= MAX_NAME_LENGTH] name);
}
uint8_t[length <= MAX_STATUS_MESSAGE_LENGTH] status_message {
/**
* Return the length of the friend's status message. If the friend number is
* invalid, the return value is SIZE_MAX.
*/
size(uint32_t friend_number)
with error for query;
/**
* Write the status message of the friend designated by the given friend number to a byte
* array.
*
* Call $size to determine the allocation size for the `status_name`
* parameter.
*
* The data written to `status_message` is equal to the data received by the last
* `${event status_message}` callback.
*
* @param status_message A valid memory region large enough to store the friend's status message.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend changes their status message.
*/
event status_message {
/**
* @param friend_number The friend number of the friend whose status message
* changed.
* @param message A byte array containing the same data as
* ${status_message.get} would write to its `status_message` parameter.
* @param length A value equal to the return value of
* ${status_message.size}.
*/
typedef void(uint32_t friend_number, const uint8_t[length <= MAX_STATUS_MESSAGE_LENGTH] message);
}
USER_STATUS status {
/**
* Return the friend's user status (away/busy/...). If the friend number is
* invalid, the return value is unspecified.
*
* The status returned is equal to the last status received through the
* `${event status}` callback.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend changes their user status.
*/
event status {
/**
* @param friend_number The friend number of the friend whose user status
* changed.
* @param status The new user status.
*/
typedef void(uint32_t friend_number, USER_STATUS status);
}
CONNECTION connection_status {
/**
* Check whether a friend is currently connected to this client.
*
* The result of this function is equal to the last value received by the
* `${event connection_status}` callback.
*
* @param friend_number The friend number for which to query the connection
* status.
*
* @return the friend's connection status as it was received through the
* `${event connection_status}` event.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend goes offline after having been online,
* or when a friend goes online.
*
* This callback is not called when adding friends. It is assumed that when
* adding friends, their connection status is initially offline.
*/
event connection_status {
/**
* @param friend_number The friend number of the friend whose connection status
* changed.
* @param connection_status The result of calling
* ${connection_status.get} on the passed friend_number.
*/
typedef void(uint32_t friend_number, CONNECTION connection_status);
}
bool typing {
/**
* Check whether a friend is currently typing a message.
*
* @param friend_number The friend number for which to query the typing status.
*
* @return true if the friend is typing.
* @return false if the friend is not typing, or the friend number was
* invalid. Inspect the error code to determine which case it is.
*/
get(uint32_t friend_number)
with error for query;
}
/**
* This event is triggered when a friend starts or stops typing.
*/
event typing {
/**
* @param friend_number The friend number of the friend who started or stopped
* typing.
* @param is_typing The result of calling ${typing.get} on the passed
* friend_number.
*/
typedef void(uint32_t friend_number, bool is_typing);
}
}
/*******************************************************************************
*
* :: Sending private messages
*
******************************************************************************/
inline namespace self {
bool typing {
/**
* Set the client's typing status for a friend.
*
* The client is responsible for turning it on or off.
*
* @param friend_number The friend to which the client is typing a message.
* @param typing The typing status. True means the client is typing.
*
* @return true on success.
*/
set(uint32_t friend_number) {
/**
* The friend number did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
}
}
}
namespace friend {
namespace send {
/**
* Send a text chat message to an online friend.
*
* This function creates a chat message packet and pushes it into the send
* queue.
*
* The message length may not exceed $MAX_MESSAGE_LENGTH. Larger messages
* must be split by the client and sent as separate messages. Other clients can
* then reassemble the fragments. Messages may not be empty.
*
* The return value of this function is the message ID. If a read receipt is
* received, the triggered `${event read_receipt}` event will be passed this message ID.
*
* Message IDs are unique per friend. The first message ID is 0. Message IDs are
* incremented by 1 each time a message is sent. If UINT32_MAX messages were
* sent, the next message ID is 0.
*
* @param type Message type (normal, action, ...).
* @param friend_number The friend number of the friend to send the message to.
* @param message A non-NULL pointer to the first element of a byte array
* containing the message text.
* @param length Length of the message to be sent.
*/
uint32_t message(uint32_t friend_number, MESSAGE_TYPE type, const uint8_t[length <= MAX_MESSAGE_LENGTH] message) {
NULL,
/**
* The friend number did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* An allocation error occurred while increasing the send queue size.
*/
SENDQ,
/**
* Message length exceeded $MAX_MESSAGE_LENGTH.
*/
TOO_LONG,
/**
* Attempted to send a zero-length message.
*/
EMPTY,
}
}
/**
* This event is triggered when the friend receives the message sent with
* ${send.message} with the corresponding message ID.
