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110 lines
3.3 KiB
C
110 lines
3.3 KiB
C
/* Lossless_UDP.h
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*
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* An implementation of the Lossless_UDP protocol as seen in docs/Lossless_UDP.txt
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*
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Copyright (C) 2013 Tox project All Rights Reserved.
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This file is part of Tox.
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Tox is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Tox is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Tox. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LOSSLESS_UDP_H
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#define LOSSLESS_UDP_H
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#include "network.h"
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//maximum length of the data in the data packets
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#define MAX_DATA_SIZE 1024
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//Functions
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//initialize a new connection to ip_port
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//returns an integer corresponding to the connection id.
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//return -1 if it could not initialize the connection.
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//if there already was an existing connection to that ip_port return its number.
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int new_connection(IP_Port ip_port);
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//get connection id from IP_Port
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//return -1 if there are no connections like we are looking for
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//return id if it found it
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int getconnection_id(IP_Port ip_port);
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//returns an integer corresponding to the next connection in our imcoming connection list
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//return -1 if there are no new incoming connections in the list.
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int incoming_connection();
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//return -1 if it could not kill the connection.
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//return 0 if killed successfully
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int kill_connection(int connection_id);
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//kill connection in seconds seconds.
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//return -1 if it can not kill the connection.
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//return 0 if it will kill it
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int kill_connection_in(int connection_id, uint32_t seconds);
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//returns the ip_port of the corresponding connection.
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//return 0 if there is no such connection.
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IP_Port connection_ip(int connection_id);
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//returns the id of the next packet in the queue
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//return -1 if no packet in queue
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char id_packet(int connection_id);
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//return 0 if there is no received data in the buffer.
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//return length of received packet if successful
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int read_packet(int connection_id, uint8_t * data);
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//return 0 if data could not be put in packet queue
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//return 1 if data was put into the queue
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int write_packet(int connection_id, uint8_t * data, uint32_t length);
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//returns the number of packets in the queue waiting to be successfully sent.
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uint32_t sendqueue(int connection_id);
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//returns the number of packets in the queue waiting to be successfully read with read_packet(...)
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uint32_t recvqueue(int connection_id);
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//check if connection is connected
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//return 0 no.
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//return 1 if attempting handshake
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//return 2 if handshake is done
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//return 3 if fully connected
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//return 4 if timed out and wating to be killed
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int is_connected(int connection_id);
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//Call this function a couple times per second
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//It's the main loop.
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void doLossless_UDP();
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//if we receive a Lossless_UDP packet we call this function so it can be handled.
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//Return 0 if packet is handled correctly.
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//return 1 if it didn't handle the packet or if the packet was shit.
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int LosslessUDP_handlepacket(uint8_t * packet, uint32_t length, IP_Port source);
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#endif
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