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9634a23437
Conflicts: core/Messenger.c
232 lines
7.9 KiB
C
232 lines
7.9 KiB
C
/* Messenger.h
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*
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* An implementation of a simple text chat only messenger on the tox network core.
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*
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* NOTE: All the text in the messages must be encoded using UTF-8
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*
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* Copyright (C) 2013 Tox project All Rights Reserved.
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*
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* This file is part of Tox.
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*
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* Tox is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tox is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MESSENGER_H
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#define MESSENGER_H
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#include "net_crypto.h"
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#include "DHT.h"
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#include "friend_requests.h"
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#include "LAN_discovery.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define MAX_NAME_LENGTH 128
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#define MAX_STATUSMESSAGE_LENGTH 128
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#define PACKET_ID_NICKNAME 48
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#define PACKET_ID_STATUSMESSAGE 49
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#define PACKET_ID_USERSTATUS 50
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#define PACKET_ID_RECEIPT 65
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#define PACKET_ID_MESSAGE 64
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/* status definitions */
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#define FRIEND_ONLINE 4
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#define FRIEND_CONFIRMED 3
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#define FRIEND_REQUESTED 2
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#define FRIEND_ADDED 1
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#define NOFRIEND 0
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/* errors for m_addfriend
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* FAERR - Friend Add Error */
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#define FAERR_TOOLONG -1
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#define FAERR_NOMESSAGE -2
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#define FAERR_OWNKEY -3
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#define FAERR_ALREADYSENT -4
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#define FAERR_UNKNOWN -5
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/* don't assume MAX_STATUSMESSAGE_LENGTH will stay at 128, it may be increased
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to an absurdly large number later */
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/* USERSTATUS
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* Represents userstatuses someone can have. */
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typedef enum {
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USERSTATUS_NONE,
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USERSTATUS_AWAY,
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USERSTATUS_BUSY,
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USERSTATUS_INVALID
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} USERSTATUS;
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/*
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* add a friend
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* set the data that will be sent along with friend request
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* client_id is the client id of the friend
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* data is the data and length is the length
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* returns the friend number if success
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* return -1 if message length is too long
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* return -2 if no message (message length must be >= 1 byte)
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* return -3 if user's own key
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* return -4 if friend request already sent or already a friend
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* return -5 for unknown error
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*/
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int m_addfriend(uint8_t *client_id, uint8_t *data, uint16_t length);
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/* add a friend without sending a friendrequest.
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returns the friend number if success
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return -1 if failure. */
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int m_addfriend_norequest(uint8_t *client_id);
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/* return the friend id associated to that client id.
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return -1 if no such friend */
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int getfriend_id(uint8_t *client_id);
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/* copies the public key associated to that friend id into client_id buffer.
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make sure that client_id is of size CLIENT_ID_SIZE.
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return 0 if success
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return -1 if failure */
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int getclient_id(int friend_id, uint8_t *client_id);
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/* remove a friend */
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int m_delfriend(int friendnumber);
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/* return 4 if friend is online
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return 3 if friend is confirmed
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return 2 if the friend request was sent
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return 1 if the friend was added
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return 0 if there is no friend with that number */
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int m_friendstatus(int friendnumber);
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/* send a text chat message to an online friend
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returns the message id if packet was successfully put into the send queue
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return 0 if it was not
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you will want to retain the return value, it will be passed to your read receipt callback
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if one is received.
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m_sendmessage_withid will send a message with the id of your choosing,
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however we can generate an id for you by calling plain m_sendmessage. */
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uint32_t m_sendmessage(int friendnumber, uint8_t *message, uint32_t length);
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uint32_t m_sendmessage_withid(int friendnumber, uint32_t theid, uint8_t *message, uint32_t length);
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/* Set our nickname
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name must be a string of maximum MAX_NAME_LENGTH length.