*/
event read_receipt {
/**
* @param friend_number The friend number of the friend who received the message.
* @param message_id The message ID as returned from ${send.message}
* corresponding to the message sent.
*/
typedef void(uint32_t friend_number, uint32_t message_id);
}
}
/*******************************************************************************
*
* :: Receiving private messages and friend requests
*
******************************************************************************/
namespace friend {
/**
* This event is triggered when a friend request is received.
*/
event request {
/**
* @param public_key The Public Key of the user who sent the friend request.
* @param time_delta A delta in seconds between when the message was composed
* and when it is being transmitted. For messages that are sent immediately,
* it will be 0. If a message was written and couldn't be sent immediately
* (due to a connection failure, for example), the time_delta is an
* approximation of when it was composed.
* @param message The message they sent along with the request.
* @param length The size of the message byte array.
*/
typedef void(const uint8_t[PUBLIC_KEY_SIZE] public_key
//, uint32_t time_delta
, const uint8_t[length <= MAX_MESSAGE_LENGTH] message);
}
/**
* This event is triggered when a message from a friend is received.
*/
event message {
/**
* @param friend_number The friend number of the friend who sent the message.
* @param time_delta Time between composition and sending.
* @param message The message data they sent.
* @param length The size of the message byte array.
*
* @see ${event request} for more information on time_delta.
*/
typedef void(uint32_t friend_number
//, uint32_t time_delta
, MESSAGE_TYPE type, const uint8_t[length <= MAX_MESSAGE_LENGTH] message);
}
}
/*******************************************************************************
*
* :: File transmission: common between sending and receiving
*
******************************************************************************/
/**
* Generates a cryptographic hash of the given data.
*
* This function may be used by clients for any purpose, but is provided
* primarily for validating cached avatars. This use is highly recommended to
* avoid unnecessary avatar updates.
*
* If hash is NULL or data is NULL while length is not 0 the function returns false,
* otherwise it returns true.
*
* This function is a wrapper to internal message-digest functions.
*
* @param hash A valid memory location the hash data. It must be at least
* TOX_HASH_LENGTH bytes in size.
* @param data Data to be hashed or NULL.
* @param length Size of the data array or 0.
*
* @return true if hash was not NULL.
*/
static bool hash(uint8_t[HASH_LENGTH] hash, const uint8_t[length] data);
namespace file {
enum KIND {
/**
* Arbitrary file data. Clients can choose to handle it based on the file name
* or magic or any other way they choose.
*/
DATA,
/**
* Avatar file_id. This consists of $hash(image).
* Avatar data. This consists of the image data.
*
* Avatars can be sent at any time the client wishes. Generally, a client will
* send the avatar to a friend when that friend comes online, and to all
* friends when the avatar changed. A client can save some traffic by
* remembering which friend received the updated avatar already and only send
* it if the friend has an out of date avatar.
*
* Clients who receive avatar send requests can reject it (by sending
* ${CONTROL.CANCEL} before any other controls), or accept it (by
* sending ${CONTROL.RESUME}). The file_id of length $HASH_LENGTH bytes
* (same length as $FILE_ID_LENGTH) will contain the hash. A client can compare
* this hash with a saved hash and send ${CONTROL.CANCEL} to terminate the avatar
* transfer if it matches.
*
* When file_size is set to 0 in the transfer request it means that the client
* has no avatar.
*/
AVATAR,
}
enum class CONTROL {
/**
* Sent by the receiving side to accept a file send request. Also sent after a
* $PAUSE command to continue sending or receiving.
*/
RESUME,
/**
* Sent by clients to pause the file transfer. The initial state of a file
* transfer is always paused on the receiving side and running on the sending
* side. If both the sending and receiving side pause the transfer, then both
* need to send $RESUME for the transfer to resume.
*/
PAUSE,
/**
* Sent by the receiving side to reject a file send request before any other
* commands are sent. Also sent by either side to terminate a file transfer.
*/
CANCEL,
}
/**
* Sends a file control command to a friend for a given file transfer.
*
* @param friend_number The friend number of the friend the file is being
* transferred to or received from.
* @param file_number The friend-specific identifier for the file transfer.
* @param control The control command to send.
*
* @return true on success.
*/
bool control(uint32_t friend_number, uint32_t file_number, CONTROL control) {
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* No file transfer with the given file number was found for the given friend.
*/
NOT_FOUND,
/**
* A RESUME control was sent, but the file transfer is running normally.
*/
NOT_PAUSED,
/**
* A RESUME control was sent, but the file transfer was paused by the other
* party. Only the party that paused the transfer can resume it.
*/
DENIED,
/**
* A PAUSE control was sent, but the file transfer was already paused.
*/
ALREADY_PAUSED,
/**
* Packet queue is full.
*/
SENDQ,
}
/**
* This event is triggered when a file control command is received from a
* friend.
*/
event recv_control {
/**
* When receiving ${CONTROL.CANCEL}, the client should release the
* resources associated with the file number and consider the transfer failed.
*
* @param friend_number The friend number of the friend who is sending the file.
* @param file_number The friend-specific file number the data received is
* associated with.
* @param control The file control command received.
*/
typedef void(uint32_t friend_number, uint32_t file_number, CONTROL control);
}
/**
* Sends a file seek control command to a friend for a given file transfer.
*
* This function can only be called to resume a file transfer right before
* ${CONTROL.RESUME} is sent.
*
* @param friend_number The friend number of the friend the file is being
* received from.
* @param file_number The friend-specific identifier for the file transfer.
* @param position The position that the file should be seeked to.
*/
bool seek(uint32_t friend_number, uint32_t file_number, uint64_t position) {
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* No file transfer with the given file number was found for the given friend.
*/
NOT_FOUND,
/**
* File was not in a state where it could be seeked.
*/
DENIED,
/**
* Seek position was invalid
*/
INVALID_POSITION,
/**
* Packet queue is full.
*/
SENDQ,
}
error for get {
NULL,
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* No file transfer with the given file number was found for the given friend.
*/
NOT_FOUND,
}
/**
* Copy the file id associated to the file transfer to a byte array.
*
* @param friend_number The friend number of the friend the file is being
* transferred to or received from.
* @param file_number The friend-specific identifier for the file transfer.
* @param file_id A memory region of at least $FILE_ID_LENGTH bytes. If
* this parameter is NULL, this function has no effect.
*
* @return true on success.
*/
const bool get_file_id(uint32_t friend_number, uint32_t file_number, uint8_t[FILE_ID_LENGTH] file_id)
with error for get;
}
/*******************************************************************************
*
* :: File transmission: sending
*
******************************************************************************/
namespace file {
/**
* Send a file transmission request.
*
* Maximum filename length is $MAX_FILENAME_LENGTH bytes. The filename
* should generally just be a file name, not a path with directory names.
*
* If a non-UINT64_MAX file size is provided, it can be used by both sides to
* determine the sending progress. File size can be set to UINT64_MAX for streaming
* data of unknown size.
*
* File transmission occurs in chunks, which are requested through the
* `${event chunk_request}` event.
*
* When a friend goes offline, all file transfers associated with the friend are
* purged from core.
*
* If the file contents change during a transfer, the behaviour is unspecified
* in general. What will actually happen depends on the mode in which the file
* was modified and how the client determines the file size.
*
* - If the file size was increased
* - and sending mode was streaming (file_size = UINT64_MAX), the behaviour
* will be as expected.
* - and sending mode was file (file_size != UINT64_MAX), the
* ${event chunk_request} callback will receive length = 0 when Core thinks
* the file transfer has finished. If the client remembers the file size as
* it was when sending the request, it will terminate the transfer normally.
* If the client re-reads the size, it will think the friend cancelled the
* transfer.
* - If the file size was decreased
* - and sending mode was streaming, the behaviour is as expected.
* - and sending mode was file, the callback will return 0 at the new
* (earlier) end-of-file, signalling to the friend that the transfer was
* cancelled.
* - If the file contents were modified
* - at a position before the current read, the two files (local and remote)
* will differ after the transfer terminates.
* - at a position after the current read, the file transfer will succeed as
* expected.
* - In either case, both sides will regard the transfer as complete and
* successful.
*
* @param friend_number The friend number of the friend the file send request
* should be sent to.
* @param kind The meaning of the file to be sent.
* @param file_size Size in bytes of the file the client wants to send, UINT64_MAX if
* unknown or streaming.
* @param file_id A file identifier of length $FILE_ID_LENGTH that can be used to
* uniquely identify file transfers across core restarts. If NULL, a random one will
* be generated by core. It can then be obtained by using $get_file_id().
* @param filename Name of the file. Does not need to be the actual name. This
* name will be sent along with the file send request.
* @param filename_length Size in bytes of the filename.
*
* @return A file number used as an identifier in subsequent callbacks. This
* number is per friend. File numbers are reused after a transfer terminates.
* On failure, this function returns UINT32_MAX. Any pattern in file numbers
* should not be relied on.