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length must be at least 1 byte
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length is the length of name with the NULL terminator
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return 0 if success
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return -1 if failure */
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int setname(uint8_t *name, uint16_t length);
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/* get our nickname
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put it in name
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return the length of the name*/
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uint16_t getself_name(uint8_t *name);
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/* get name of friendnumber
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put it in name
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name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
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return 0 if success
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return -1 if failure */
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int getname(int friendnumber, uint8_t *name);
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/* set our user status
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you are responsible for freeing status after
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returns 0 on success, -1 on failure */
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int m_set_statusmessage(uint8_t *status, uint16_t length);
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int m_set_userstatus(USERSTATUS status);
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/* return the length of friendnumber's status message,
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including null
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pass it into malloc */
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int m_get_statusmessage_size(int friendnumber);
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/* copy friendnumber's status message into buf, truncating if size is over maxlen
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get the size you need to allocate from m_get_statusmessage_size
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The self variant will copy our own status message. */
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int m_copy_statusmessage(int friendnumber, uint8_t *buf, uint32_t maxlen);
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int m_copy_self_statusmessage(uint8_t *buf, uint32_t maxlen);
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/* Return one of USERSTATUS values.
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* Values unknown to your application should be represented as USERSTATUS_NONE.
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* As above, the self variant will return our own USERSTATUS.
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* If friendnumber is invalid, this shall return USERSTATUS_INVALID. */
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USERSTATUS m_get_userstatus(int friendnumber);
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USERSTATUS m_get_self_userstatus(void);
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/* Sets whether we send read receipts for friendnumber.
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* This function is not lazy, and it will fail if yesno is not (0 or 1).*/
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void m_set_sends_receipts(int friendnumber, int yesno);
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/* set the function that will be executed when a friend request is received.
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function format is function(uint8_t * public_key, uint8_t * data, uint16_t length) */
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void m_callback_friendrequest(void (*function)(uint8_t *, uint8_t *, uint16_t));
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/* set the function that will be executed when a message from a friend is received.
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function format is: function(int friendnumber, uint8_t * message, uint32_t length) */
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void m_callback_friendmessage(void (*function)(int, uint8_t *, uint16_t));
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/* set the callback for name changes
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function(int friendnumber, uint8_t *newname, uint16_t length)
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you are not responsible for freeing newname */
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void m_callback_namechange(void (*function)(int, uint8_t *, uint16_t));
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/* set the callback for status message changes
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function(int friendnumber, uint8_t *newstatus, uint16_t length)
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you are not responsible for freeing newstatus */
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void m_callback_statusmessage(void (*function)(int, uint8_t *, uint16_t));
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/* set the callback for status type changes
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function(int friendnumber, USERSTATUS kind) */
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void m_callback_userstatus(void (*function)(int, USERSTATUS));
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/* set the callback for read receipts
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function(int friendnumber, uint32_t receipt)
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if you are keeping a record of returns from m_sendmessage,
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receipt might be one of those values, and that means the message
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has been received on the other side. since core doesn't
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track ids for you, receipt may not correspond to any message
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in that case, you should discard it. */
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void m_callback_read_receipt(void (*function)(int, uint32_t));
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/* set the callback for friend status changes
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function(int friendnumber, uint8_t status) */
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void m_callback_friendstatus(void (*function)(int, uint8_t));
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/* run this at startup
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returns 0 if no connection problems
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returns -1 if there are problems */
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int initMessenger(void);
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/* the main loop that needs to be run at least 200 times per second */
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void doMessenger(void);
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/* SAVING AND LOADING FUNCTIONS: */
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/* returns the size of the messenger data (for saving) */
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uint32_t Messenger_size(void);
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/* save the messenger in data (must be allocated memory of size Messenger_size()) */
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void Messenger_save(uint8_t *data);
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/* load the messenger from data of size length */
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int Messenger_load(uint8_t *data, uint32_t length);
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#ifdef __cplusplus
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}
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#endif
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#endif
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