*/
uint32_t send(uint32_t friend_number, uint32_t kind, uint64_t file_size, const uint8_t[FILE_ID_LENGTH] file_id, const uint8_t[filename_length <= MAX_FILENAME_LENGTH] filename) {
NULL,
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* Filename length exceeded $MAX_FILENAME_LENGTH bytes.
*/
NAME_TOO_LONG,
/**
* Too many ongoing transfers. The maximum number of concurrent file transfers
* is 256 per friend per direction (sending and receiving).
*/
TOO_MANY,
}
/**
* Send a chunk of file data to a friend.
*
* This function is called in response to the `${event chunk_request}` callback. The
* length parameter should be equal to the one received though the callback.
* If it is zero, the transfer is assumed complete. For files with known size,
* Core will know that the transfer is complete after the last byte has been
* received, so it is not necessary (though not harmful) to send a zero-length
* chunk to terminate. For streams, core will know that the transfer is finished
* if a chunk with length less than the length requested in the callback is sent.
*
* @param friend_number The friend number of the receiving friend for this file.
* @param file_number The file transfer identifier returned by tox_file_send.
* @param position The file or stream position from which to continue reading.
* @return true on success.
*/
bool send_chunk(uint32_t friend_number, uint32_t file_number, uint64_t position, const uint8_t[length] data) {
/**
* The length parameter was non-zero, but data was NULL.
*/
NULL,
/**
* The friend_number passed did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* No file transfer with the given file number was found for the given friend.
*/
NOT_FOUND,
/**
* File transfer was found but isn't in a transferring state: (paused, done,
* broken, etc...) (happens only when not called from the request chunk callback).
*/
NOT_TRANSFERRING,
/**
* Attempted to send more or less data than requested. The requested data size is
* adjusted according to maximum transmission unit and the expected end of
* the file. Trying to send less or more than requested will return this error.
*/
INVALID_LENGTH,
/**
* Packet queue is full.
*/
SENDQ,
/**
* Position parameter was wrong.
*/
WRONG_POSITION,
}
/**
* This event is triggered when Core is ready to send more file data.
*/
event chunk_request {
/**
* If the length parameter is 0, the file transfer is finished, and the client's
* resources associated with the file number should be released. After a call
* with zero length, the file number can be reused for future file transfers.
*
* If the requested position is not equal to the client's idea of the current
* file or stream position, it will need to seek. In case of read-once streams,
* the client should keep the last read chunk so that a seek back can be
* supported. A seek-back only ever needs to read from the last requested chunk.
* This happens when a chunk was requested, but the send failed. A seek-back
* request can occur an arbitrary number of times for any given chunk.
*
* In response to receiving this callback, the client should call the function
* `$send_chunk` with the requested chunk. If the number of bytes sent
* through that function is zero, the file transfer is assumed complete. A
* client must send the full length of data requested with this callback.
*
* @param friend_number The friend number of the receiving friend for this file.
* @param file_number The file transfer identifier returned by $send.
* @param position The file or stream position from which to continue reading.
* @param length The number of bytes requested for the current chunk.
*/
typedef void(uint32_t friend_number, uint32_t file_number, uint64_t position, size_t length);
}
}
/*******************************************************************************
*
* :: File transmission: receiving
*
******************************************************************************/
namespace file {
/**
* This event is triggered when a file transfer request is received.
*/
event recv {
/**
* The client should acquire resources to be associated with the file transfer.
* Incoming file transfers start in the PAUSED state. After this callback
* returns, a transfer can be rejected by sending a ${CONTROL.CANCEL}
* control command before any other control commands. It can be accepted by
* sending ${CONTROL.RESUME}.
*
* @param friend_number The friend number of the friend who is sending the file
* transfer request.
* @param file_number The friend-specific file number the data received is
* associated with.
* @param kind The meaning of the file to be sent.
* @param file_size Size in bytes of the file the client wants to send,
* UINT64_MAX if unknown or streaming.
* @param filename Name of the file. Does not need to be the actual name. This
* name will be sent along with the file send request.
* @param filename_length Size in bytes of the filename.
*/
typedef void(uint32_t friend_number, uint32_t file_number, uint32_t kind,
uint64_t file_size, const uint8_t[filename_length <= MAX_FILENAME_LENGTH] filename);
}
/**
* This event is first triggered when a file transfer request is received, and
* subsequently when a chunk of file data for an accepted request was received.
*/
event recv_chunk {
/**
* When length is 0, the transfer is finished and the client should release the
* resources it acquired for the transfer. After a call with length = 0, the
* file number can be reused for new file transfers.
*
* If position is equal to file_size (received in the file_receive callback)
* when the transfer finishes, the file was received completely. Otherwise, if
* file_size was UINT64_MAX, streaming ended successfully when length is 0.
*
* @param friend_number The friend number of the friend who is sending the file.
* @param file_number The friend-specific file number the data received is
* associated with.
* @param position The file position of the first byte in data.
* @param data A byte array containing the received chunk.
* @param length The length of the received chunk.
*/
typedef void(uint32_t friend_number, uint32_t file_number, uint64_t position,
const uint8_t[length] data);
}
}
/*******************************************************************************
*
* :: Group chat management
*
******************************************************************************/
/******************************************************************************
*
* :: Group chat message sending and receiving
*
******************************************************************************/
/*******************************************************************************
*
* :: Low-level custom packet sending and receiving
*
******************************************************************************/
namespace friend {
inline namespace send {
error for custom_packet {
NULL,
/**
* The friend number did not designate a valid friend.
*/
FRIEND_NOT_FOUND,
/**
* This client is currently not connected to the friend.
*/
FRIEND_NOT_CONNECTED,
/**
* The first byte of data was not in the specified range for the packet type.
* This range is 200-254 for lossy, and 160-191 for lossless packets.
*/
INVALID,
/**
* Attempted to send an empty packet.
*/
EMPTY,
/**
* Packet data length exceeded $MAX_CUSTOM_PACKET_SIZE.
*/
TOO_LONG,
/**
* Packet queue is full.
*/
SENDQ,
}
/**
* Send a custom lossy packet to a friend.
*
* The first byte of data must be in the range 200-254. Maximum length of a
* custom packet is $MAX_CUSTOM_PACKET_SIZE.
*
* Lossy packets behave like UDP packets, meaning they might never reach the
* other side or might arrive more than once (if someone is messing with the
* connection) or might arrive in the wrong order.
*
* Unless latency is an issue, it is recommended that you use lossless custom
* packets instead.
*
* @param friend_number The friend number of the friend this lossy packet
* should be sent to.
* @param data A byte array containing the packet data.
* @param length The length of the packet data byte array.
*
* @return true on success.
*/
bool lossy_packet(uint32_t friend_number, const uint8_t[length <= MAX_CUSTOM_PACKET_SIZE] data)
with error for custom_packet;
/**
* Send a custom lossless packet to a friend.
*
* The first byte of data must be in the range 160-191. Maximum length of a
* custom packet is $MAX_CUSTOM_PACKET_SIZE.
*
* Lossless packet behaviour is comparable to TCP (reliability, arrive in order)
* but with packets instead of a stream.
*
* @param friend_number The friend number of the friend this lossless packet
* should be sent to.
* @param data A byte array containing the packet data.
* @param length The length of the packet data byte array.
*
* @return true on success.
*/
bool lossless_packet(uint32_t friend_number, const uint8_t[length <= MAX_CUSTOM_PACKET_SIZE] data)
with error for custom_packet;
}
event lossy_packet {
/**
* @param friend_number The friend number of the friend who sent a lossy packet.
* @param data A byte array containing the received packet data.
* @param length The length of the packet data byte array.
*/
typedef void(uint32_t friend_number, const uint8_t[length <= MAX_CUSTOM_PACKET_SIZE] data);
}
event lossless_packet {
/**
* @param friend_number The friend number of the friend who sent the packet.
* @param data A byte array containing the received packet data.
* @param length The length of the packet data byte array.
*/
typedef void(uint32_t friend_number, const uint8_t[length <= MAX_CUSTOM_PACKET_SIZE] data);
}
}
/*******************************************************************************
*
* :: Low-level network information
*
******************************************************************************/
inline namespace self {
uint8_t[PUBLIC_KEY_SIZE] dht_id {
/**
* Writes the temporary DHT public key of this instance to a byte array.
*
* This can be used in combination with an externally accessible IP address and
* the bound port (from ${udp_port.get}) to run a temporary bootstrap node.
*
* Be aware that every time a new instance is created, the DHT public key
* changes, meaning this cannot be used to run a permanent bootstrap node.
*
* @param dht_id A memory region of at least $PUBLIC_KEY_SIZE bytes. If this
* parameter is NULL, this function has no effect.
*/
get();
}
error for get_port {
/**
* The instance was not bound to any port.
*/
NOT_BOUND,
}
uint16_t udp_port {
/**
* Return the UDP port this Tox instance is bound to.
*/
get() with error for get_port;
}
uint16_t tcp_port {
/**
* Return the TCP port this Tox instance is bound to. This is only relevant if
* the instance is acting as a TCP relay.
*/
get() with error for get_port;
}
}
} // class tox
%{
#include "tox_old.h"
#ifdef __cplusplus
}
#endif
#endif
%}